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https://github.com/RPCS3/rpcs3.git
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drag and dropperinno (#3037)
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parent
7b27a8e993
commit
f3ad922a8f
6 changed files with 282 additions and 42 deletions
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@ -23,6 +23,7 @@
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#include <QTimer>
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#include <QUrl>
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#include <QLabel>
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#include <QMimeData>
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static const std::string m_class_name = "GameViewer";
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inline std::string sstr(const QString& _in) { return _in.toUtf8().toStdString(); }
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@ -31,6 +32,8 @@ inline QSize sizeFromSlider(const int& pos) { return GUI::gl_icon_size_min + (GU
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game_list_frame::game_list_frame(std::shared_ptr<gui_settings> settings, const Render_Creator& r_Creator, QWidget *parent)
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: QDockWidget(tr("Game List"), parent), xgui_settings(settings), m_Render_Creator(r_Creator)
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{
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setAcceptDrops(true);
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m_isListLayout = xgui_settings->GetValue(GUI::gl_listMode).toBool();
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m_icon_size_index = xgui_settings->GetValue(GUI::gl_iconSize).toInt();
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m_Margin_Factor = xgui_settings->GetValue(GUI::gl_marginFactor).toReal();
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@ -384,8 +387,8 @@ void game_list_frame::Refresh(bool fromDrive)
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// std::set is used to remove duplicates from the list
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for (const auto& dir : std::set<std::string>(std::make_move_iterator(path_list.begin()), std::make_move_iterator(path_list.end())))
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{
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const std::string& sfb = dir + "/PS3_DISC.SFB";
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const std::string& sfo = dir + (fs::is_file(sfb) ? "/PS3_GAME/PARAM.SFO" : "/PARAM.SFO");
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const std::string sfb = dir + "/PS3_DISC.SFB";
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const std::string sfo = dir + (fs::is_file(sfb) ? "/PS3_GAME/PARAM.SFO" : "/PARAM.SFO");
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const fs::file sfo_file(sfo);
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if (!sfo_file)
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@ -541,19 +544,9 @@ void game_list_frame::doubleClickedSlot(const QModelIndex& index)
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if (1)
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{
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Q_EMIT RequestIconPathSet(m_game_data[i].info.path);
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Emu.Stop();
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if (!Emu.BootGame(m_game_data[i].info.path))
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{
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LOG_ERROR(LOADER, "Failed to boot %s", m_game_data[i].info.path);
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}
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else
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if (Boot(m_game_data[i].info))
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{
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LOG_SUCCESS(LOADER, "Boot from gamelist per doubleclick: done");
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Q_EMIT RequestAddRecentGame(q_string_pair(qstr(Emu.GetBoot()), qstr("[" + m_game_data[i].info.serial + "] " + m_game_data[i].info.name)));
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Refresh(true);
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}
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}
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else
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@ -622,7 +615,12 @@ void game_list_frame::ShowSpecifiedContextMenu(const QPoint &pos, int row)
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myMenu.addSeparator();
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QAction* checkCompat = myMenu.addAction(tr("&Check Game Compatibility"));
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connect(boot, &QAction::triggered, [=]() {Boot(row); });
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connect(boot, &QAction::triggered, [=]() {
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if (Boot(m_game_data[row].info))
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{
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LOG_SUCCESS(LOADER, "Boot from gamelist per Boot: done");
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}
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});
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connect(configure, &QAction::triggered, [=]() {
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settings_dialog (xgui_settings, m_Render_Creator, 0, this, &currGame).exec();
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Refresh(true);
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@ -670,22 +668,23 @@ void game_list_frame::ShowSpecifiedContextMenu(const QPoint &pos, int row)
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myMenu.exec(globalPos);
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}
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void game_list_frame::Boot(int row)
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bool game_list_frame::Boot(const GameInfo& game)
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{
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Q_EMIT RequestIconPathSet(m_game_data[row].info.path);
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Q_EMIT RequestIconPathSet(game.path);
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Emu.Stop();
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if (!Emu.BootGame(m_game_data[row].info.path))
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if (!Emu.BootGame(game.path))
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{
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QMessageBox::warning(this, tr("Warning!"), tr("Failed to boot ") + qstr(m_game_data[row].info.path));
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LOG_ERROR(LOADER, "Failed to boot %s", m_game_data[row].info.path);
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QMessageBox::warning(this, tr("Warning!"), tr("Failed to boot ") + qstr(game.path));
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LOG_ERROR(LOADER, "Failed to boot %s", game.path);
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return false;
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}
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else
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{
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LOG_SUCCESS(LOADER, "Boot from gamelist per Boot: done");
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Q_EMIT RequestAddRecentGame(q_string_pair(qstr(Emu.GetBoot()), qstr("[" + m_game_data[row].info.serial + "] " + m_game_data[row].info.name)));
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Q_EMIT RequestAddRecentGame(q_string_pair(qstr(Emu.GetBoot()), qstr("[" + game.serial + "] " + game.name)));
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Refresh(true);
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return true;
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}
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}
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@ -1070,3 +1069,186 @@ std::string game_list_frame::GetStringFromU32(const u32& key, const std::map<u32
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return sstr(string.join(", "));
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}
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/**
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Add valid disc games to gamelist (games.yml)
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@param path = dir path to scan for game
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*/
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void game_list_frame::AddGamesFromDir(const QString& path)
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{
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if (!QFileInfo(path).isDir()) return;
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const std::string s_path = sstr(path);
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// search dropped path first or else the direct parent to an elf is wrongly skipped
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if (Emu.BootGame(s_path, false, true))
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{
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LOG_NOTICE(GENERAL, "Returned from game addition by drag and drop: %s", s_path);
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}
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// search direct subdirectories, that way we can drop one folder containing all games
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for (const auto& entry : fs::dir(s_path))
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{
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if (entry.name == "." || entry.name == "..") continue;
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const std::string pth = s_path + "/" + entry.name;
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if (!QFileInfo(qstr(pth)).isDir()) continue;
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if (Emu.BootGame(pth, false, true))
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{
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LOG_NOTICE(GENERAL, "Returned from game addition by drag and drop: %s", pth);
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}
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}
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}
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/**
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Check data for valid file types and cache their paths if necessary
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@param md = data containing file urls
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@param savePaths = flag for path caching
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@returns validity of file type
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*/
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int game_list_frame::IsValidFile(const QMimeData& md, QStringList* dropPaths)
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{
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int dropType = DROP_ERROR;
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const QList<QUrl> list = md.urls(); // get list of all the dropped file urls
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for (int i = 0; i < list.count(); i++) // check each file in url list for valid type
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{
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const QString path = list[i].toLocalFile(); // convert url to filepath
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// check for directories first, only valid if all other paths led to directories until now.
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if (QFileInfo(path).isDir())
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{
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if (i != 0 && dropType != DROP_DIR) return DROP_ERROR;
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dropType = DROP_DIR;
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if (dropPaths)
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{
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dropPaths->append(path);
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}
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continue;
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}
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// now that we know it has to be a file we get the file ending
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QString suffix = QFileInfo(list[i].fileName()).suffix().toLower();
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if (suffix.isEmpty()) return DROP_ERROR; // NANI the heck would you want such a file?
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QString last_suffix;
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if (i == 0) // the first item defines our file type
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{
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last_suffix = suffix;
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}
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else if (last_suffix == "pup" || last_suffix == "bin") // we only accept one firmware or eboot file
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{
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return list.count() != 1 ? dropType : DROP_ERROR;
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}
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else if (last_suffix != suffix) // we don't accept multiple file types
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{
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return DROP_ERROR;
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}
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// set drop type by file ending
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if (suffix == "pkg")
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{
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dropType = DROP_PKG;
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}
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else if (suffix == "pup")
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{
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dropType = DROP_PUP;
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}
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else if (suffix == "rap")
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{
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dropType = DROP_RAP;
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}
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else if (suffix == "bin")
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{
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dropType = DROP_GAME;
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}
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else // if (suffix == "kuso")
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{
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return DROP_ERROR;
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}
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if (dropPaths) // we only need to know the paths on drop
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{
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dropPaths->append(path);
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}
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}
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return dropType;
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}
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void game_list_frame::dropEvent(QDropEvent* event)
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{
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QStringList dropPaths;
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switch (IsValidFile(*event->mimeData(), &dropPaths)) // get valid file paths and drop type
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{
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case DROP_ERROR:
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break;
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case DROP_PKG: // install the package
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Q_EMIT RequestPackageInstall(dropPaths);
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break;
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case DROP_PUP: // install the firmware
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Q_EMIT RequestFirmwareInstall(dropPaths.first());
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break;
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case DROP_RAP: // import rap files to exdata dir
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for (const auto& rap : dropPaths)
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{
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const std::string rapname = sstr(QFileInfo(rap).fileName());
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// TODO: use correct user ID once User Manager is implemented
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if (!fs::copy_file(sstr(rap), fmt::format("%s/home/%s/exdata/%s", Emu.GetHddDir(), "00000001", rapname), false))
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{
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LOG_WARNING(GENERAL, "Could not copy rap file by drop: %s", rapname);
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}
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else
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{
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LOG_SUCCESS(GENERAL, "Successfully copied rap file by drop: %s", rapname);
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}
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}
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break;
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case DROP_DIR: // import valid games to gamelist (games.yaml)
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for (const auto& path : dropPaths)
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{
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AddGamesFromDir(path);
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}
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Refresh(true);
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break;
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case DROP_GAME: // import valid games to gamelist (games.yaml)
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if (Emu.BootGame(sstr(dropPaths.first()), true))
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{
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LOG_SUCCESS(GENERAL, "Elf Boot from drag and drop done: %s", sstr(dropPaths.first()));
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}
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Refresh(true);
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break;
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default:
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LOG_WARNING(GENERAL, "Invalid dropType in gamelist dropEvent");
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break;
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}
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}
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void game_list_frame::dragEnterEvent(QDragEnterEvent* event)
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{
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if (IsValidFile(*event->mimeData()))
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{
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event->accept();
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}
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}
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void game_list_frame::dragMoveEvent(QDragMoveEvent* event)
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{
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if (IsValidFile(*event->mimeData()))
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{
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event->accept();
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}
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}
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void game_list_frame::dragLeaveEvent(QDragLeaveEvent* event)
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{
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event->accept();
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}
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