rsx: use fragment_textures_count (#1948)

* rsx:  use fragment_textures_count

* Typo: unknow -> unknown
This commit is contained in:
raven02 2016-07-19 22:50:40 +08:00 committed by GitHub
parent ceb4cb59ac
commit e1ff3f4674
17 changed files with 60 additions and 60 deletions

View file

@ -747,7 +747,7 @@ namespace rsx
result.height = rsx::method_registers.shader_window_height();
std::array<texture_dimension_extended, 16> texture_dimensions;
for (u32 i = 0; i < rsx::limits::textures_count; ++i)
for (u32 i = 0; i < rsx::limits::fragment_textures_count; ++i)
{
if (!rsx::method_registers.fragment_textures[i].enabled())
texture_dimensions[i] = texture_dimension_extended::texture_dimension_2d;
@ -801,7 +801,7 @@ namespace rsx
}
}
for (u8 index = 0; index < rsx::limits::textures_count; ++index)
for (u8 index = 0; index < rsx::limits::fragment_textures_count; ++index)
{
if (!rsx::method_registers.fragment_textures[index].enabled())
{