rsx: Enable support for extended range in depth buffer

- Software clipping emulation is used here as OpenGL does not have explicit clip control.
- Hardware clip control for vulkan to be enabled after this.
This commit is contained in:
kd-11 2020-08-16 12:48:20 +03:00 committed by kd-11
parent 2e88924cb9
commit dc465df3bc
12 changed files with 290 additions and 222 deletions

View file

@ -167,7 +167,7 @@ namespace gl
glDebugMessageCallback(log_debug, nullptr);
}
capabilities &get_driver_caps()
const capabilities& get_driver_caps()
{
if (!g_driver_caps.initialized)
g_driver_caps.initialize();