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rsx: Enable support for extended range in depth buffer
- Software clipping emulation is used here as OpenGL does not have explicit clip control. - Hardware clip control for vulkan to be enabled after this.
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12 changed files with 290 additions and 222 deletions
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@ -167,7 +167,7 @@ namespace gl
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glDebugMessageCallback(log_debug, nullptr);
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}
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capabilities &get_driver_caps()
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const capabilities& get_driver_caps()
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{
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if (!g_driver_caps.initialized)
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g_driver_caps.initialize();
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