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Emu: Move VFS mount to Init
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parent
a90376a7c4
commit
e9fe90244f
6 changed files with 40 additions and 28 deletions
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@ -153,6 +153,25 @@ void Emulator::Init(bool add_only)
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// Load VFS config
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g_cfg_vfs.load();
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sys_log.notice("Using VFS config:\n%s", g_cfg_vfs.to_string());
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// Mount all devices
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const std::string emu_dir = rpcs3::utils::get_emu_dir();
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const std::string elf_dir = fs::get_parent_dir(m_path);
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vfs::mount("/dev_hdd0", g_cfg_vfs.get(g_cfg_vfs.dev_hdd0, emu_dir));
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vfs::mount("/dev_flash", g_cfg_vfs.get_dev_flash());
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vfs::mount("/dev_flash2", g_cfg_vfs.get_dev_flash2());
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vfs::mount("/dev_flash3", g_cfg_vfs.get_dev_flash3());
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vfs::mount("/dev_usb", g_cfg_vfs.get(g_cfg_vfs.dev_usb000, emu_dir));
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vfs::mount("/dev_usb000", g_cfg_vfs.get(g_cfg_vfs.dev_usb000, emu_dir));
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vfs::mount("/app_home", g_cfg_vfs.app_home.to_string().empty() ? elf_dir + '/' : g_cfg_vfs.get(g_cfg_vfs.app_home, emu_dir));
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if (!hdd1.empty())
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{
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vfs::mount("/dev_hdd1", hdd1);
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sys_log.notice("Hdd1: %s", vfs::get("/dev_hdd1"));
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}
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// Load config file
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if (m_config_mode == cfg_mode::config_override)
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@ -204,7 +223,6 @@ void Emulator::Init(bool add_only)
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}
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// Create directories (can be disabled if necessary)
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const std::string emu_dir = rpcs3::utils::get_emu_dir();
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const std::string dev_hdd0 = rpcs3::utils::get_hdd0_dir();
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const std::string dev_hdd1 = g_cfg_vfs.get(g_cfg_vfs.dev_hdd1, emu_dir);
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const std::string dev_usb = g_cfg_vfs.get(g_cfg_vfs.dev_usb000, emu_dir);
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@ -548,6 +566,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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}
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sys_log.notice("Selected config: mode=%s, path=\"%s\"", m_config_mode, m_config_path);
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sys_log.notice("Path: %s", m_path);
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{
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Init(add_only);
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@ -572,8 +591,6 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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games.reset();
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}
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sys_log.notice("Path: %s", m_path);
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const std::string elf_dir = fs::get_parent_dir(m_path);
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// Load PARAM.SFO (TODO)
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@ -730,8 +747,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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g_rtm_tx_limit2 = static_cast<u64>(g_cfg.core.tx_limit2_ns * _1ns);
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}
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// Mount all devices
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const std::string emu_dir = rpcs3::utils::get_emu_dir();
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// Set bdvd_dir
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std::string bdvd_dir;
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if (!add_only)
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@ -751,21 +767,6 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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}
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}
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// Mount default relative path to non-existent directory
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vfs::mount("/dev_hdd0", g_cfg_vfs.get(g_cfg_vfs.dev_hdd0, emu_dir));
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vfs::mount("/dev_flash", g_cfg_vfs.get_dev_flash());
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vfs::mount("/dev_flash2", g_cfg_vfs.get_dev_flash2());
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vfs::mount("/dev_flash3", g_cfg_vfs.get_dev_flash3());
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vfs::mount("/dev_usb", g_cfg_vfs.get(g_cfg_vfs.dev_usb000, emu_dir));
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vfs::mount("/dev_usb000", g_cfg_vfs.get(g_cfg_vfs.dev_usb000, emu_dir));
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vfs::mount("/app_home", g_cfg_vfs.app_home.to_string().empty() ? elf_dir + '/' : g_cfg_vfs.get(g_cfg_vfs.app_home, emu_dir));
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if (!hdd1.empty())
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{
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vfs::mount("/dev_hdd1", hdd1);
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sys_log.notice("Hdd1: %s", vfs::get("/dev_hdd1"));
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}
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// Special boot mode (directory scan)
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if (!add_only && fs::is_dir(m_path))
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{
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