mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-07 07:21:25 +12:00
Immutable textures cannot be reused!
This commit is contained in:
parent
34992d8a8f
commit
d9dbb1565a
2 changed files with 7 additions and 5 deletions
|
@ -483,6 +483,8 @@ namespace gl
|
|||
}
|
||||
else
|
||||
{
|
||||
u32 real_id = gl_texture.id();
|
||||
|
||||
if (!obj) gl_texture.set_id(0);
|
||||
else
|
||||
{
|
||||
|
@ -499,6 +501,8 @@ namespace gl
|
|||
|
||||
_obj.block_sz = (u32)get_texture_size(tex);
|
||||
lock_gl_object(_obj);
|
||||
|
||||
gl_texture.set_id(real_id);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -265,11 +265,9 @@ namespace rsx
|
|||
{
|
||||
const u32 texaddr = rsx::get_address(tex.offset(), tex.location());
|
||||
|
||||
//TODO: safe init
|
||||
if (!m_id)
|
||||
{
|
||||
//We can't re-use texture handles if using immutable storage
|
||||
if (m_id) remove();
|
||||
create();
|
||||
}
|
||||
|
||||
glActiveTexture(GL_TEXTURE0 + index);
|
||||
bind();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue