mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-04 14:01:25 +12:00
Input: remember registered ldd controllers
- Don't reset ldd pads when saving a pad config - Prevent configuration of registered ldd pads in the gui while ingame
This commit is contained in:
parent
69ea573b0d
commit
eb5ec211c2
9 changed files with 172 additions and 56 deletions
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@ -924,19 +924,6 @@ error_code cellPadLddRegisterController()
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if (handle < 0)
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return CELL_PAD_ERROR_TOO_MANY_DEVICES;
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const auto product = input::get_product_info(input::product_type::playstation_3_controller);
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auto& pads = handler->GetPads();
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pads[handle]->Init
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(
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CELL_PAD_STATUS_CONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES | CELL_PAD_STATUS_CUSTOM_CONTROLLER,
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CELL_PAD_CAPABILITY_PS3_CONFORMITY,
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CELL_PAD_DEV_TYPE_LDD,
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CELL_PAD_PCLASS_TYPE_STANDARD,
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product.pclass_profile,
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product.vendor_id,
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product.product_id
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);
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config->port_setting[handle] = 0;
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return not_an_error(handle);
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "pad_thread.h"
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#include "product_info.h"
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#include "ds3_pad_handler.h"
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#include "ds4_pad_handler.h"
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#ifdef _WIN32
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@ -24,9 +25,10 @@ namespace pad
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struct pad_setting
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{
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u32 port_status;
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u32 device_capability;
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u32 device_type;
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u32 port_status = 0;
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u32 device_capability = 0;
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u32 device_type = 0;
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s32 ldd_handle = -1;
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};
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pad_thread::pad_thread(void *_curthread, void *_curwindow, std::string_view title_id) : curthread(_curthread), curwindow(_curwindow)
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@ -52,19 +54,33 @@ void pad_thread::Init()
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std::lock_guard lock(pad::g_pad_mutex);
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// Cache old settings if possible
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std::vector<pad_setting> pad_settings;
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std::array<pad_setting, CELL_PAD_MAX_PORT_NUM> pad_settings;
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for (u32 i = 0; i < CELL_PAD_MAX_PORT_NUM; i++) // max 7 pads
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{
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if (!m_pads[i])
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if (m_pads[i])
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{
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pad_settings.push_back({ CELL_PAD_STATUS_DISCONNECTED, CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_ACTUATOR, CELL_PAD_DEV_TYPE_STANDARD });
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pad_settings[i] =
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{
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m_pads[i]->m_port_status,
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m_pads[i]->m_device_capability,
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m_pads[i]->m_device_type,
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m_pads[i]->ldd ? static_cast<s32>(i) : -1
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};
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}
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else
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{
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pad_settings.push_back({ m_pads[i]->m_port_status, m_pads[i]->m_device_capability, m_pads[i]->m_device_type });
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pad_settings[i] =
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{
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CELL_PAD_STATUS_DISCONNECTED,
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CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_ACTUATOR,
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CELL_PAD_DEV_TYPE_STANDARD,
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-1
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};
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}
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}
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num_ldd_pad = 0;
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m_info.now_connect = 0;
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handlers.clear();
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@ -81,7 +97,8 @@ void pad_thread::Init()
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{
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std::shared_ptr<PadHandlerBase> cur_pad_handler;
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const auto &handler_type = g_cfg_input.player[i]->handler;
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const bool is_ldd_pad = pad_settings[i].ldd_handle == static_cast<s32>(i);
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const auto handler_type = is_ldd_pad ? pad_handler::null : g_cfg_input.player[i]->handler.get();
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if (handlers.count(handler_type) != 0)
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{
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@ -125,10 +142,14 @@ void pad_thread::Init()
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m_pads[i] = std::make_shared<Pad>(CELL_PAD_STATUS_DISCONNECTED, pad_settings[i].device_capability, pad_settings[i].device_type);
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if (cur_pad_handler->bindPadToDevice(m_pads[i], g_cfg_input.player[i]->device.to_string()) == false)
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if (is_ldd_pad)
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{
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InitLddPad(pad_settings[i].ldd_handle);
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}
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else if (cur_pad_handler->bindPadToDevice(m_pads[i], g_cfg_input.player[i]->device.to_string()) == false)
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{
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// Failed to bind the device to cur_pad_handler so binds to NullPadHandler
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input_log.error("Failed to bind device %s to handler %s", g_cfg_input.player[i]->device.to_string(), handler_type.to_string());
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input_log.error("Failed to bind device %s to handler %s", g_cfg_input.player[i]->device.to_string(), handler_type);
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nullpad->bindPadToDevice(m_pads[i], g_cfg_input.player[i]->device.to_string());
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}
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}
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@ -239,6 +260,30 @@ void pad_thread::ThreadFunc()
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}
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}
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void pad_thread::InitLddPad(u32 handle)
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{
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if (handle >= m_pads.size())
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{
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return;
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}
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static const auto product = input::get_product_info(input::product_type::playstation_3_controller);
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m_pads[handle]->ldd = true;
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m_pads[handle]->Init
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(
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CELL_PAD_STATUS_CONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES | CELL_PAD_STATUS_CUSTOM_CONTROLLER,
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CELL_PAD_CAPABILITY_PS3_CONFORMITY,
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CELL_PAD_DEV_TYPE_LDD,
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0, // CELL_PAD_PCLASS_TYPE_STANDARD
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product.pclass_profile,
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product.vendor_id,
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product.product_id
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);
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num_ldd_pad++;
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}
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s32 pad_thread::AddLddPad()
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{
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// Look for first null pad
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@ -246,8 +291,7 @@ s32 pad_thread::AddLddPad()
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{
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if (g_cfg_input.player[i]->handler == pad_handler::null && !m_pads[i]->ldd)
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{
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m_pads[i]->ldd = true;
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num_ldd_pad++;
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InitLddPad(i);
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return i;
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}
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}
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@ -28,6 +28,7 @@ public:
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void UnregisterLddPad(u32 handle);
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protected:
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void InitLddPad(u32 handle);
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void ThreadFunc();
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// List of all handlers
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@ -119,13 +119,26 @@ void gs_frame::keyPressEvent(QKeyEvent *keyEvent)
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switch (keyEvent->key())
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{
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case Qt::Key_L:
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if (keyEvent->modifiers() == Qt::AltModifier) { static int count = 0; screenshot.success("Made forced mark %d in log", ++count); }
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if (keyEvent->modifiers() == Qt::AltModifier)
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{
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static int count = 0;
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screenshot.success("Made forced mark %d in log", ++count);
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return;
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}
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break;
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case Qt::Key_Return:
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if (keyEvent->modifiers() == Qt::AltModifier) { toggle_fullscreen(); return; }
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if (keyEvent->modifiers() == Qt::AltModifier)
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{
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toggle_fullscreen();
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return;
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}
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break;
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case Qt::Key_Escape:
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if (visibility() == FullScreen) { toggle_fullscreen(); return; }
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if (visibility() == FullScreen)
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{
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toggle_fullscreen();
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return;
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}
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break;
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case Qt::Key_P:
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if (keyEvent->modifiers() == Qt::ControlModifier && !m_disable_kb_hotkeys && Emu.IsRunning())
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@ -135,14 +148,14 @@ void gs_frame::keyPressEvent(QKeyEvent *keyEvent)
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}
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break;
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case Qt::Key_S:
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if (keyEvent->modifiers() == Qt::ControlModifier && !m_disable_kb_hotkeys && (!Emu.IsStopped()))
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if (keyEvent->modifiers() == Qt::ControlModifier && !m_disable_kb_hotkeys && !Emu.IsStopped())
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{
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Emu.Stop();
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return;
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}
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break;
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case Qt::Key_R:
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if (keyEvent->modifiers() == Qt::ControlModifier && !m_disable_kb_hotkeys && (!Emu.GetBoot().empty()))
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if (keyEvent->modifiers() == Qt::ControlModifier && !m_disable_kb_hotkeys && !Emu.GetBoot().empty())
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{
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Emu.Restart();
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return;
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@ -151,8 +164,16 @@ void gs_frame::keyPressEvent(QKeyEvent *keyEvent)
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case Qt::Key_E:
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if (keyEvent->modifiers() == Qt::ControlModifier && !m_disable_kb_hotkeys)
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{
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if (Emu.IsReady()) { Emu.Run(true); return; }
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else if (Emu.IsPaused()) { Emu.Resume(); return; }
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if (Emu.IsReady())
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{
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Emu.Run(true);
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return;
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}
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else if (Emu.IsPaused())
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{
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Emu.Resume();
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return;
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}
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}
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break;
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case Qt::Key_F12:
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@ -17,7 +17,7 @@ public:
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explicit pad_led_settings_dialog(const int& colorR, const int& colorG, const int& colorB, const bool& led_low_battery_blink, const bool& led_battery_indicator, const int& led_battery_indicator_brightness, QDialog* parent = Q_NULLPTR);
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~pad_led_settings_dialog();
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signals:
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Q_SIGNALS:
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void pass_led_settings(int m_cR, int m_cG, int m_cB, bool m_low_battery_blink, bool m_battery_indicator, int m_battery_indicator_brightness);
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private Q_SLOTS:
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@ -13,8 +13,10 @@
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#include "ui_pad_settings_dialog.h"
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#include "tooltips.h"
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#include "Emu/System.h"
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#include "Emu/Io/Null/NullPadHandler.h"
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#include "Input/pad_thread.h"
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#include "Input/product_info.h"
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#include "Input/keyboard_pad_handler.h"
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#include "Input/ds3_pad_handler.h"
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@ -89,14 +91,6 @@ pad_settings_dialog::pad_settings_dialog(QWidget *parent, const GameInfo *game)
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mainLayout->addWidget(m_tabs);
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setLayout(mainLayout);
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// Fill input type combobox
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std::vector<std::string> str_inputs = g_cfg_input.player[0]->handler.to_list();
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for (size_t index = 0; index < str_inputs.size(); index++)
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{
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const QString item_data = qstr(str_inputs[index]);
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ui->chooseHandler->addItem(GetLocalizedPadHandler(item_data, static_cast<pad_handler>(index)), QVariant(item_data));
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}
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// Combobox: Input type
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connect(ui->chooseHandler, &QComboBox::currentTextChanged, this, &pad_settings_dialog::ChangeInputType);
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@ -1009,10 +1003,22 @@ void pad_settings_dialog::ChangeInputType()
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{
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bool force_enable = false; // enable configs even with disconnected devices
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const int player = m_tabs->currentIndex();
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const bool is_ldd_pad = GetIsLddPad(player);
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const std::string handler = sstr(ui->chooseHandler->currentData().toString());
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const std::string device = g_cfg_input.player[player]->device.to_string();
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const std::string profile = g_cfg_input.player[player]->profile.to_string();
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std::string handler;
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std::string device;
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std::string profile;
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if (is_ldd_pad)
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{
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handler = fmt::format("%s", pad_handler::null);
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}
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else
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{
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handler = sstr(ui->chooseHandler->currentData().toString());
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device = g_cfg_input.player[player]->device.to_string();
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profile = g_cfg_input.player[player]->profile.to_string();
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}
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// Change this player's current handler
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if (!g_cfg_input.player[player]->handler.from_string(handler))
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@ -1037,7 +1043,11 @@ void pad_settings_dialog::ChangeInputType()
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switch (m_handler->m_type)
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{
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case pad_handler::null:
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description = tooltips.gamepad_settings.null; break;
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if (is_ldd_pad)
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description = tooltips.gamepad_settings.ldd_pad;
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else
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description = tooltips.gamepad_settings.null;
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break;
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case pad_handler::keyboard:
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description = tooltips.gamepad_settings.keyboard; break;
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#ifdef _WIN32
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@ -1091,6 +1101,15 @@ void pad_settings_dialog::ChangeInputType()
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force_enable = true;
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break;
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}
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case pad_handler::null:
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{
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if (is_ldd_pad)
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{
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ui->chooseDevice->addItem(tr("Custom Controller"));
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break;
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}
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[[fallthrough]];
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}
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default:
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{
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for (size_t i = 0; i < device_list.size(); i++)
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@ -1120,14 +1139,15 @@ void pad_settings_dialog::ChangeInputType()
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m_handler->get_next_button_press(info.name,
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[this](u16, std::string, std::string pad_name, u32, pad_preview_values) { SwitchPadInfo(pad_name, true); },
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[this](std::string pad_name) { SwitchPadInfo(pad_name, false); }, false);
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if (info.name == device)
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{
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ui->chooseDevice->setCurrentIndex(i);
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}
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}
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QString profile_dir = qstr(PadHandlerBase::get_config_dir(m_handler->m_type, m_title_id));
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QStringList profiles = gui::utils::get_dir_entries(QDir(profile_dir), QStringList() << "*.yml");
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const QString profile_dir = qstr(PadHandlerBase::get_config_dir(m_handler->m_type, m_title_id));
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const QStringList profiles = gui::utils::get_dir_entries(QDir(profile_dir), QStringList() << "*.yml");
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if (profiles.isEmpty())
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{
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@ -1153,13 +1173,20 @@ void pad_settings_dialog::ChangeInputType()
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else
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{
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ui->chooseProfile->addItem(tr("No Profiles"));
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if (ui->chooseDevice->count() == 0)
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{
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ui->chooseDevice->addItem(tr("No Device Detected"), -1);
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}
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}
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// enable configuration and profile list if possible
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SwitchButtons(config_enabled && m_handler->m_type == pad_handler::keyboard);
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ui->b_addProfile->setEnabled(config_enabled);
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ui->chooseProfile->setEnabled(config_enabled);
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ui->b_reset->setEnabled(!is_ldd_pad);
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ui->chooseHandler->setEnabled(!is_ldd_pad);
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}
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void pad_settings_dialog::ChangeProfile()
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@ -1292,11 +1319,29 @@ void pad_settings_dialog::HandleDeviceClassChange(int index)
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void pad_settings_dialog::RefreshInputTypes()
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{
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const auto& handler = g_cfg_input.player[m_tabs->currentIndex()]->handler;
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const int index = m_tabs->currentIndex();
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// Set the current input type from config. Disable signal to have ChangeInputType always executed exactly once
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ui->chooseHandler->blockSignals(true);
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ui->chooseHandler->clear();
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if (GetIsLddPad(index))
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{
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ui->chooseHandler->addItem(tr("Reserved"));
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}
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else
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{
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const std::vector<std::string> str_inputs = g_cfg_input.player[0]->handler.to_list();
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for (size_t index = 0; index < str_inputs.size(); index++)
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{
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const QString item_data = qstr(str_inputs[index]);
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ui->chooseHandler->addItem(GetLocalizedPadHandler(item_data, static_cast<pad_handler>(index)), QVariant(item_data));
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}
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const auto& handler = g_cfg_input.player[index]->handler;
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ui->chooseHandler->setCurrentText(GetLocalizedPadHandler(qstr(handler.to_string()), handler));
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}
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ui->chooseHandler->blockSignals(false);
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// Force Change
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@ -1398,3 +1443,17 @@ QString pad_settings_dialog::GetLocalizedPadHandler(const QString& original, pad
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}
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return original;
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}
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bool pad_settings_dialog::GetIsLddPad(int index) const
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{
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// We only check for ldd pads if the current dialog may affect the running application.
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// To simplify this we include the global pad config indiscriminately as well as the relevant custom pad config.
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if (index >= 0 && !Emu.IsStopped() && (m_title_id.empty() || m_title_id == Emu.GetTitleID()))
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{
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std::lock_guard lock(pad::g_pad_mutex);
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const auto handler = pad::get_current_handler();
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return handler && handler->GetPads().at(index)->ldd;
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}
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return false;
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}
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@ -179,6 +179,9 @@ private:
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QString GetLocalizedPadHandler(const QString& original, pad_handler handler);
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/** Checks if the port at the given index is already reserved by the application as custom controller (ldd pad) */
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bool GetIsLddPad(int index) const;
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protected:
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/** Handle keyboard handler input */
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void keyPressEvent(QKeyEvent *keyEvent) override;
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@ -195,6 +195,7 @@ public:
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const struct gamepad_settings
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{
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const QString null = tr("This controller is disabled and will appear as disconnected to software. Choose another handler to enable it.");
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const QString ldd_pad = tr("This port is currently assigned to a custom controller by the application and can't be changed.");
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const QString keyboard = tr("While it is possible to use a keyboard as a pad in RPCS3, the use of an actual controller is strongly recommended.\nTo bind mouse movement to a button or joystick, click on the desired button to activate it, then click and hold while dragging the mouse to a direction.");
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const QString ds3_windows = tr("In order to use the DualShock 3 handler, you need to install the official DualShock 3 driver first.\nSee the <a href=\"https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration\">RPCS3 Wiki</a> for instructions.");
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const QString ds3_linux = tr("In order to use the DualShock 3 handler, you might need to add udev rules to let RPCS3 access the controller.\nSee the <a href=\"https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration\">RPCS3 Wiki</a> for instructions.");
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