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Resets sleep timer on button press
Adds windows sleep timer reset on ds4 button input Refactoring Shorter version
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2 changed files with 24 additions and 0 deletions
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@ -5,6 +5,10 @@
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#include <thread>
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#include <thread>
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#include <cmath>
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#include <cmath>
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#ifdef _WIN32
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#include <Windows.h>
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#endif
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namespace
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namespace
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{
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{
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const auto THREAD_SLEEP = 1ms; //ds4 has new data every ~4ms,
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const auto THREAD_SLEEP = 1ms; //ds4 has new data every ~4ms,
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@ -394,6 +398,17 @@ void ds4_pad_handler::ProcessData()
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pad.m_buttons[12 + i - 4].m_value = pressed ? 255 : 0;
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pad.m_buttons[12 + i - 4].m_value = pressed ? 255 : 0;
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}
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}
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#ifdef _WIN32
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for (int i = 6; i < 16; i++)
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{
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if (pad.m_buttons[i].m_pressed)
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{
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SetThreadExecutionState(ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
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break;
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}
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}
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#endif
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// these values come already calibrated from our ds4Thread,
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// these values come already calibrated from our ds4Thread,
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// all we need to do is convert to ds3 range
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// all we need to do is convert to ds3 range
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@ -215,6 +215,15 @@ DWORD xinput_pad_handler::ThreadProcedure()
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pad.m_buttons[j].m_value = pressed ? 255 : 0;
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pad.m_buttons[j].m_value = pressed ? 255 : 0;
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}
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}
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for (int i = 6; i < 16; i++)
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{
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if (pad.m_buttons[i].m_pressed)
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{
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SetThreadExecutionState(ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
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break;
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}
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}
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pad.m_buttons[XINPUT_GAMEPAD_BUTTONS].m_pressed = state.Gamepad.bLeftTrigger > 0;
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pad.m_buttons[XINPUT_GAMEPAD_BUTTONS].m_pressed = state.Gamepad.bLeftTrigger > 0;
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pad.m_buttons[XINPUT_GAMEPAD_BUTTONS].m_value = state.Gamepad.bLeftTrigger;
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pad.m_buttons[XINPUT_GAMEPAD_BUTTONS].m_value = state.Gamepad.bLeftTrigger;
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pad.m_buttons[XINPUT_GAMEPAD_BUTTONS + 1].m_pressed = state.Gamepad.bRightTrigger > 0;
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pad.m_buttons[XINPUT_GAMEPAD_BUTTONS + 1].m_pressed = state.Gamepad.bRightTrigger > 0;
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