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OpenGL Renderer fixes:
- Fixed Vertex & Fragment Shader Decompilers. - Fixed Transform Constants loading.
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15 changed files with 429 additions and 234 deletions
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@ -1,7 +1,7 @@
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#include "stdafx.h"
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#include "SysCalls.h"
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#define FUNC_LOG_ERROR(x) ConLog.Error(x); return SC_ARGS_1
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#define FUNC_LOG_ERROR(x) ConLog.Error(x); return 0
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s64 SysCalls::DoFunc(const u32 id)
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{
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switch(id)
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