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Qt: disable resizing trophy tables to contents by default
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parent
325048a134
commit
f1670a9ea0
2 changed files with 7 additions and 7 deletions
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@ -182,7 +182,7 @@ void game_list_frame::LoadSettings()
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QByteArray state = xgui_settings->GetValue(gui::gl_state).toByteArray();
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QByteArray state = xgui_settings->GetValue(gui::gl_state).toByteArray();
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if (!m_gameList->horizontalHeader()->restoreState(state) && m_gameList->rowCount())
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if (!m_gameList->horizontalHeader()->restoreState(state) && m_gameList->rowCount())
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{
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{
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// If no settings exist, go to default.
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// If no settings exist, resize to contents.
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m_gameList->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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m_gameList->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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m_gameList->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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m_gameList->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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}
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}
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@ -255,17 +255,17 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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QByteArray game_table_state = m_gui_settings->GetValue(gui::tr_games_state).toByteArray();
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QByteArray game_table_state = m_gui_settings->GetValue(gui::tr_games_state).toByteArray();
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if (!m_game_table->horizontalHeader()->restoreState(game_table_state) && m_game_table->rowCount())
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if (!m_game_table->horizontalHeader()->restoreState(game_table_state) && m_game_table->rowCount())
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{
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{
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// If no settings exist, go to default.
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// If no settings exist, resize to contents. (disabled)
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m_game_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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//m_game_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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m_game_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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//m_game_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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}
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}
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QByteArray trophy_table_state = m_gui_settings->GetValue(gui::tr_trophy_state).toByteArray();
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QByteArray trophy_table_state = m_gui_settings->GetValue(gui::tr_trophy_state).toByteArray();
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if (!m_trophy_table->horizontalHeader()->restoreState(trophy_table_state) && m_trophy_table->rowCount())
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if (!m_trophy_table->horizontalHeader()->restoreState(trophy_table_state) && m_trophy_table->rowCount())
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{
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{
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// If no settings exist, go to default.
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// If no settings exist, resize to contents. (disabled)
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m_trophy_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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//m_trophy_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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m_trophy_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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//m_trophy_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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}
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}
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ApplyFilter();
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ApplyFilter();
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