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Fixed condition decompilation in vertex & fragment shaders
Added 30 & 60 modes to frame limiter
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6 changed files with 8 additions and 12 deletions
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@ -340,9 +340,11 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, const u32 args_addr, const
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double limit;
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switch (Ini.GSFrameLimit.GetValue())
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{
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case 1: limit = 50.0; break;
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case 1: limit = 50.; break;
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case 2: limit = 59.94; break;
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case 3: limit = m_fps_limit; break; //TODO
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case 3: limit = 30.; break;
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case 4: limit = 60.; break;
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case 5: limit = m_fps_limit; break; //TODO
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case 0:
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default:
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