Qt: disable resizing trophy tables to contents by default

This commit is contained in:
Megamouse 2018-05-22 11:39:15 +02:00 committed by Ani
parent 325048a134
commit f1670a9ea0
2 changed files with 7 additions and 7 deletions

View file

@ -182,7 +182,7 @@ void game_list_frame::LoadSettings()
QByteArray state = xgui_settings->GetValue(gui::gl_state).toByteArray(); QByteArray state = xgui_settings->GetValue(gui::gl_state).toByteArray();
if (!m_gameList->horizontalHeader()->restoreState(state) && m_gameList->rowCount()) if (!m_gameList->horizontalHeader()->restoreState(state) && m_gameList->rowCount())
{ {
// If no settings exist, go to default. // If no settings exist, resize to contents.
m_gameList->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents); m_gameList->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
m_gameList->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents); m_gameList->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
} }

View file

@ -255,17 +255,17 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
QByteArray game_table_state = m_gui_settings->GetValue(gui::tr_games_state).toByteArray(); QByteArray game_table_state = m_gui_settings->GetValue(gui::tr_games_state).toByteArray();
if (!m_game_table->horizontalHeader()->restoreState(game_table_state) && m_game_table->rowCount()) if (!m_game_table->horizontalHeader()->restoreState(game_table_state) && m_game_table->rowCount())
{ {
// If no settings exist, go to default. // If no settings exist, resize to contents. (disabled)
m_game_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents); //m_game_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
m_game_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents); //m_game_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
} }
QByteArray trophy_table_state = m_gui_settings->GetValue(gui::tr_trophy_state).toByteArray(); QByteArray trophy_table_state = m_gui_settings->GetValue(gui::tr_trophy_state).toByteArray();
if (!m_trophy_table->horizontalHeader()->restoreState(trophy_table_state) && m_trophy_table->rowCount()) if (!m_trophy_table->horizontalHeader()->restoreState(trophy_table_state) && m_trophy_table->rowCount())
{ {
// If no settings exist, go to default. // If no settings exist, resize to contents. (disabled)
m_trophy_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents); //m_trophy_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
m_trophy_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents); //m_trophy_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
} }
ApplyFilter(); ApplyFilter();