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Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813)
* Fixes some thread sleep/wait calls
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11 changed files with 21 additions and 17 deletions
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@ -104,7 +104,7 @@ struct msg_dlg_thread_info
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if (wait_until.load() != new_value)
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break;
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std::this_thread::sleep_for(10ms);
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thread_ctrl::wait_for(10'000);
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}
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if (auto manager = g_fxo->get<rsx::overlays::display_manager>())
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