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Fixed condition decompilation in vertex & fragment shaders
Added 30 & 60 modes to frame limiter
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6 changed files with 8 additions and 12 deletions
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@ -47,7 +47,7 @@ void GLFragmentDecompilerThread::SetDst(std::string code, bool append_mask)
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std::string dest = AddReg(dst.dest_reg, dst.fp16) + "$m";
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AddCodeCond(dest, code);
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AddCodeCond(Format(dest), code);
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//AddCode("$ifcond " + dest + code + (append_mask ? "$m;" : ";"));
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if (dst.set_cond)
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