Merge pull request #970 from raven02/patch-5

FP: switch to version 420
This commit is contained in:
B1ackDaemon 2015-01-18 23:04:44 +02:00
commit e8d9ea116a
3 changed files with 5 additions and 5 deletions

View file

@ -350,7 +350,7 @@ std::string GLFragmentDecompilerThread::BuildCode()
p += param.Format(); p += param.Format();
} }
return std::string("#version 330\n" return std::string("#version 420\n"
"\n" "\n"
+ p + "\n" + p + "\n"
"void main()\n{\n" + main + "}\n"); "void main()\n{\n" + main + "}\n");

View file

@ -734,7 +734,7 @@ void DrawCursorObj::Draw()
void DrawCursorObj::InitializeShaders() void DrawCursorObj::InitializeShaders()
{ {
m_vp.shader = m_vp.shader =
"#version 330\n" "#version 420\n"
"\n" "\n"
"uniform vec4 in_pos;\n" "uniform vec4 in_pos;\n"
"uniform vec2 in_tc;\n" "uniform vec2 in_tc;\n"
@ -747,10 +747,10 @@ void DrawCursorObj::InitializeShaders()
"}\n"; "}\n";
m_fp.shader = m_fp.shader =
"#version 330\n" "#version 420\n"
"\n" "\n"
"in vec2 tc;\n" "in vec2 tc;\n"
"uniform sampler2D tex0;\n" "layout (binding = 0) uniform sampler2D tex0;\n"
"layout (location = 0) out vec4 res;\n" "layout (location = 0) out vec4 res;\n"
"\n" "\n"
"void main()\n" "void main()\n"

View file

@ -498,7 +498,7 @@ std::string GLVertexDecompilerThread::BuildCode()
} }
static const std::string& prot = static const std::string& prot =
"#version 330\n" "#version 420\n"
"\n" "\n"
"uniform mat4 scaleOffsetMat = mat4(1.0);\n" "uniform mat4 scaleOffsetMat = mat4(1.0);\n"
"%s\n" "%s\n"