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Savestates: Disable HDD1 saving optimization
HDD1 is very volatile, it was a bad idea not to save it.
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9e4c24baa3
commit
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1 changed files with 2 additions and 9 deletions
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@ -2393,20 +2393,13 @@ std::shared_ptr<utils::serial> Emulator::Kill(bool allow_autoexit, bool savestat
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if (!_path.empty())
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if (!_path.empty())
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{
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{
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if (!g_cfg.savestate.suspend_emu)
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save_tar(_path);
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{
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save_tar(_path);
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}
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else
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{
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ar(usz{});
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}
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}
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}
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};
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};
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auto save_hdd0 = [&]()
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auto save_hdd0 = [&]()
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{
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{
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if (!g_cfg.savestate.suspend_emu && g_cfg.savestate.save_disc_game_data)
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if (g_cfg.savestate.save_disc_game_data)
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{
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{
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const std::string path = vfs::get("/dev_hdd0/game/");
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const std::string path = vfs::get("/dev_hdd0/game/");
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