Fixed condition decompilation in vertex & fragment shaders

Added 30 & 60 modes to frame limiter
This commit is contained in:
DHrpcs3 2014-12-22 01:10:22 +02:00
parent 5f40f732a9
commit e1ea7a28c3
6 changed files with 8 additions and 12 deletions

View file

@ -47,7 +47,7 @@ void GLFragmentDecompilerThread::SetDst(std::string code, bool append_mask)
std::string dest = AddReg(dst.dest_reg, dst.fp16) + "$m";
AddCodeCond(dest, code);
AddCodeCond(Format(dest), code);
//AddCode("$ifcond " + dest + code + (append_mask ? "$m;" : ";"));
if (dst.set_cond)