SimpleIni removed

This commit is contained in:
O1L 2015-11-15 13:05:25 +04:00
parent fd13a495de
commit f34bd724e3
11 changed files with 0 additions and 4962 deletions

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@ -142,7 +142,6 @@ GLOB_RECURSE
RPCS3_SRC
"${RPCS3_SRC_DIR}/rpcs3.cpp"
"${RPCS3_SRC_DIR}/config.cpp"
"${RPCS3_SRC_DIR}/Ini.cpp"
"${RPCS3_SRC_DIR}/../Utilities/GNU.cpp"
"${RPCS3_SRC_DIR}/Emu/*"
"${RPCS3_SRC_DIR}/Gui/*"
@ -151,8 +150,6 @@ RPCS3_SRC
"${RPCS3_SRC_DIR}/../Utilities/*"
)
list(REMOVE_ITEM RPCS3_SRC ${RPCS3_SRC_DIR}/../Utilities/simpleini/ConvertUTF.c)
add_executable(rpcs3 ${RPCS3_SRC})
if(NOT MSVC)

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@ -1,5 +1,4 @@
#pragma once
#include "rpcs3/Ini.h"
#include "Emu/state.h"
class FrameBase : public wxFrame

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@ -1,182 +0,0 @@
#include "stdafx.h"
#include "Utilities/rPlatform.h"
#include "Utilities/simpleini/SimpleIni.h"
#include "Ini.h"
#include <cctype>
#include <regex>
#define DEF_CONFIG_NAME "./rpcs3.ini"
//TODO: make thread safe/remove static singleton
CSimpleIniCaseA *getIniFile()
{
static bool inited = false;
static CSimpleIniCaseA ini;
if (inited == false)
{
ini.SetUnicode(true);
ini.LoadFile(std::string(rPlatform::getConfigDir() + DEF_CONFIG_NAME).c_str());
inited = true;
}
return &ini;
}
void saveIniFile()
{
getIniFile()->SaveFile(std::string(rPlatform::getConfigDir() + DEF_CONFIG_NAME).c_str());
}
Inis Ini;
static bool StringToBool(const std::string& str)
{
return std::regex_match(str.begin(), str.end(),
std::regex("1|e|t|enable|true", std::regex_constants::icase));
}
static inline std::string BoolToString(const bool b)
{
return b ? "true" : "false";
}
//takes a string of format "[number]x[number]" and returns a pair of ints
//example input would be "123x456" and the returned value would be {123,456}
static std::pair<int, int> StringToSize(const std::string& str)
{
std::size_t start = 0, found;
std::vector<int> vec;
for (int i = 0; i < 2 && (found = str.find_first_of('x', start)); i++)
{
try
{
vec.push_back(std::stoi(str.substr(start, found == std::string::npos ? found : found - start)));
}
catch (const std::invalid_argument& e)
{
return std::make_pair(-1, -1);
}
if (found == std::string::npos)
break;
start = found + 1;
}
if (vec.size() < 2 || vec[0] < 0 || vec[1] < 0)
{
return std::make_pair(-1, -1);
}
return std::make_pair(vec[0], vec[1]);
}
static std::string SizeToString(const std::pair<int, int>& size)
{
return fmt::format("%dx%d", size.first, size.second);
}
static WindowInfo StringToWindowInfo(const std::string& str)
{
std::size_t start = 0, found;
std::vector<int> vec;
for (int i = 0; i < 4 && (found = str.find_first_of("x:", start)); i++) {
try {
vec.push_back(std::stoi(str.substr(start, found == std::string::npos ? found : found - start)));
}
catch (const std::invalid_argument& e) {
return WindowInfo();
}
if (found == std::string::npos)
break;
start = found + 1;
}
if (vec.size() < 4 || vec[0] <= 0 || vec[1] <= 0 || vec[2] < 0 || vec[3] < 0)
return WindowInfo();
return WindowInfo(std::make_pair(vec[0], vec[1]), std::make_pair(vec[2], vec[3]));
}
static std::string WindowInfoToString(const WindowInfo& wind)
{
const int px = wind.position.first < -wind.size.first ? -1 : wind.position.first;
const int py = wind.position.second < -wind.size.second ? -1 : wind.position.second;
return fmt::format("%dx%d:%dx%d", wind.size.first, wind.size.second, px, py);
}
//Ini
Ini::Ini()
{
m_config = getIniFile();
}
Ini::~Ini()
{
saveIniFile();
}
//TODO: saving the file after each change seems like overkill but that's how wx did it
void Ini::Save(const std::string& section, const std::string& key, int value)
{
static_cast<CSimpleIniCaseA*>(m_config)->SetLongValue(section.c_str(), key.c_str(), value);
saveIniFile();
}
void Ini::Save(const std::string& section, const std::string& key, unsigned int value)
{
static_cast<CSimpleIniCaseA*>(m_config)->SetLongValue(section.c_str(), key.c_str(), value);
saveIniFile();
}
void Ini::Save(const std::string& section, const std::string& key, bool value)
{
static_cast<CSimpleIniCaseA*>(m_config)->SetBoolValue(section.c_str(), key.c_str(), value);
saveIniFile();
}
void Ini::Save(const std::string& section, const std::string& key, std::pair<int, int> value)
{
static_cast<CSimpleIniCaseA*>(m_config)->SetValue(section.c_str(), key.c_str(), SizeToString(value).c_str());
saveIniFile();
}
void Ini::Save(const std::string& section, const std::string& key, const std::string& value)
{
static_cast<CSimpleIniCaseA*>(m_config)->SetValue(section.c_str(), key.c_str(), value.c_str());
saveIniFile();
}
void Ini::Save(const std::string& section, const std::string& key, WindowInfo value)
{
static_cast<CSimpleIniCaseA*>(m_config)->SetValue(section.c_str(), key.c_str(), WindowInfoToString(value).c_str());
saveIniFile();
}
int Ini::Load(const std::string& section, const std::string& key, const int def_value)
{
return static_cast<CSimpleIniCaseA*>(m_config)->GetLongValue(section.c_str(), key.c_str(), def_value);
}
unsigned int Ini::Load(const std::string& section, const std::string& key, const unsigned int def_value)
{
return static_cast<CSimpleIniCaseA*>(m_config)->GetLongValue(section.c_str(), key.c_str(), def_value);
}
bool Ini::Load(const std::string& section, const std::string& key, const bool def_value)
{
return StringToBool(static_cast<CSimpleIniCaseA*>(m_config)->GetValue(section.c_str(), key.c_str(), BoolToString(def_value).c_str()));
}
std::pair<int, int> Ini::Load(const std::string& section, const std::string& key, const std::pair<int, int> def_value)
{
return StringToSize(static_cast<CSimpleIniCaseA*>(m_config)->GetValue(section.c_str(), key.c_str(), SizeToString(def_value).c_str()));
}
std::string Ini::Load(const std::string& section, const std::string& key, const std::string& def_value)
{
return std::string(static_cast<CSimpleIniCaseA*>(m_config)->GetValue(section.c_str(), key.c_str(), def_value.c_str()));
}
WindowInfo Ini::Load(const std::string& section, const std::string& key, const WindowInfo& def_value)
{
return StringToWindowInfo(static_cast<CSimpleIniCaseA*>(m_config)->GetValue(section.c_str(), key.c_str(), WindowInfoToString(def_value).c_str()));
}

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@ -1,512 +0,0 @@
#pragma once
//TODO: move this to the gui module
struct WindowInfo
{
std::pair<int, int> size;
std::pair<int, int> position;
//the (-1,-1) values are currently used because of wxWidgets using it gdicmn.h as default size and default postion
WindowInfo(const std::pair<int, int> _size = { -1, -1 }, const std::pair<int, int> _position = { -1, -1 })
: size(_size)
, position(_position)
{
}
};
class Ini
{
public:
virtual ~Ini();
protected:
void* m_config;
Ini();
void Save(const std::string& section, const std::string& key, int value);
void Save(const std::string& section, const std::string& key, unsigned int value);
void Save(const std::string& section, const std::string& key, bool value);
void Save(const std::string& section, const std::string& key, std::pair<int, int> value);
void Save(const std::string& section, const std::string& key, const std::string& value);
void Save(const std::string& section, const std::string& key, WindowInfo value);
int Load(const std::string& section, const std::string& key, const int def_value);
unsigned int Load(const std::string& section, const std::string& key, const unsigned int def_value);
bool Load(const std::string& section, const std::string& key, const bool def_value);
std::pair<int, int> Load(const std::string& section, const std::string& key, const std::pair<int, int> def_value);
std::string Load(const std::string& section, const std::string& key, const std::string& def_value);
WindowInfo Load(const std::string& section, const std::string& key, const WindowInfo& def_value);
};
template<typename T> struct IniEntry : public Ini
{
T m_value;
std::string m_key;
std::string m_section;
IniEntry() : Ini()
{
}
void Init(const std::string& key, const std::string& section)
{
m_key = key;
m_section = section;
}
void SetValue(const T& value)
{
m_value = value;
}
T GetValue() const
{
return m_value;
}
T LoadValue(const T& defvalue)
{
return Ini::Load(m_section, m_key, defvalue);
}
void SaveValue(const T& value)
{
Ini::Save(m_section, m_key, value);
}
void Save()
{
Ini::Save(m_section, m_key, m_value);
}
T Load(const T& defvalue)
{
return (m_value = Ini::Load(m_section, m_key, defvalue));
}
};
class Inis
{
private:
const std::string DefPath;
public:
// Core
IniEntry<u8> CPUDecoderMode;
IniEntry<bool> LLVMExclusionRange;
IniEntry<u32> LLVMMinId;
IniEntry<u32> LLVMMaxId;
IniEntry<u32> LLVMThreshold;
IniEntry<u8> SPUDecoderMode;
IniEntry<bool> HookStFunc;
IniEntry<bool> LoadLibLv2;
// Graphics
IniEntry<u8> GSRenderMode;
IniEntry<u8> GSD3DAdaptater;
IniEntry<u8> GSResolution;
IniEntry<u8> GSAspectRatio;
IniEntry<u8> GSFrameLimit;
IniEntry<bool> GSLogPrograms;
IniEntry<bool> GSVSyncEnable;
IniEntry<bool> GS3DTV;
IniEntry<bool> GSDebugOutputEnable;
IniEntry<bool> GSOverlay;
// Audio
IniEntry<u8> AudioOutMode;
IniEntry<bool> AudioDumpToFile;
IniEntry<bool> AudioConvertToU16;
// Camera
IniEntry<u8> Camera;
IniEntry<u8> CameraType;
// Input/Output
IniEntry<u8> PadHandlerMode;
IniEntry<u8> KeyboardHandlerMode;
IniEntry<u8> MouseHandlerMode;
IniEntry<int> PadHandlerLStickLeft;
IniEntry<int> PadHandlerLStickDown;
IniEntry<int> PadHandlerLStickRight;
IniEntry<int> PadHandlerLStickUp;
IniEntry<int> PadHandlerLeft;
IniEntry<int> PadHandlerDown;
IniEntry<int> PadHandlerRight;
IniEntry<int> PadHandlerUp;
IniEntry<int> PadHandlerStart;
IniEntry<int> PadHandlerR3;
IniEntry<int> PadHandlerL3;
IniEntry<int> PadHandlerSelect;
IniEntry<int> PadHandlerSquare;
IniEntry<int> PadHandlerCross;
IniEntry<int> PadHandlerCircle;
IniEntry<int> PadHandlerTriangle;
IniEntry<int> PadHandlerR1;
IniEntry<int> PadHandlerL1;
IniEntry<int> PadHandlerR2;
IniEntry<int> PadHandlerL2;
IniEntry<int> PadHandlerRStickLeft;
IniEntry<int> PadHandlerRStickDown;
IniEntry<int> PadHandlerRStickRight;
IniEntry<int> PadHandlerRStickUp;
// HLE/Miscs
IniEntry<u8> HLELogLvl;
IniEntry<u8> NETStatus;
IniEntry<u8> NETInterface;
IniEntry<bool> HLELogging;
IniEntry<bool> RSXLogging;
IniEntry<bool> HLESaveTTY;
IniEntry<bool> HLEExitOnStop;
IniEntry<bool> HLEAlwaysStart;
IniEntry<bool> UseDefaultIni;
// Auto Pause
IniEntry<bool> DBGAutoPauseSystemCall;
IniEntry<bool> DBGAutoPauseFunctionCall;
// Custom EmulationDir
IniEntry<std::string> SysEmulationDirPath;
IniEntry<bool> SysEmulationDirPathEnable;
// Language
IniEntry<u8> SysLanguage;
public:
Inis() : DefPath("EmuSettings")
{
std::string path;
path = DefPath;
// Core
CPUDecoderMode.Init("CORE_DecoderMode", path);
LLVMExclusionRange.Init("LLVM_Exclusion_Range", path);
LLVMMinId.Init("LLVM_Min_ID", path);
LLVMMaxId.Init("LLVM_Max_ID", path);
LLVMThreshold.Init("LLVM_Threshold", path);
SPUDecoderMode.Init("CORE_SPUDecoderMode", path);
HookStFunc.Init("CORE_HookStFunc", path);
LoadLibLv2.Init("CORE_LoadLibLv2", path);
// Graphics
GSRenderMode.Init("GS_RenderMode", path);
GSD3DAdaptater.Init("GS_D3DAdaptater", path);
GSResolution.Init("GS_Resolution", path);
GSAspectRatio.Init("GS_AspectRatio", path);
GSFrameLimit.Init("GS_FrameLimit", path);
GSLogPrograms.Init("GS_LogPrograms", path);
GSVSyncEnable.Init("GS_VSyncEnable", path);
GSDebugOutputEnable.Init("GS_DebugOutputEnable", path);
GS3DTV.Init("GS_3DTV", path);
GSOverlay.Init("GS_Overlay", path);
// Audio
AudioOutMode.Init("Audio_OutMode", path);
AudioDumpToFile.Init("Audio_DumpToFile", path);
AudioConvertToU16.Init("Audio_ConvertToU16", path);
// Camera
Camera.Init("Camera", path);
CameraType.Init("Camera_Type", path);
// Input/Output
PadHandlerMode.Init("IO_PadHandlerMode", path);
KeyboardHandlerMode.Init("IO_KeyboardHandlerMode", path);
MouseHandlerMode.Init("IO_MouseHandlerMode", path);
PadHandlerLStickLeft.Init("ControlSetings_PadHandlerLStickLeft", path);
PadHandlerLStickDown.Init("ControlSetings_PadHandlerLStickDown", path);
PadHandlerLStickRight.Init("ControlSetings_PadHandlerLStickRight", path);
PadHandlerLStickUp.Init("ControlSetings_PadHandlerLStickUp", path);
PadHandlerLeft.Init("ControlSetings_PadHandlerLeft", path);
PadHandlerDown.Init("ControlSetings_PadHandlerDown", path);
PadHandlerRight.Init("ControlSetings_PadHandlerRight", path);
PadHandlerUp.Init("ControlSetings_PadHandlerUp", path);
PadHandlerStart.Init("ControlSetings_PadHandlerStart", path);
PadHandlerR3.Init("ControlSetings_PadHandlerR3", path);
PadHandlerL3.Init("ControlSetings_PadHandlerL3", path);
PadHandlerSelect.Init("ControlSetings_PadHandlerSelect", path);
PadHandlerSquare.Init("ControlSetings_PadHandlerSquare", path);
PadHandlerCross.Init("ControlSetings_PadHandlerCross", path);
PadHandlerCircle.Init("ControlSetings_PadHandlerCircle", path);
PadHandlerTriangle.Init("ControlSetings_PadHandlerTriangle", path);
PadHandlerR1.Init("ControlSetings_PadHandlerR1", path);
PadHandlerL1.Init("ControlSetings_PadHandlerL1", path);
PadHandlerR2.Init("ControlSetings_PadHandlerR2", path);
PadHandlerL2.Init("ControlSetings_PadHandlerL2", path);
PadHandlerRStickLeft.Init("ControlSetings_PadHandlerRStickLeft", path);
PadHandlerRStickDown.Init("ControlSetings_PadHandlerRStickDown", path);
PadHandlerRStickRight.Init("ControlSetings_PadHandlerRStickRight", path);
PadHandlerRStickUp.Init("ControlSetings_PadHandlerRStickUp", path);
// Miscellaneous
HLELogging.Init("HLE_HLELogging", path);
RSXLogging.Init("RSX_Logging", path);
NETStatus.Init("NET_Status", path);
NETInterface.Init("NET_Interface", path);
HLESaveTTY.Init("HLE_HLESaveTTY", path);
HLEExitOnStop.Init("HLE_HLEExitOnStop", path);
HLELogLvl.Init("HLE_HLELogLvl", path);
HLEAlwaysStart.Init("HLE_HLEAlwaysStart", path);
UseDefaultIni.Init("HLE_UseDefaultIni", path);
// Auto Pause
DBGAutoPauseFunctionCall.Init("DBG_AutoPauseFunctionCall", path);
DBGAutoPauseSystemCall.Init("DBG_AutoPauseSystemCall", path);
// Customed EmulationDir
SysEmulationDirPath.Init("System_EmulationDir", path);
SysEmulationDirPathEnable.Init("System_EmulationDirEnable", path);
// Language
SysLanguage.Init("Sytem_SysLanguage", path);
}
void Load()
{
// Core
CPUDecoderMode.Load(0);
LLVMExclusionRange.Load(false);
LLVMMinId.Load(200);
LLVMMaxId.Load(250);
LLVMThreshold.Load(1000);
SPUDecoderMode.Load(0);
HookStFunc.Load(false);
LoadLibLv2.Load(false);
// Graphics
GSRenderMode.Load(1);
GSD3DAdaptater.Load(1);
GSResolution.Load(4);
GSAspectRatio.Load(2);
GSFrameLimit.Load(0);
GSLogPrograms.Load(false);
GSVSyncEnable.Load(false);
GSDebugOutputEnable.Load(false);
GS3DTV.Load(false);
GSOverlay.Load(false);
// Audio
AudioOutMode.Load(1);
AudioDumpToFile.Load(false);
AudioConvertToU16.Load(false);
// Camera
Camera.Load(1);
CameraType.Load(2);
// Input/Ouput
PadHandlerMode.Load(1);
KeyboardHandlerMode.Load(0);
MouseHandlerMode.Load(0);
PadHandlerLStickLeft.Load(314); //WXK_LEFT
PadHandlerLStickDown.Load(317); //WXK_DOWN
PadHandlerLStickRight.Load(316); //WXK_RIGHT
PadHandlerLStickUp.Load(315); //WXK_UP
PadHandlerLeft.Load(static_cast<int>('A'));
PadHandlerDown.Load(static_cast<int>('S'));
PadHandlerRight.Load(static_cast<int>('D'));
PadHandlerUp.Load(static_cast<int>('W'));
PadHandlerStart.Load(13); //WXK_RETURN
PadHandlerR3.Load(static_cast<int>('C'));
PadHandlerL3.Load(static_cast<int>('Z'));
PadHandlerSelect.Load(32); //WXK_SPACE
PadHandlerSquare.Load(static_cast<int>('J'));
PadHandlerCross.Load(static_cast<int>('K'));
PadHandlerCircle.Load(static_cast<int>('L'));
PadHandlerTriangle.Load(static_cast<int>('I'));
PadHandlerR1.Load(static_cast<int>('3'));
PadHandlerL1.Load(static_cast<int>('1'));
PadHandlerR2.Load(static_cast<int>('E'));
PadHandlerL2.Load(static_cast<int>('Q'));
PadHandlerRStickLeft.Load(313); //WXK_HOME
PadHandlerRStickDown.Load(367); //WXK_PAGEDOWN
PadHandlerRStickRight.Load(312); //WXK_END
PadHandlerRStickUp.Load(366); //WXK_PAGEUP
// Miscellaneous
HLELogging.Load(false);
RSXLogging.Load(false);
NETStatus.Load(0);
NETInterface.Load(0);
HLESaveTTY.Load(false);
HLEExitOnStop.Load(false);
HLELogLvl.Load(3);
HLEAlwaysStart.Load(true);
UseDefaultIni.Load(false);
//Auto Pause
DBGAutoPauseFunctionCall.Load(false);
DBGAutoPauseSystemCall.Load(false);
// Language
SysLanguage.Load(1);
// Customed EmulationDir
SysEmulationDirPath.Load("");
SysEmulationDirPathEnable.Load(false);
}
void Save()
{
// Core
CPUDecoderMode.Save();
LLVMExclusionRange.Save();
LLVMMinId.Save();
LLVMMaxId.Save();
LLVMThreshold.Save();
SPUDecoderMode.Save();
HookStFunc.Save();
LoadLibLv2.Save();
// Graphics
GSRenderMode.Save();
GSD3DAdaptater.Save();
GSResolution.Save();
GSAspectRatio.Save();
GSFrameLimit.Save();
GSLogPrograms.Save();
GSVSyncEnable.Save();
GSDebugOutputEnable.Save();
GS3DTV.Save();
GSOverlay.Save();
// Audio
AudioOutMode.Save();
AudioDumpToFile.Save();
AudioConvertToU16.Save();
// Camera
Camera.Save();
CameraType.Save();
// Input/Output
PadHandlerMode.Save();
KeyboardHandlerMode.Save();
MouseHandlerMode.Save();
PadHandlerLStickLeft.Save();
PadHandlerLStickDown.Save();
PadHandlerLStickRight.Save();
PadHandlerLStickUp.Save();
PadHandlerLeft.Save();
PadHandlerDown.Save();
PadHandlerRight.Save();
PadHandlerUp.Save();
PadHandlerStart.Save();
PadHandlerR3.Save();
PadHandlerL3.Save();
PadHandlerSelect.Save();
PadHandlerSquare.Save();
PadHandlerCross.Save();
PadHandlerCircle.Save();
PadHandlerTriangle.Save();
PadHandlerR1.Save();
PadHandlerL1.Save();
PadHandlerR2.Save();
PadHandlerL2.Save();
PadHandlerRStickLeft.Save();
PadHandlerRStickDown.Save();
PadHandlerRStickRight.Save();
PadHandlerRStickUp.Save();
// Miscellaneous
HLELogging.Save();
RSXLogging.Save();
NETStatus.Save();
NETInterface.Save();
HLESaveTTY.Save();
HLEExitOnStop.Save();
HLELogLvl.Save();
HLEAlwaysStart.Save();
UseDefaultIni.Save();
//Auto Pause
DBGAutoPauseFunctionCall.Save();
DBGAutoPauseSystemCall.Save();
// Language
SysLanguage.Save();
// Customed EmulationDir
SysEmulationDirPath.Save();
SysEmulationDirPathEnable.Save();
}
// For getting strings for certain options to display settings in the log.
inline static const char* CPUIdToString(u8 code)
{
switch (code)
{
case 0: return "PPU Interpreter";
case 1: return "PPU Interpreter 2";
case 2: return "PPU JIT (LLVM)";
default: return "Unknown";
}
}
inline static const char* SPUIdToString(u8 code)
{
switch (code)
{
case 0: return "SPU Interpreter (precise)";
case 1: return "SPU Interpreter (fast)";
case 2: return "SPU Recompiler (ASMJIT)";
default: return "Unknown";
}
}
inline static const char* RendererIdToString(u8 code)
{
switch (code)
{
case 0: return "Null";
case 1: return "OpenGL";
case 2: return "DirectX 12";
default: return "Unknown";
}
}
inline static const char* AdapterIdToString(u8 code)
{
switch (code)
{
case 0: return "WARP";
case 1: return "Default";
case 2: return "Renderer 0";
case 3: return "Renderer 1";
case 4: return "Renderer 2";
default: return "Unknown";
}
}
inline static const char* AudioOutIdToString(u8 code)
{
switch (code)
{
case 0: return "Null";
case 1: return "OpenAL";
case 2: return "XAudio2";
default: return "Unknown";
}
}
inline static const char* ResolutionIdToString(u32 id)
{
switch (id)
{
case 1: return "1920x1080";
case 2: return "1280x720";
case 4: return "720x480";
case 5: return "720x576";
case 10: return "1600x1080";
case 11: return "1440x1080";
case 12: return "1280x1080";
case 13: return "960x1080";
default: return "Unknown";
}
}
};
extern Inis Ini;

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@ -321,7 +321,6 @@
<ClCompile Include="Emu\SysCalls\Modules\sys_spu_.cpp" />
<ClCompile Include="Emu\SysCalls\SysCalls.cpp" />
<ClCompile Include="Emu\System.cpp" />
<ClCompile Include="Ini.cpp" />
<ClCompile Include="Loader\ELF32.cpp" />
<ClCompile Include="Loader\ELF64.cpp" />
<ClCompile Include="Loader\Loader.cpp" />
@ -359,8 +358,6 @@
<ClInclude Include="..\Utilities\rXml.h" />
<ClInclude Include="..\Utilities\Semaphore.h" />
<ClInclude Include="..\Utilities\SharedMutex.h" />
<ClInclude Include="..\Utilities\simpleini\ConvertUTF.h" />
<ClInclude Include="..\Utilities\simpleini\SimpleIni.h" />
<ClInclude Include="..\Utilities\SleepQueue.h" />
<ClInclude Include="..\Utilities\StrFmt.h" />
<ClInclude Include="..\Utilities\Thread.h" />
@ -630,7 +627,6 @@
<ClInclude Include="Emu\SysCalls\SC_FUNC.h" />
<ClInclude Include="Emu\SysCalls\SysCalls.h" />
<ClInclude Include="Emu\System.h" />
<ClInclude Include="Ini.h" />
<ClInclude Include="Loader\ELF32.h" />
<ClInclude Include="Loader\ELF64.h" />
<ClInclude Include="Loader\Loader.h" />

View file

@ -51,9 +51,6 @@
<Filter Include="Utilities">
<UniqueIdentifier>{be701b55-2a3d-4692-a3bf-347681ab1c7e}</UniqueIdentifier>
</Filter>
<Filter Include="Utilities\SimpleIni">
<UniqueIdentifier>{84c34dd1-4c49-4ecf-8ee2-4165c14f24be}</UniqueIdentifier>
</Filter>
<Filter Include="Emu\Io\Null">
<UniqueIdentifier>{fcac6852-b45f-4cf2-afee-cf56bcea14e5}</UniqueIdentifier>
</Filter>
@ -512,9 +509,6 @@
<ClCompile Include="Emu\SysCalls\LogBase.cpp">
<Filter>Emu\SysCalls</Filter>
</ClCompile>
<ClCompile Include="Ini.cpp">
<Filter>Utilities</Filter>
</ClCompile>
<ClCompile Include="..\Utilities\rMsgBox.cpp">
<Filter>Utilities</Filter>
</ClCompile>
@ -1334,12 +1328,6 @@
<ClInclude Include="Emu\SysCalls\ModuleManager.h">
<Filter>Emu\SysCalls</Filter>
</ClInclude>
<ClInclude Include="..\Utilities\simpleini\ConvertUTF.h">
<Filter>Utilities\SimpleIni</Filter>
</ClInclude>
<ClInclude Include="..\Utilities\simpleini\SimpleIni.h">
<Filter>Utilities\SimpleIni</Filter>
</ClInclude>
<ClInclude Include="Emu\DbgCommand.h">
<Filter>Emu</Filter>
</ClInclude>
@ -1472,9 +1460,6 @@
<ClInclude Include="Emu\IdManager.h">
<Filter>Emu</Filter>
</ClInclude>
<ClInclude Include="Ini.h">
<Filter>Utilities</Filter>
</ClInclude>
<ClInclude Include="Emu\Io\Null\NullPadHandler.h">
<Filter>Emu\Io\Null</Filter>
</ClInclude>