rsx: Use safe memory in RSX assembly decompiler

This commit is contained in:
kd-11 2025-05-21 04:56:43 +03:00 committed by kd-11
parent e59c6c3c18
commit dd0004f80d
2 changed files with 43 additions and 29 deletions

View file

@ -230,7 +230,7 @@ void CgBinaryDisasm::TaskFP()
{ {
m_size = 0; m_size = 0;
u32* data = reinterpret_cast<u32*>(&m_buffer[m_offset]); u32* data = reinterpret_cast<u32*>(&m_buffer[m_offset]);
ensure((m_buffer_size - m_offset) % sizeof(u32) == 0); ensure((m_buffer.size() - m_offset) % sizeof(u32) == 0);
enum enum
{ {

View file

@ -133,8 +133,7 @@ class CgBinaryDisasm
std::string m_path; // used for FP decompiler thread, delete this later std::string m_path; // used for FP decompiler thread, delete this later
u8* m_buffer = nullptr; std::vector<char> m_buffer;
usz m_buffer_size = 0;
std::string m_arb_shader; std::string m_arb_shader;
std::string m_glsl_shader; std::string m_glsl_shader;
std::string m_dst_reg_name; std::string m_dst_reg_name;
@ -196,17 +195,22 @@ public:
fs::file f(path); fs::file f(path);
if (!f) return; if (!f) return;
m_buffer_size = f.size(); usz buffer_size = f.size();
m_buffer = new u8[m_buffer_size]; m_buffer.resize(buffer_size);
f.read(m_buffer, m_buffer_size); f.read(m_buffer, buffer_size);
fmt::append(m_arb_shader, "Loading... [%s]\n", path.c_str()); fmt::append(m_arb_shader, "Loading... [%s]\n", path.c_str());
} }
~CgBinaryDisasm() template <typename T>
CgBinaryDisasm(const std::span<T>& data)
: m_path("<raw>")
{ {
delete[] m_buffer; m_buffer.resize(data.size_bytes());
std::memcpy(m_buffer.data(), data.data(), data.size_bytes());
} }
~CgBinaryDisasm() = default;
static std::string GetCgParamType(u32 type) static std::string GetCgParamType(u32 type)
{ {
switch (type) switch (type)
@ -226,7 +230,7 @@ public:
std::string GetCgParamName(u32 offset) const std::string GetCgParamName(u32 offset) const
{ {
return std::string(reinterpret_cast<char*>(&m_buffer[offset])); return std::string(&m_buffer[offset]);
} }
std::string GetCgParamRes(u32 /*offset*/) const std::string GetCgParamRes(u32 /*offset*/) const
@ -238,7 +242,7 @@ public:
std::string GetCgParamSemantic(u32 offset) const std::string GetCgParamSemantic(u32 offset) const
{ {
return std::string(reinterpret_cast<char*>(&m_buffer[offset])); return std::string(&m_buffer[offset]);
} }
std::string GetCgParamValue(u32 offset, u32 end_offset) const std::string GetCgParamValue(u32 offset, u32 end_offset) const
@ -274,8 +278,8 @@ public:
auto swap_be32 = [&](u32 start_offset, size_t size_bytes) auto swap_be32 = [&](u32 start_offset, size_t size_bytes)
{ {
auto start = reinterpret_cast<u32*>(m_buffer + start_offset); auto start = reinterpret_cast<u32*>(m_buffer.data() + start_offset);
auto end = reinterpret_cast<u32*>(m_buffer + start_offset + size_bytes); auto end = reinterpret_cast<u32*>(m_buffer.data() + start_offset + size_bytes);
for (auto data = start; data < end; ++data) for (auto data = start; data < end; ++data)
{ {
@ -290,7 +294,7 @@ public:
swap_be32(prog.parameterArray, sizeof(CgBinaryParameter) * prog.parameterCount); swap_be32(prog.parameterArray, sizeof(CgBinaryParameter) * prog.parameterCount);
// 3. Swap the ucode // 3. Swap the ucode
swap_be32(prog.ucode, m_buffer_size - prog.ucode); swap_be32(prog.ucode, m_buffer.size() - prog.ucode);
// 4. Swap the domain header // 4. Swap the domain header
if (be_profile == 7004u) if (be_profile == 7004u)
@ -311,7 +315,7 @@ public:
} }
} }
void BuildShaderBody() void BuildShaderBody(bool include_glsl = true)
{ {
ParamArray param_array; ParamArray param_array;
@ -355,27 +359,32 @@ public:
m_offset = prog.ucode; m_offset = prog.ucode;
TaskFP(); TaskFP();
if (!include_glsl)
{
return;
}
u32 unused; u32 unused;
std::vector<u32> be_data; std::vector<u32> be_data;
// Swap bytes. FP decompiler expects input in BE // Swap bytes. FP decompiler expects input in BE
for (u32* ptr = reinterpret_cast<u32*>(m_buffer + m_offset), for (u32* ptr = reinterpret_cast<u32*>(m_buffer.data() + m_offset),
*end = reinterpret_cast<u32*>(m_buffer + m_buffer_size); *end = reinterpret_cast<u32*>(m_buffer.data() + m_buffer.size());
ptr < end; ++ptr) ptr < end; ++ptr)
{ {
be_data.push_back(std::bit_cast<be_t<u32>>(*ptr)); be_data.push_back(std::bit_cast<be_t<u32>>(*ptr));
} }
RSXFragmentProgram prog; RSXFragmentProgram rsx_prog;
auto metadata = program_hash_util::fragment_program_utils::analyse_fragment_program(be_data.data()); auto metadata = program_hash_util::fragment_program_utils::analyse_fragment_program(be_data.data());
prog.ctrl = (fprog.outputFromH0 ? 0 : 0x40) | (fprog.depthReplace ? 0xe : 0); rsx_prog.ctrl = (fprog.outputFromH0 ? 0 : 0x40) | (fprog.depthReplace ? 0xe : 0);
prog.offset = metadata.program_start_offset; rsx_prog.offset = metadata.program_start_offset;
prog.ucode_length = metadata.program_ucode_length; rsx_prog.ucode_length = metadata.program_ucode_length;
prog.total_length = metadata.program_ucode_length + metadata.program_start_offset; rsx_prog.total_length = metadata.program_ucode_length + metadata.program_start_offset;
prog.data = reinterpret_cast<u8*>(be_data.data()) + metadata.program_start_offset; rsx_prog.data = reinterpret_cast<u8*>(be_data.data()) + metadata.program_start_offset;
for (u32 i = 0; i < 16; ++i) prog.texture_state.set_dimension(rsx::texture_dimension_extended::texture_dimension_2d, i); for (u32 i = 0; i < 16; ++i) rsx_prog.texture_state.set_dimension(rsx::texture_dimension_extended::texture_dimension_2d, i);
#ifndef WITHOUT_OPENGL #ifndef WITHOUT_OPENGL
GLFragmentDecompilerThread(m_glsl_shader, param_array, prog, unused).Task(); GLFragmentDecompilerThread(m_glsl_shader, param_array, rsx_prog, unused).Task();
#endif #endif
} }
@ -409,18 +418,23 @@ public:
m_arb_shader += "\n"; m_arb_shader += "\n";
m_offset = prog.ucode; m_offset = prog.ucode;
ensure((m_buffer_size - m_offset) % sizeof(u32) == 0); ensure((m_buffer.size() - m_offset) % sizeof(u32) == 0);
u32* vdata = reinterpret_cast<u32*>(&m_buffer[m_offset]); u32* vdata = reinterpret_cast<u32*>(&m_buffer[m_offset]);
m_data.resize(prog.ucodeSize / sizeof(u32)); m_data.resize(prog.ucodeSize / sizeof(u32));
std::memcpy(m_data.data(), vdata, prog.ucodeSize); std::memcpy(m_data.data(), vdata, prog.ucodeSize);
TaskVP(); TaskVP();
RSXVertexProgram prog; if (!include_glsl)
program_hash_util::vertex_program_utils::analyse_vertex_program(vdata, 0, prog); {
for (u32 i = 0; i < 4; ++i) prog.texture_state.set_dimension(rsx::texture_dimension_extended::texture_dimension_2d, i); return;
}
RSXVertexProgram rsx_prog;
program_hash_util::vertex_program_utils::analyse_vertex_program(vdata, 0, rsx_prog);
for (u32 i = 0; i < 4; ++i) rsx_prog.texture_state.set_dimension(rsx::texture_dimension_extended::texture_dimension_2d, i);
#ifndef WITHOUT_OPENGL #ifndef WITHOUT_OPENGL
GLVertexDecompilerThread(prog, m_glsl_shader, param_array).Task(); GLVertexDecompilerThread(rsx_prog, m_glsl_shader, param_array).Task();
#endif #endif
} }
} }