OpenGL Renderer fixes:

- Fixed Vertex & Fragment Shader Decompilers.
  - Fixed Transform Constants loading.
This commit is contained in:
DH 2013-08-11 00:56:24 +03:00
parent 81e874c9e2
commit f42d4b6572
15 changed files with 429 additions and 234 deletions

View file

@ -1,7 +1,7 @@
#include "stdafx.h"
#include "SysCalls.h"
#define FUNC_LOG_ERROR(x) ConLog.Error(x); return SC_ARGS_1
#define FUNC_LOG_ERROR(x) ConLog.Error(x); return 0
s64 SysCalls::DoFunc(const u32 id)
{
switch(id)