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Move input to its own directory (#7126)
This commit is contained in:
parent
f03cb5c9c0
commit
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28 changed files with 67 additions and 66 deletions
490
rpcs3/Input/xinput_pad_handler.cpp
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490
rpcs3/Input/xinput_pad_handler.cpp
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#ifdef _WIN32
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#include "xinput_pad_handler.h"
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namespace XINPUT_INFO
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{
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const DWORD GUIDE_BUTTON = 0x0400;
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const LPCWSTR LIBRARY_FILENAMES[] = {
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L"xinput1_3.dll", // Prioritizing 1_3 because of SCP
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L"xinput1_4.dll",
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L"xinput9_1_0.dll"
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};
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} // namespace XINPUT_INFO
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xinput_pad_handler::xinput_pad_handler() : PadHandlerBase(pad_handler::xinput)
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{
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// Unique names for the config files and our pad settings dialog
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button_list =
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{
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{ XInputKeyCodes::A, "A" },
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{ XInputKeyCodes::B, "B" },
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{ XInputKeyCodes::X, "X" },
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{ XInputKeyCodes::Y, "Y" },
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{ XInputKeyCodes::Left, "Left" },
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{ XInputKeyCodes::Right, "Right" },
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{ XInputKeyCodes::Up, "Up" },
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{ XInputKeyCodes::Down, "Down" },
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{ XInputKeyCodes::LB, "LB" },
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{ XInputKeyCodes::RB, "RB" },
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{ XInputKeyCodes::Back, "Back" },
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{ XInputKeyCodes::Start, "Start" },
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{ XInputKeyCodes::LS, "LS" },
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{ XInputKeyCodes::RS, "RS" },
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{ XInputKeyCodes::Guide, "Guide" },
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{ XInputKeyCodes::LT, "LT" },
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{ XInputKeyCodes::RT, "RT" },
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{ XInputKeyCodes::LSXNeg, "LS X-" },
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{ XInputKeyCodes::LSXPos, "LS X+" },
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{ XInputKeyCodes::LSYPos, "LS Y+" },
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{ XInputKeyCodes::LSYNeg, "LS Y-" },
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{ XInputKeyCodes::RSXNeg, "RS X-" },
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{ XInputKeyCodes::RSXPos, "RS X+" },
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{ XInputKeyCodes::RSYPos, "RS Y+" },
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{ XInputKeyCodes::RSYNeg, "RS Y-" }
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};
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init_configs();
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// Define border values
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thumb_min = -32768;
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thumb_max = 32767;
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trigger_min = 0;
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trigger_max = 255;
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vibration_min = 0;
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vibration_max = 65535;
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// set capabilities
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b_has_config = true;
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b_has_rumble = true;
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b_has_deadzones = true;
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m_name_string = "XInput Pad #";
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m_max_devices = XUSER_MAX_COUNT;
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m_trigger_threshold = trigger_max / 2;
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m_thumb_threshold = thumb_max / 2;
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}
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xinput_pad_handler::~xinput_pad_handler()
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{
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if (library)
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{
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FreeLibrary(library);
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library = nullptr;
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xinputGetExtended = nullptr;
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xinputGetState = nullptr;
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xinputSetState = nullptr;
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xinputGetBatteryInformation = nullptr;
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}
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}
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void xinput_pad_handler::init_config(pad_config* cfg, const std::string& name)
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{
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// Set this profile's save location
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cfg->cfg_name = name;
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// Set default button mapping
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cfg->ls_left.def = button_list.at(XInputKeyCodes::LSXNeg);
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cfg->ls_down.def = button_list.at(XInputKeyCodes::LSYNeg);
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cfg->ls_right.def = button_list.at(XInputKeyCodes::LSXPos);
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cfg->ls_up.def = button_list.at(XInputKeyCodes::LSYPos);
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cfg->rs_left.def = button_list.at(XInputKeyCodes::RSXNeg);
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cfg->rs_down.def = button_list.at(XInputKeyCodes::RSYNeg);
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cfg->rs_right.def = button_list.at(XInputKeyCodes::RSXPos);
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cfg->rs_up.def = button_list.at(XInputKeyCodes::RSYPos);
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cfg->start.def = button_list.at(XInputKeyCodes::Start);
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cfg->select.def = button_list.at(XInputKeyCodes::Back);
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cfg->ps.def = button_list.at(XInputKeyCodes::Guide);
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cfg->square.def = button_list.at(XInputKeyCodes::X);
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cfg->cross.def = button_list.at(XInputKeyCodes::A);
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cfg->circle.def = button_list.at(XInputKeyCodes::B);
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cfg->triangle.def = button_list.at(XInputKeyCodes::Y);
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cfg->left.def = button_list.at(XInputKeyCodes::Left);
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cfg->down.def = button_list.at(XInputKeyCodes::Down);
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cfg->right.def = button_list.at(XInputKeyCodes::Right);
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cfg->up.def = button_list.at(XInputKeyCodes::Up);
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cfg->r1.def = button_list.at(XInputKeyCodes::RB);
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cfg->r2.def = button_list.at(XInputKeyCodes::RT);
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cfg->r3.def = button_list.at(XInputKeyCodes::RS);
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cfg->l1.def = button_list.at(XInputKeyCodes::LB);
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cfg->l2.def = button_list.at(XInputKeyCodes::LT);
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cfg->l3.def = button_list.at(XInputKeyCodes::LS);
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// Set default misc variables
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cfg->lstickdeadzone.def = XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE; // between 0 and 32767
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cfg->rstickdeadzone.def = XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE; // between 0 and 32767
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cfg->ltriggerthreshold.def = XINPUT_GAMEPAD_TRIGGER_THRESHOLD; // between 0 and 255
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cfg->rtriggerthreshold.def = XINPUT_GAMEPAD_TRIGGER_THRESHOLD; // between 0 and 255
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cfg->padsquircling.def = 8000;
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// apply defaults
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cfg->from_default();
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}
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void xinput_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 smallMotor, s32/* r*/, s32/* g*/, s32/* b*/)
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{
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int device_number = GetDeviceNumber(padId);
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if (device_number < 0)
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return;
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// The left motor is the low-frequency rumble motor. The right motor is the high-frequency rumble motor.
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// The two motors are not the same, and they create different vibration effects.
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XINPUT_VIBRATION vibrate;
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vibrate.wLeftMotorSpeed = largeMotor; // between 0 to 65535
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vibrate.wRightMotorSpeed = smallMotor; // between 0 to 65535
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(*xinputSetState)(static_cast<u32>(device_number), &vibrate);
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}
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int xinput_pad_handler::GetDeviceNumber(const std::string& padId)
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{
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if (!Init())
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return -1;
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size_t pos = padId.find(m_name_string);
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if (pos == std::string::npos)
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return -1;
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int device_number = std::stoul(padId.substr(pos + 12)) - 1; // Controllers 1-n in GUI
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if (device_number >= XUSER_MAX_COUNT)
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return -1;
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return device_number;
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}
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std::unordered_map<u64, u16> xinput_pad_handler::get_button_values(const std::shared_ptr<PadDevice>& device)
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{
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PadButtonValues values;
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auto dev = std::static_pointer_cast<XInputDevice>(device);
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if (!dev || dev->state != ERROR_SUCCESS) // the state has to be aquired with update_connection before calling this function
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return values;
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// Try SCP first, if it fails for that pad then try normal XInput
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if (dev->is_scp_device)
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{
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return get_button_values_scp(dev->state_scp);
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}
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return get_button_values_base(dev->state_base);
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}
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xinput_pad_handler::PadButtonValues xinput_pad_handler::get_button_values_base(const XINPUT_STATE& state)
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{
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PadButtonValues values;
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// Triggers
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values[XInputKeyCodes::LT] = state.Gamepad.bLeftTrigger;
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values[XInputKeyCodes::RT] = state.Gamepad.bRightTrigger;
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// Sticks
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int lx = state.Gamepad.sThumbLX;
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int ly = state.Gamepad.sThumbLY;
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int rx = state.Gamepad.sThumbRX;
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int ry = state.Gamepad.sThumbRY;
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// Left Stick X Axis
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values[XInputKeyCodes::LSXNeg] = lx < 0 ? abs(lx) - 1 : 0;
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values[XInputKeyCodes::LSXPos] = lx > 0 ? lx : 0;
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// Left Stick Y Axis
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values[XInputKeyCodes::LSYNeg] = ly < 0 ? abs(ly) - 1 : 0;
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values[XInputKeyCodes::LSYPos] = ly > 0 ? ly : 0;
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// Right Stick X Axis
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values[XInputKeyCodes::RSXNeg] = rx < 0 ? abs(rx) - 1 : 0;
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values[XInputKeyCodes::RSXPos] = rx > 0 ? rx : 0;
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// Right Stick Y Axis
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values[XInputKeyCodes::RSYNeg] = ry < 0 ? abs(ry) - 1 : 0;
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values[XInputKeyCodes::RSYPos] = ry > 0 ? ry : 0;
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// Buttons
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WORD buttons = state.Gamepad.wButtons;
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// A, B, X, Y
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values[XInputKeyCodes::A] = buttons & XINPUT_GAMEPAD_A ? 255 : 0;
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values[XInputKeyCodes::B] = buttons & XINPUT_GAMEPAD_B ? 255 : 0;
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values[XInputKeyCodes::X] = buttons & XINPUT_GAMEPAD_X ? 255 : 0;
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values[XInputKeyCodes::Y] = buttons & XINPUT_GAMEPAD_Y ? 255 : 0;
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// D-Pad
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values[XInputKeyCodes::Left] = buttons & XINPUT_GAMEPAD_DPAD_LEFT ? 255 : 0;
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values[XInputKeyCodes::Right] = buttons & XINPUT_GAMEPAD_DPAD_RIGHT ? 255 : 0;
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values[XInputKeyCodes::Up] = buttons & XINPUT_GAMEPAD_DPAD_UP ? 255 : 0;
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values[XInputKeyCodes::Down] = buttons & XINPUT_GAMEPAD_DPAD_DOWN ? 255 : 0;
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// LB, RB, LS, RS
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values[XInputKeyCodes::LB] = buttons & XINPUT_GAMEPAD_LEFT_SHOULDER ? 255 : 0;
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values[XInputKeyCodes::RB] = buttons & XINPUT_GAMEPAD_RIGHT_SHOULDER ? 255 : 0;
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values[XInputKeyCodes::LS] = buttons & XINPUT_GAMEPAD_LEFT_THUMB ? 255 : 0;
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values[XInputKeyCodes::RS] = buttons & XINPUT_GAMEPAD_RIGHT_THUMB ? 255 : 0;
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// Start, Back, Guide
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values[XInputKeyCodes::Start] = buttons & XINPUT_GAMEPAD_START ? 255 : 0;
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values[XInputKeyCodes::Back] = buttons & XINPUT_GAMEPAD_BACK ? 255 : 0;
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values[XInputKeyCodes::Guide] = buttons & XINPUT_INFO::GUIDE_BUTTON ? 255 : 0;
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return values;
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}
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xinput_pad_handler::PadButtonValues xinput_pad_handler::get_button_values_scp(const SCP_EXTN& state)
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{
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PadButtonValues values;
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// Triggers
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values[xinput_pad_handler::XInputKeyCodes::LT] = static_cast<u16>(state.SCP_L2 * 255.0f);
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values[xinput_pad_handler::XInputKeyCodes::RT] = static_cast<u16>(state.SCP_R2 * 255.0f);
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// Sticks
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float lx = state.SCP_LX;
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float ly = state.SCP_LY;
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float rx = state.SCP_RX;
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float ry = state.SCP_RY;
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// Left Stick X Axis
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values[xinput_pad_handler::XInputKeyCodes::LSXNeg] = lx < 0.0f ? static_cast<u16>(lx * -32768.0f) : 0;
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values[xinput_pad_handler::XInputKeyCodes::LSXPos] = lx > 0.0f ? static_cast<u16>(lx * 32767.0f) : 0;
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// Left Stick Y Axis
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values[xinput_pad_handler::XInputKeyCodes::LSYNeg] = ly < 0.0f ? static_cast<u16>(ly * -32768.0f) : 0;
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values[xinput_pad_handler::XInputKeyCodes::LSYPos] = ly > 0.0f ? static_cast<u16>(ly * 32767.0f) : 0;
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// Right Stick X Axis
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values[xinput_pad_handler::XInputKeyCodes::RSXNeg] = rx < 0.0f ? static_cast<u16>(rx * -32768.0f) : 0;
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values[xinput_pad_handler::XInputKeyCodes::RSXPos] = rx > 0.0f ? static_cast<u16>(rx * 32767.0f) : 0;
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// Right Stick Y Axis
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values[xinput_pad_handler::XInputKeyCodes::RSYNeg] = ry < 0.0f ? static_cast<u16>(ry * -32768.0f) : 0;
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values[xinput_pad_handler::XInputKeyCodes::RSYPos] = ry > 0.0f ? static_cast<u16>(ry * 32767.0f) : 0;
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// A, B, X, Y
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values[xinput_pad_handler::XInputKeyCodes::A] = static_cast<u16>(state.SCP_X * 255.0f);
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values[xinput_pad_handler::XInputKeyCodes::B] = static_cast<u16>(state.SCP_C * 255.0f);
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values[xinput_pad_handler::XInputKeyCodes::X] = static_cast<u16>(state.SCP_S * 255.0f);
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values[xinput_pad_handler::XInputKeyCodes::Y] = static_cast<u16>(state.SCP_T * 255.0f);
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// D-Pad
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values[xinput_pad_handler::XInputKeyCodes::Left] = static_cast<u16>(state.SCP_LEFT * 255.0f);
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values[xinput_pad_handler::XInputKeyCodes::Right] = static_cast<u16>(state.SCP_RIGHT * 255.0f);
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values[xinput_pad_handler::XInputKeyCodes::Up] = static_cast<u16>(state.SCP_UP * 255.0f);
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values[xinput_pad_handler::XInputKeyCodes::Down] = static_cast<u16>(state.SCP_DOWN * 255.0f);
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// LB, RB, LS, RS
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values[xinput_pad_handler::XInputKeyCodes::LB] = static_cast<u16>(state.SCP_L1 * 255.0f);
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values[xinput_pad_handler::XInputKeyCodes::RB] = static_cast<u16>(state.SCP_R1 * 255.0f);
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values[xinput_pad_handler::XInputKeyCodes::LS] = static_cast<u16>(state.SCP_L3 * 255.0f);
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values[xinput_pad_handler::XInputKeyCodes::RS] = static_cast<u16>(state.SCP_R3 * 255.0f);
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// Start, Back, Guide
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values[xinput_pad_handler::XInputKeyCodes::Start] = static_cast<u16>(state.SCP_START * 255.0f);
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values[xinput_pad_handler::XInputKeyCodes::Back] = static_cast<u16>(state.SCP_SELECT * 255.0f);
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values[xinput_pad_handler::XInputKeyCodes::Guide] = static_cast<u16>(state.SCP_PS * 255.0f);
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return values;
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}
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std::array<int, 6> xinput_pad_handler::get_preview_values(std::unordered_map<u64, u16> data)
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{
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return { data[LT], data[RT], data[LSXPos] - data[LSXNeg], data[LSYPos] - data[LSYNeg], data[RSXPos] - data[RSXNeg], data[RSYPos] - data[RSYNeg] };
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}
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bool xinput_pad_handler::Init()
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{
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if (is_init)
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return true;
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for (auto it : XINPUT_INFO::LIBRARY_FILENAMES)
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{
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library = LoadLibrary(it);
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if (library)
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{
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xinputGetExtended = reinterpret_cast<PFN_XINPUTGETEXTENDED>(GetProcAddress(library, "XInputGetExtended")); // Optional
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xinputGetState = reinterpret_cast<PFN_XINPUTGETSTATE>(GetProcAddress(library, reinterpret_cast<LPCSTR>(100)));
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if (!xinputGetState)
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xinputGetState = reinterpret_cast<PFN_XINPUTGETSTATE>(GetProcAddress(library, "XInputGetState"));
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xinputSetState = reinterpret_cast<PFN_XINPUTSETSTATE>(GetProcAddress(library, "XInputSetState"));
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xinputGetBatteryInformation = reinterpret_cast<PFN_XINPUTGETBATTERYINFORMATION>(GetProcAddress(library, "XInputGetBatteryInformation"));
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if (xinputGetState && xinputSetState && xinputGetBatteryInformation)
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{
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is_init = true;
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break;
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}
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FreeLibrary(library);
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library = nullptr;
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xinputGetExtended = nullptr;
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xinputGetState = nullptr;
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xinputSetState = nullptr;
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xinputGetBatteryInformation = nullptr;
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}
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}
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if (!is_init)
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return false;
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return true;
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}
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std::vector<std::string> xinput_pad_handler::ListDevices()
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{
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std::vector<std::string> xinput_pads_list;
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if (!Init())
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return xinput_pads_list;
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for (DWORD i = 0; i < XUSER_MAX_COUNT; i++)
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{
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DWORD result = ERROR_NOT_CONNECTED;
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// Try SCP first, if it fails for that pad then try normal XInput
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if (xinputGetExtended)
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{
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SCP_EXTN state;
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result = xinputGetExtended(i, &state);
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}
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if (result != ERROR_SUCCESS)
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{
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XINPUT_STATE state;
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result = xinputGetState(i, &state);
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}
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if (result == ERROR_SUCCESS)
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xinput_pads_list.push_back(m_name_string + std::to_string(i + 1)); // Controllers 1-n in GUI
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}
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return xinput_pads_list;
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}
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std::shared_ptr<PadDevice> xinput_pad_handler::get_device(const std::string& device)
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{
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// Convert device string to u32 representing xinput device number
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int device_number = GetDeviceNumber(device);
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if (device_number < 0)
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return nullptr;
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std::shared_ptr<XInputDevice> x_device = std::make_shared<XInputDevice>();
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x_device->deviceNumber = static_cast<u32>(device_number);
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return x_device;
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}
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bool xinput_pad_handler::get_is_left_trigger(u64 keyCode)
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{
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return keyCode == XInputKeyCodes::LT;
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}
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bool xinput_pad_handler::get_is_right_trigger(u64 keyCode)
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{
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return keyCode == XInputKeyCodes::RT;
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}
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bool xinput_pad_handler::get_is_left_stick(u64 keyCode)
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{
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switch (keyCode)
|
||||
{
|
||||
case XInputKeyCodes::LSXNeg:
|
||||
case XInputKeyCodes::LSXPos:
|
||||
case XInputKeyCodes::LSYPos:
|
||||
case XInputKeyCodes::LSYNeg:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool xinput_pad_handler::get_is_right_stick(u64 keyCode)
|
||||
{
|
||||
switch (keyCode)
|
||||
{
|
||||
case XInputKeyCodes::RSXNeg:
|
||||
case XInputKeyCodes::RSXPos:
|
||||
case XInputKeyCodes::RSYPos:
|
||||
case XInputKeyCodes::RSYNeg:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
PadHandlerBase::connection xinput_pad_handler::update_connection(const std::shared_ptr<PadDevice>& device)
|
||||
{
|
||||
auto dev = std::static_pointer_cast<XInputDevice>(device);
|
||||
if (!dev)
|
||||
return connection::disconnected;
|
||||
|
||||
dev->state = ERROR_NOT_CONNECTED;
|
||||
dev->state_scp = {};
|
||||
dev->state_base = {};
|
||||
|
||||
// Try SCP first, if it fails for that pad then try normal XInput
|
||||
if (xinputGetExtended)
|
||||
dev->state = xinputGetExtended(dev->deviceNumber, &dev->state_scp);
|
||||
|
||||
dev->is_scp_device = dev->state == ERROR_SUCCESS;
|
||||
|
||||
if (!dev->is_scp_device)
|
||||
dev->state = xinputGetState(dev->deviceNumber, &dev->state_base);
|
||||
|
||||
if (dev->state == ERROR_SUCCESS)
|
||||
return connection::connected;
|
||||
|
||||
return connection::disconnected;
|
||||
}
|
||||
|
||||
void xinput_pad_handler::get_extended_info(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad)
|
||||
{
|
||||
auto dev = std::static_pointer_cast<XInputDevice>(device);
|
||||
if (!dev || !pad)
|
||||
return;
|
||||
|
||||
auto padnum = dev->deviceNumber;
|
||||
|
||||
// Receive Battery Info. If device is not on cable, get battery level, else assume full
|
||||
XINPUT_BATTERY_INFORMATION battery_info;
|
||||
(*xinputGetBatteryInformation)(padnum, BATTERY_DEVTYPE_GAMEPAD, &battery_info);
|
||||
pad->m_cable_state = battery_info.BatteryType == BATTERY_TYPE_WIRED ? 1 : 0;
|
||||
pad->m_battery_level = pad->m_cable_state ? BATTERY_LEVEL_FULL : battery_info.BatteryLevel;
|
||||
}
|
||||
|
||||
void xinput_pad_handler::apply_pad_data(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad)
|
||||
{
|
||||
auto dev = std::static_pointer_cast<XInputDevice>(device);
|
||||
if (!dev || !pad)
|
||||
return;
|
||||
|
||||
auto padnum = dev->deviceNumber;
|
||||
auto profile = dev->config;
|
||||
|
||||
// The left motor is the low-frequency rumble motor. The right motor is the high-frequency rumble motor.
|
||||
// The two motors are not the same, and they create different vibration effects. Values range between 0 to 65535.
|
||||
size_t idx_l = profile->switch_vibration_motors ? 1 : 0;
|
||||
size_t idx_s = profile->switch_vibration_motors ? 0 : 1;
|
||||
|
||||
u16 speed_large = profile->enable_vibration_motor_large ? pad->m_vibrateMotors[idx_l].m_value : static_cast<u16>(vibration_min);
|
||||
u16 speed_small = profile->enable_vibration_motor_small ? pad->m_vibrateMotors[idx_s].m_value : static_cast<u16>(vibration_min);
|
||||
|
||||
dev->newVibrateData |= dev->largeVibrate != speed_large || dev->smallVibrate != speed_small;
|
||||
|
||||
dev->largeVibrate = speed_large;
|
||||
dev->smallVibrate = speed_small;
|
||||
|
||||
// XBox One Controller can't handle faster vibration updates than ~10ms. Elite is even worse. So I'll use 20ms to be on the safe side. No lag was noticable.
|
||||
if (dev->newVibrateData && (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - dev->last_vibration) > 20ms))
|
||||
{
|
||||
XINPUT_VIBRATION vibrate;
|
||||
vibrate.wLeftMotorSpeed = speed_large * 257;
|
||||
vibrate.wRightMotorSpeed = speed_small * 257;
|
||||
|
||||
if ((*xinputSetState)(padnum, &vibrate) == ERROR_SUCCESS)
|
||||
{
|
||||
dev->newVibrateData = false;
|
||||
dev->last_vibration = std::chrono::high_resolution_clock::now();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue