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Auto-Pause At Function Call and System Call.
Would have a configuration window (with create the list, and enable/disable, being something similar to VFSManger and etc). Move the code to Debug::AutoPause in AutoPause.cpp and AutoPause.h It triggers currently in GameViewer, and would finally change to somewhere else. Well and now it is all enabled (Function call + System call) by default.
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8 changed files with 175 additions and 49 deletions
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Utilities/AutoPause.h
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29
Utilities/AutoPause.h
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#pragma once
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#include "Utilities/Log.h"
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#include "Utilities/rFile.h"
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#include "Emu/System.h"
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//Regarded as a Debugger Enchantment
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namespace Debug {
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//To store the pause function/call id, and let those pause there.
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//Would be with a GUI to configure those.
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struct AutoPause
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{
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std::vector<u32> m_pause_syscall;
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std::vector<u32> m_pause_function;
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bool initialized;
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bool m_pause_syscall_enable;
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bool m_pause_function_enable;
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AutoPause();
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~AutoPause();
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public:
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static AutoPause& getInstance(void);
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void Reload(bool enable_pause_syscall, bool enable_pause_function);
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void Reload(void);
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void TryPause(u32 code);
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};
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}
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