mirror of
https://github.com/RPCS3/rpcs3.git
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Revert "Merge pull request #1245 from DHrpcs3/master"
This reverts commit5feba39ff7
, reversing changes made toebf28f8da0
.
This commit is contained in:
parent
5feba39ff7
commit
f483c3b9ca
319 changed files with 7402 additions and 72277 deletions
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@ -1,3 +0,0 @@
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install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/FindGLM.cmake
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DESTINATION ${CMAKE_INSTALL_FULL_LIBDIR}/cmake)
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@ -1,63 +0,0 @@
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# FindGLM - attempts to locate the glm matrix/vector library.
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#
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# This module defines the following variables (on success):
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# GLM_INCLUDE_DIRS - where to find glm/glm.hpp
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# GLM_FOUND - if the library was successfully located
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#
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# It is trying a few standard installation locations, but can be customized
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# with the following variables:
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# GLM_ROOT_DIR - root directory of a glm installation
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# Headers are expected to be found in either:
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# <GLM_ROOT_DIR>/glm/glm.hpp OR
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# <GLM_ROOT_DIR>/include/glm/glm.hpp
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# This variable can either be a cmake or environment
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# variable. Note however that changing the value
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# of the environment varible will NOT result in
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# re-running the header search and therefore NOT
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# adjust the variables set by this module.
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#=============================================================================
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# Copyright 2012 Carsten Neumann
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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# default search dirs
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SET(_glm_HEADER_SEARCH_DIRS
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"/usr/include"
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"/usr/local/include")
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# check environment variable
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SET(_glm_ENV_ROOT_DIR "$ENV{GLM_ROOT_DIR}")
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IF(NOT GLM_ROOT_DIR AND _glm_ENV_ROOT_DIR)
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SET(GLM_ROOT_DIR "${_glm_ENV_ROOT_DIR}")
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ENDIF(NOT GLM_ROOT_DIR AND _glm_ENV_ROOT_DIR)
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# put user specified location at beginning of search
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IF(GLM_ROOT_DIR)
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SET(_glm_HEADER_SEARCH_DIRS "${GLM_ROOT_DIR}"
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"${GLM_ROOT_DIR}/include"
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${_glm_HEADER_SEARCH_DIRS})
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ENDIF(GLM_ROOT_DIR)
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# locate header
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FIND_PATH(GLM_INCLUDE_DIR "glm/glm.hpp"
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PATHS ${_glm_HEADER_SEARCH_DIRS})
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(GLM DEFAULT_MSG
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GLM_INCLUDE_DIR)
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IF(GLM_FOUND)
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SET(GLM_INCLUDE_DIRS "${GLM_INCLUDE_DIR}")
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MESSAGE(STATUS "GLM_INCLUDE_DIR = ${GLM_INCLUDE_DIR}")
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ENDIF(GLM_FOUND)
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@ -1,28 +0,0 @@
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[Visualizer]
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glm::detail::tvec2<*>{
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preview (
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#(#($c.x,$c.y))
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)
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children (
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#([x]: $c.x,[y]: $c.y)
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)
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}
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glm::detail::tvec3<*>{
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preview (
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#($e.x,$e.y,$e.z)
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)
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children (
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#([x]: $e.x,[y]: $e.y,[z]: $e.z)
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)
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}
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glm::detail::tvec4<*>{
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preview (
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#($c.x,$c.y,$c.z,$c.w)
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)
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children (
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#([x]: $e.x,[y]: $e.y,[z]: $e.z, #([w]: $e.w))
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)
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}
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File diff suppressed because it is too large
Load diff
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<?xml version="1.0" encoding="utf-8"?>
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<!-- GLM visualizers for Visual Studio 2012 -->
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<!-- Put them into My Documents/Visual Studio 2012/Visualizers/ -->
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<Type Name="glm::tvec1<*>">
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<DisplayString>{x}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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</Expand>
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</Type>
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<Type Name="glm::tvec2<*>">
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<DisplayString>{x}, {y}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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</Expand>
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</Type>
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<Type Name="glm::tvec3<*>">
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<DisplayString>{x}, {y}, {z}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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<Item Name="z">z</Item>
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</Expand>
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</Type>
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<Type Name="glm::tvec4<*>">
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<DisplayString>{x}, {y}, {z}, {w}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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<Item Name="z">z</Item>
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<Item Name="w">w</Item>
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</Expand>
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</Type>
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<!--Type Name="glm::tmat4<*>">
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<DisplayString>{value[0]}, {value[1]}, {value[2]}, {value[3]}</DisplayString>
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<Expand>
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<Item Name="[0]">value[0]</Item>
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<Item Name="[1]">value[1]</Item>
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<Item Name="[2]">value[2]</Item>
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<Item Name="[3]">value[3]</Item>
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</Expand>
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</Type-->
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<Type Name="glm::tquat<*>">
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<DisplayString>({x}, {y}, {z}), {w}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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<Item Name="z">z</Item>
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<Item Name="w">w</Item>
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</Expand>
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</Type>
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<Type Name="glm::tdualquat<*>">
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<DisplayString>(({real.x}, {real.y}, {real.z}), {real.w}), (({dual.x}, {dual.y}, {dual.z}), {dual.w})</DisplayString>
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<Expand>
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<Item Name="real">real</Item>
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<Item Name="dual">dual</Item>
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</Expand>
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</Type>
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</AutoVisualizer>
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@ -1,407 +0,0 @@
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attribute
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const
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uniform
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varying
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break
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continue
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do
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for
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while
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if
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else
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in
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out
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inout
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float
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int
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void
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bool
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true
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false
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discard
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return
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mat2
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mat3
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mat4
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mat2x2
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mat3x3
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mat4x4
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mat2x3
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mat3x2
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mat2x4
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mat4x2
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mat3x4
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mat4x3
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vec2
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vec3
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vec4
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ivec2
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ivec3
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ivec4
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uvec2
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uvec3
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uvec4
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bvec2
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bvec3
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bvec4
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sampler1D
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sampler2D
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sampler3D
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samplerCube
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sampler1DShadow
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sampler2DShadow
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struct
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asm
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class
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union
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enum
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typedef
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template
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this
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packed
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goto
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switch
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default
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inline
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noinline
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volatile
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public
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static
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extern
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external
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interface
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long
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short
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double
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half
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fixed
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unsigned
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input
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output
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sampler2DRect
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sampler3DRect
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sampler2DRectShadow
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sizeof
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cast
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namespace
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using
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layout
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location
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smooth
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flat
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noperspective
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centroid
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invariant
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lowp
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mediump
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highp
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precision
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patch
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sample
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subroutine
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hvec2
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hvec3
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hvec4
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fvec2
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fvec3
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fvec4
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dvec2
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dvec3
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dvec4
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on
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final
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abstract
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limited
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access
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self
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uchar
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schar
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uint
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sint
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int8
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int16
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int32
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int64
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sint8
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sint16
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sint32
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sint64
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uint8
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uint16
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uint32
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uint64
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float16
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float32
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float64
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quat
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hquat
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fquat
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dquat
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handle
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handle8
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handle16
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handle32
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handle64
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flag
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flag8
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flag16
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flag32
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flag64
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import
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export
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hmat2
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hmat3
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hmat4
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fmat2
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fmat3
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fmat4
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dmat2
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dmat3
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dmat4
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hmat2x3
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hmat3x2
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hmat2x4
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hmat4x2
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hmat3x4
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hmat4x3
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fmat2x3
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fmat3x2
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fmat2x4
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fmat4x2
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fmat3x4
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fmat4x3
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dmat2x3
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dmat3x2
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dmat2x4
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dmat4x2
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dmat3x4
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dmat4x3
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null
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pi
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epsilon
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infinite
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self
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byte
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word
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dword
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qword
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new_object
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new_array
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delete_object
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delete_array
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int8
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int16
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int32
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int64
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i8
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i16
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i32
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i64
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i8vec2
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i8vec3
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i8vec4
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i16vec2
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i16vec3
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i16vec4
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i32vec2
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i32vec3
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i32vec4
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i64vec2
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i64vec3
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i64vec4
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uint8
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uint16
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uint32
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uint64
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u8
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u16
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u32
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u64
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u8vec2
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u8vec3
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u8vec4
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u16vec2
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u16vec3
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u16vec4
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u32vec2
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u32vec3
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u32vec4
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u64vec2
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u64vec3
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u64vec4
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float16
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float32
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float64
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f16
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f32
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f64
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f16vec2
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f16vec3
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f16vec4
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f32vec2
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f32vec3
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f32vec4
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f64vec2
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f64vec3
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f64vec4
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f16mat2
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f16mat3
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f16mat4
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f16mat2x3
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f16mat2x4
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||||
f16mat3x2
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f16mat3x4
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f16mat4x2
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f16mat4x3
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f32mat2
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f32mat3
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f32mat4
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f32mat2x3
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f32mat2x4
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f32mat3x2
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||||
f32mat3x4
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||||
f32mat4x2
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||||
f32mat4x3
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||||
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f64mat2
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f64mat3
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||||
f64mat4
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f64mat2x3
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||||
f64mat2x4
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||||
f64mat3x2
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||||
f64mat3x4
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f64mat4x2
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f64mat4x3
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||||
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||||
f16quat
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||||
f32quat
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||||
f64quat
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||||
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||||
bool1
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||||
bool2
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||||
bool3
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||||
bool4
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||||
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bool1x1
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||||
bool2x2
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||||
bool3x3
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||||
bool4x4
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||||
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||||
bool2x3
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||||
bool2x4
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||||
bool3x2
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||||
bool3x4
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||||
bool4x2
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||||
bool4x3
|
||||
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||||
int1
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||||
int2
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||||
int3
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||||
int4
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||||
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||||
int1x1
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||||
int2x2
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||||
int3x3
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||||
int4x4
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||||
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||||
int2x3
|
||||
int2x4
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||||
int3x2
|
||||
int3x4
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||||
int4x2
|
||||
int4x3
|
||||
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||||
half1
|
||||
half2
|
||||
half3
|
||||
half4
|
||||
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||||
half2x2
|
||||
half3x3
|
||||
half4x4
|
||||
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||||
half2x3
|
||||
half2x4
|
||||
half3x2
|
||||
half3x4
|
||||
half4x2
|
||||
half4x3
|
||||
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||||
float1
|
||||
float2
|
||||
float3
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||||
float4
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||||
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||||
float1x1
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||||
float2x2
|
||||
float3x3
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||||
float4x4
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||||
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||||
float2x3
|
||||
float2x4
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||||
float3x2
|
||||
float3x4
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||||
float4x2
|
||||
float4x3
|
||||
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||||
double1
|
||||
double2
|
||||
double3
|
||||
double4
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||||
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||||
double1x1
|
||||
double2x2
|
||||
double3x3
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||||
double4x4
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||||
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||||
double2x3
|
||||
double2x4
|
||||
double3x2
|
||||
double3x4
|
||||
double4x2
|
||||
double4x3
|
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