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rsx/common/d3d12: Support back spec/diffuse color.
Fix green car in Outrun.
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5 changed files with 29 additions and 5 deletions
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@ -104,7 +104,9 @@ size_t fragment_program_hash::operator()(const RSXFragmentProgram& program) cons
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bool fragment_program_compare::operator()(const RSXFragmentProgram& binary1, const RSXFragmentProgram& binary2) const
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{
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if (binary1.texture_dimensions != binary2.texture_dimensions || binary1.unnormalized_coords != binary2.unnormalized_coords ||
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binary1.height != binary2.height || binary1.origin_mode != binary2.origin_mode || binary1.pixel_center_mode != binary2.pixel_center_mode)
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binary1.height != binary2.height || binary1.origin_mode != binary2.origin_mode || binary1.pixel_center_mode != binary2.pixel_center_mode ||
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binary1.back_color_diffuse_output != binary2.back_color_diffuse_output || binary1.back_color_specular_output != binary2.back_color_specular_output ||
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binary1.front_back_color_enabled != binary2.front_back_color_enabled)
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return false;
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const qword *instBuffer1 = (const qword*)binary1.addr;
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const qword *instBuffer2 = (const qword*)binary2.addr;
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