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rsx/common: Use a typed class for texture dimension.
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10 changed files with 78 additions and 43 deletions
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@ -333,7 +333,7 @@ public:
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auto& vmfprog = vm::ps3::_ref<CgBinaryFragmentProgram>(ptr + vmprog.program);
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u32 size;
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u32 ctrl = (vmfprog.outputFromH0 ? 0 : 0x40) | (vmfprog.depthReplace ? 0xe : 0);
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std::vector<texture_dimension> td;
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std::vector<texture_dimension_extended> td;
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RSXFragmentProgram prog;
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prog.size = 0, prog.addr = vm::base(ptr + vmprog.ucode), prog.offset = 0, prog.ctrl = ctrl;
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GLFragmentDecompilerThread(m_glsl_shader, param_array, prog, size).Task();
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