OpenGL renderer: improved vertex attributes setup

Minor fixes
This commit is contained in:
DH 2016-06-22 22:44:38 +03:00
parent d22ac91ee1
commit f30d71da6c
6 changed files with 131 additions and 51 deletions

View file

@ -751,8 +751,39 @@ namespace rsx
u32 fp_info = rsx::method_registers[NV4097_SET_SHADER_PROGRAM];
result.state.input_attributes = rsx::method_registers[NV4097_SET_VERTEX_ATTRIB_INPUT_MASK];
result.state.output_attributes = rsx::method_registers[NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK];
result.state.ctrl = rsx::method_registers[NV4097_SET_SHADER_CONTROL];
result.state.divider_op = rsx::method_registers[NV4097_SET_FREQUENCY_DIVIDER_OPERATION];
result.state.is_array = 0;
result.state.is_int = 0;
for (u8 index = 0; index < rsx::limits::vertex_count; ++index)
{
bool is_int = false;
if (vertex_arrays_info[index].size > 0)
{
result.state.is_array |= 1 << index;
is_int = is_int_type(vertex_arrays_info[index].type);
result.state.frequency[index] = vertex_arrays_info[index].frequency;
}
else if (register_vertex_info[index].size > 0)
{
is_int = is_int_type(register_vertex_info[index].type);
result.state.frequency[index] = register_vertex_info[index].frequency;
}
else
{
result.state.frequency[index] = 0;
}
if (is_int)
{
result.state.is_int |= 1 << index;
}
}
result.vertex_shader.ucode_ptr = transform_program;
result.vertex_shader.offset = rsx::method_registers[NV4097_SET_TRANSFORM_PROGRAM_START];