Write shader log in seperate directory (#1755)

Write shader log in separate directory
This commit is contained in:
raven02 2016-06-14 00:53:50 +08:00 committed by Ivan
parent caf5894152
commit ea528a1ced
6 changed files with 11 additions and 7 deletions

View file

@ -17,7 +17,7 @@ struct GLTraits
fragmentProgramData.Compile();
//checkForGlError("m_fragment_prog.Compile");
fs::file(fs::get_config_dir() + "FragmentProgram.glsl", fs::rewrite).write(fragmentProgramData.shader);
fs::file(fs::get_config_dir() + "shaderlog/FragmentProgram.glsl", fs::rewrite).write(fragmentProgramData.shader);
}
static
@ -27,7 +27,7 @@ struct GLTraits
vertexProgramData.Compile();
//checkForGlError("m_vertex_prog.Compile");
fs::file(fs::get_config_dir() + "VertexProgram.glsl", fs::rewrite).write(vertexProgramData.shader);
fs::file(fs::get_config_dir() + "shaderlog/VertexProgram.glsl", fs::rewrite).write(vertexProgramData.shader);
}
static