mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-14 02:38:37 +12:00
Set Game List columns as sortable
This commit is contained in:
parent
f1257f9e3f
commit
f060f9e047
2 changed files with 10 additions and 4 deletions
|
@ -26,14 +26,14 @@ void GameViewer::DoResize(wxSize size)
|
||||||
SetSize(size);
|
SetSize(size);
|
||||||
}
|
}
|
||||||
|
|
||||||
int wxCALLBACK ListItemCompare(long item1, long item2, long sortinfo)
|
int wxCALLBACK ListItemCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortinfo)
|
||||||
{
|
{
|
||||||
ListSortInfo *SortInfo = (ListSortInfo *)sortinfo;
|
ListSortInfo *SortInfo = (ListSortInfo *)sortinfo;
|
||||||
int Column = SortInfo->Column;
|
int Column = SortInfo->Column;
|
||||||
GameViewer *pGameViewer = SortInfo->GameViewerCtrl;
|
GameViewer *pGameViewer = SortInfo->GameViewerCtrl;
|
||||||
bool SortAscending = SortInfo->SortAscending;
|
bool SortAscending = SortInfo->SortAscending;
|
||||||
long index1 = pGameViewer->FindItem(0, item1);
|
long index1 = pGameViewer->FindItem(-1, item1);
|
||||||
long index2 = pGameViewer->FindItem(0, item2);
|
long index2 = pGameViewer->FindItem(-1, item2);
|
||||||
wxString string1 = pGameViewer->GetItemText(index1, Column);
|
wxString string1 = pGameViewer->GetItemText(index1, Column);
|
||||||
wxString string2 = pGameViewer->GetItemText(index2, Column);
|
wxString string2 = pGameViewer->GetItemText(index2, Column);
|
||||||
|
|
||||||
|
@ -65,6 +65,7 @@ void GameViewer::OnColClick(wxListEvent& event)
|
||||||
SortInfo.Column = event.GetColumn();
|
SortInfo.Column = event.GetColumn();
|
||||||
SortInfo.GameViewerCtrl = this;
|
SortInfo.GameViewerCtrl = this;
|
||||||
SortItems(ListItemCompare, (long)&SortInfo);
|
SortItems(ListItemCompare, (long)&SortInfo);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -140,8 +140,13 @@ public:
|
||||||
|
|
||||||
for(u32 i=0; i<col->data.size(); ++i)
|
for(u32 i=0; i<col->data.size(); ++i)
|
||||||
{
|
{
|
||||||
if(list->GetItemCount() <= (int)i) list->InsertItem(i, wxEmptyString);
|
if (list->GetItemCount() <= (int)i)
|
||||||
|
{
|
||||||
|
list->InsertItem(i, wxEmptyString);
|
||||||
|
list->SetItemData(i, i);
|
||||||
|
}
|
||||||
list->SetItem(i, c, fmt::FromUTF8(col->data[i]));
|
list->SetItem(i, c, fmt::FromUTF8(col->data[i]));
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue