Fixed condition decompilation in vertex & fragment shaders

Added 30 & 60 modes to frame limiter
This commit is contained in:
DHrpcs3 2014-12-22 01:10:22 +02:00
parent 5f40f732a9
commit e1ea7a28c3
6 changed files with 8 additions and 12 deletions

View file

@ -340,9 +340,11 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, const u32 args_addr, const
double limit;
switch (Ini.GSFrameLimit.GetValue())
{
case 1: limit = 50.0; break;
case 1: limit = 50.; break;
case 2: limit = 59.94; break;
case 3: limit = m_fps_limit; break; //TODO
case 3: limit = 30.; break;
case 4: limit = 60.; break;
case 5: limit = m_fps_limit; break; //TODO
case 0:
default: