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Qt: use config to load translation file on startup
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parent
0bba04ef8d
commit
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24 changed files with 835 additions and 635 deletions
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@ -10,6 +10,7 @@
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#include "qt_utils.h"
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#include "pad_settings_dialog.h"
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#include "ui_pad_settings_dialog.h"
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#include "tooltips.h"
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#include "Emu/Io/Null/NullPadHandler.h"
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@ -70,14 +71,6 @@ pad_settings_dialog::pad_settings_dialog(QWidget *parent, const GameInfo *game)
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setWindowTitle(tr("Gamepad Settings"));
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}
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// Load tooltips
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QFile json_file(":/Json/pad_settings.json");
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json_file.open(QIODevice::ReadOnly | QIODevice::Text);
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QJsonObject json_obj = QJsonDocument::fromJson(json_file.readAll()).object();
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json_file.close();
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m_json_handlers = json_obj.value("handlers").toObject();
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// Create tab widget for 7 players
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m_tabs = new QTabWidget;
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for (int i = 1; i < 8; i++)
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@ -994,37 +987,40 @@ void pad_settings_dialog::ChangeInputType()
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m_handler = GetHandler(g_cfg_input.player[player]->handler);
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const auto device_list = m_handler->ListDevices();
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// Tooltips
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Tooltips tooltips;
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// Change the description
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QString description;
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switch (m_handler->m_type)
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{
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case pad_handler::null:
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description = m_json_handlers["null"].toString(); break;
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description = tooltips.gamepad_settings.null; break;
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case pad_handler::keyboard:
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description = m_json_handlers["keyboard"].toString(); break;
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description = tooltips.gamepad_settings.keyboard; break;
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#ifdef _WIN32
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case pad_handler::xinput:
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description = m_json_handlers["xinput"].toString(); break;
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description = tooltips.gamepad_settings.xinput; break;
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case pad_handler::mm:
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description = m_json_handlers["mmjoy"].toString(); break;
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description = tooltips.gamepad_settings.mmjoy; break;
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case pad_handler::ds3:
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description = m_json_handlers["ds3_windows"].toString(); break;
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description = tooltips.gamepad_settings.ds3_windows; break;
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case pad_handler::ds4:
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description = m_json_handlers["ds4_windows"].toString(); break;
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description = tooltips.gamepad_settings.ds4_windows; break;
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#elif __linux__
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case pad_handler::ds3:
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description = m_json_handlers["ds3_linux"].toString(); break;
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description = tooltips.gamepad_settings.ds3_linux; break;
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case pad_handler::ds4:
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description = m_json_handlers["ds4_linux"].toString(); break;
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description = tooltips.gamepad_settings.ds4_linux; break;
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#else
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case pad_handler::ds3:
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description = m_json_handlers["ds3_other"].toString(); break;
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description = tooltips.gamepad_settings.ds3_other; break;
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case pad_handler::ds4:
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description = m_json_handlers["ds4_other"].toString(); break;
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description = tooltips.gamepad_settings.ds4_other; break;
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#endif
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#ifdef HAVE_LIBEVDEV
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case pad_handler::evdev:
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description = (m_json_handlers["evdev"].toString()); break;
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description = tooltips.gamepad_settings.evdev; break;
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#endif
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default:
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description = "";
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