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Qt: add setting for trophy manager icon background color
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parent
2f12226ff9
commit
f051f53e15
6 changed files with 41 additions and 12 deletions
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@ -327,7 +327,7 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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m_game_combo->setCurrentText(item->text());
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});
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RepaintUI();
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RepaintUI(true);
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StartTrophyLoadThread();
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}
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@ -416,25 +416,25 @@ bool trophy_manager_dialog::LoadTrophyFolderToDB(const std::string& trop_name)
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return true;
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}
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void trophy_manager_dialog::RepaintUI()
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void trophy_manager_dialog::RepaintUI(bool restore_layout)
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{
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if (m_gui_settings->GetValue(gui::m_enableUIColors).toBool())
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{
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m_game_icon_color = m_gui_settings->GetValue(gui::gl_iconColor).value<QColor>();
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m_game_icon_color = m_gui_settings->GetValue(gui::tr_icon_color).value<QColor>();
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}
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else
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{
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m_game_icon_color = gui::utils::get_label_color("gamelist_icon_background_color");
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m_game_icon_color = gui::utils::get_label_color("trophy_manager_icon_background_color");
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}
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PopulateGameTable();
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if (!restoreGeometry(m_gui_settings->GetValue(gui::tr_geometry).toByteArray()))
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if (restore_layout && !restoreGeometry(m_gui_settings->GetValue(gui::tr_geometry).toByteArray()))
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{
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resize(QDesktopWidget().availableGeometry().size() * 0.7);
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}
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if (!m_splitter->restoreState(m_gui_settings->GetValue(gui::tr_splitterState).toByteArray()))
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if (restore_layout && !m_splitter->restoreState(m_gui_settings->GetValue(gui::tr_splitterState).toByteArray()))
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{
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const int width_left = m_splitter->width() * 0.4;
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const int width_right = m_splitter->width() - width_left;
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@ -444,7 +444,7 @@ void trophy_manager_dialog::RepaintUI()
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PopulateTrophyTable();
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QByteArray game_table_state = m_gui_settings->GetValue(gui::tr_games_state).toByteArray();
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if (!m_game_table->horizontalHeader()->restoreState(game_table_state) && m_game_table->rowCount())
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if (restore_layout && !m_game_table->horizontalHeader()->restoreState(game_table_state) && m_game_table->rowCount())
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{
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// If no settings exist, resize to contents. (disabled)
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//m_game_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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@ -452,7 +452,7 @@ void trophy_manager_dialog::RepaintUI()
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}
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QByteArray trophy_table_state = m_gui_settings->GetValue(gui::tr_trophy_state).toByteArray();
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if (!m_trophy_table->horizontalHeader()->restoreState(trophy_table_state) && m_trophy_table->rowCount())
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if (restore_layout && !m_trophy_table->horizontalHeader()->restoreState(trophy_table_state) && m_trophy_table->rowCount())
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{
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// If no settings exist, resize to contents. (disabled)
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//m_trophy_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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@ -469,7 +469,18 @@ void trophy_manager_dialog::RepaintUI()
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void trophy_manager_dialog::HandleRepaintUiRequest()
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{
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RepaintUI();
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const QSize window_size = size();
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const QByteArray splitter_state = m_splitter->saveState();
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const QByteArray game_table_state = m_game_table->horizontalHeader()->saveState();
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const QByteArray trophy_table_state = m_trophy_table->horizontalHeader()->saveState();
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RepaintUI(false);
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m_splitter->restoreState(splitter_state);
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m_game_table->horizontalHeader()->restoreState(game_table_state);
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m_trophy_table->horizontalHeader()->restoreState(trophy_table_state);
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resize(window_size);
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}
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void trophy_manager_dialog::ResizeGameIcon(int index)
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@ -649,7 +660,7 @@ void trophy_manager_dialog::StartTrophyLoadThread()
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connect(trophyThread, &QThread::finished, progressDialog, &QProgressDialog::deleteLater);
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connect(trophyThread, &trophy_manager_dialog::trophy_load_thread::TotalCountChanged, progressDialog, &QProgressDialog::setMaximum);
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connect(trophyThread, &trophy_manager_dialog::trophy_load_thread::ProcessedCountChanged, progressDialog, &QProgressDialog::setValue);
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connect(trophyThread, &trophy_manager_dialog::trophy_load_thread::FinishedSuccessfully, this, &trophy_manager_dialog::HandleRepaintUiRequest);
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connect(trophyThread, &trophy_manager_dialog::trophy_load_thread::FinishedSuccessfully, [this]() { RepaintUI(true); });
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m_thread_state = TrophyThreadState::RUNNING;
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trophyThread->start();
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}
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