OpenGL Renderer fixes:

- Fixed Vertex & Fragment Shader Decompilers.
  - Fixed Transform Constants loading.
This commit is contained in:
DH 2013-08-11 00:56:24 +03:00
parent 81e874c9e2
commit f42d4b6572
15 changed files with 429 additions and 234 deletions

View file

@ -141,7 +141,7 @@ public:
virtual void SetCount(const u32 count, bool memzero = true)
{
if(m_count >= count) return;
_InsertRoomEnd(count - m_count);
if(memzero) memset(m_array + m_count - count, 0, sizeof(T) * (m_count - count));