rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent

This commit is contained in:
Jake 2017-07-25 21:33:32 -05:00 committed by Ivan
parent 607d2486ea
commit d9a693019b
14 changed files with 315 additions and 181 deletions

View file

@ -60,9 +60,13 @@ namespace rsx
void semaphore_acquire(thread* rsx, u32 _reg, u32 arg)
{
//TODO: dma
while (vm::ps3::read32(rsx->label_addr + method_registers.semaphore_offset_406e()) != arg)
const u32 addr = get_address(method_registers.semaphore_offset_406e(), method_registers.semaphore_context_dma_406e());
while (vm::ps3::read32(addr) != arg)
{
// todo: LLE: why does this one keep hanging? is it vsh system semaphore? whats actually pushing this to the command buffer?!
if (addr == 0x40000030)
break;
if (Emu.IsStopped())
break;
@ -72,8 +76,8 @@ namespace rsx
void semaphore_release(thread* rsx, u32 _reg, u32 arg)
{
//TODO: dma
vm::ps3::write32(rsx->label_addr + method_registers.semaphore_offset_406e(), arg);
const u32 addr = get_address(method_registers.semaphore_offset_406e(), method_registers.semaphore_context_dma_406e());
vm::ps3::write32(addr, arg);
}
}
@ -100,8 +104,12 @@ namespace rsx
//
}
//TODO: dma
vm::ps3::write32(rsx->label_addr + method_registers.semaphore_offset_4097(), arg);
const u32 index = method_registers.semaphore_offset_4097() >> 4;
auto& sema = vm::ps3::_ref<RsxReports>(rsx->label_addr);
sema.semaphore[index].val = arg;
sema.semaphore[index].pad = 0;
sema.semaphore[index].timestamp = rsx->timestamp();
}
void back_end_write_semaphore_release(thread* rsx, u32 _reg, u32 arg)
@ -111,9 +119,13 @@ namespace rsx
//
}
//TODO: dma
vm::ps3::write32(rsx->label_addr + method_registers.semaphore_offset_4097(),
(arg & 0xff00ff00) | ((arg & 0xff) << 16) | ((arg >> 16) & 0xff));
const u32 index = method_registers.semaphore_offset_4097() >> 4;
u32 val = (arg & 0xff00ff00) | ((arg & 0xff) << 16) | ((arg >> 16) & 0xff);
auto& sema = vm::ps3::_ref<RsxReports>(rsx->label_addr);
sema.semaphore[index].val = val;
sema.semaphore[index].pad = 0;
sema.semaphore[index].timestamp = rsx->timestamp();
}
template<u32 id, u32 index, int count, typename type>
@ -323,10 +335,9 @@ namespace rsx
switch (report_dma)
{
case blit_engine::context_dma::to_memory_get_report: location = CELL_GCM_LOCATION_LOCAL; break;
case blit_engine::context_dma::report_location_main:
case blit_engine::context_dma::memory_host_buffer:
location = CELL_GCM_LOCATION_MAIN; break;
case blit_engine::context_dma::to_memory_get_report: location = CELL_GCM_CONTEXT_DMA_REPORT_LOCATION_LOCAL; break;
case blit_engine::context_dma::report_location_main: location = CELL_GCM_CONTEXT_DMA_REPORT_LOCATION_MAIN; break;
case blit_engine::context_dma::memory_host_buffer: location = CELL_GCM_CONTEXT_DMA_MEMORY_HOST_BUFFER; break;
default:
LOG_WARNING(RSX, "nv4097::get_report: bad report dma: 0x%x", (u8)report_dma);
return;
@ -339,12 +350,14 @@ namespace rsx
switch (type)
{
case CELL_GCM_ZPASS_PIXEL_CNT:
// todo: actual zculling, here we just report max, which seems to be enough for most games, but causes them to render *everything*
result->value = 0xFFFFFFFF;
break;
case CELL_GCM_ZCULL_STATS:
case CELL_GCM_ZCULL_STATS1:
case CELL_GCM_ZCULL_STATS2:
case CELL_GCM_ZCULL_STATS3:
result->value = 0;
LOG_WARNING(RSX, "NV4097_GET_REPORT: Unimplemented type %d", type);
break;
default:
@ -352,8 +365,8 @@ namespace rsx
LOG_ERROR(RSX, "NV4097_GET_REPORT: Bad type %d", type);
break;
}
//result->padding = 0;
// This padding is needed to be set to 0, as games may use it for sync
result->padding = 0;
}
void clear_report_value(thread* rsx, u32 _reg, u32 arg)
@ -514,14 +527,14 @@ namespace rsx
//HACK: it's extension of the flip-hack. remove this when textures cache would be properly implemented
for (int i = 0; i < rsx::limits::color_buffers_count; ++i)
{
u32 begin = rsx->gcm_buffers[i].offset;
u32 begin = rsx->display_buffers[i].offset;
if (dst_offset < begin || !begin)
{
continue;
}
if (rsx->gcm_buffers[i].width < 720 || rsx->gcm_buffers[i].height < 480)
if (rsx->display_buffers[i].width < 720 || rsx->display_buffers[i].height < 480)
{
continue;
}
@ -531,7 +544,7 @@ namespace rsx
return;
}
u32 end = begin + rsx->gcm_buffers[i].height * rsx->gcm_buffers[i].pitch;
u32 end = begin + rsx->display_buffers[i].height * rsx->display_buffers[i].pitch;
if (dst_offset < end)
{
@ -862,14 +875,13 @@ namespace rsx
rsx->timer_sync.Start();
}
rsx->gcm_current_buffer = arg;
rsx->current_display_buffer = arg;
rsx->flip(arg);
// After each flip PS3 system is executing a routine that changes registers value to some default.
// Some game use this default state (SH3).
rsx->reset();
rsx->last_flip_time = get_system_time() - 1000000;
rsx->gcm_current_buffer = arg;
rsx->flip_status = CELL_GCM_DISPLAY_FLIP_STATUS_DONE;
if (rsx->flip_handler)
@ -971,7 +983,7 @@ namespace rsx
registers[NV4097_SET_SURFACE_FORMAT] = (8 << 0) | (2 << 5) | (0 << 12) | (1 << 16) | (1 << 24);
// rsx dma initial values
registers[NV4097_SET_CONTEXT_DMA_REPORT] = CELL_GCM_CONTEXT_DMA_TO_MEMORY_GET_REPORT;
registers[NV4097_SET_CONTEXT_DMA_REPORT] = CELL_GCM_CONTEXT_DMA_REPORT_LOCATION_LOCAL;
registers[NV406E_SET_CONTEXT_DMA_SEMAPHORE] = CELL_GCM_CONTEXT_DMA_SEMAPHORE_RW;
registers[NV3062_SET_CONTEXT_DMA_IMAGE_DESTIN] = CELL_GCM_CONTEXT_DMA_MEMORY_FRAME_BUFFER;
registers[NV309E_SET_CONTEXT_DMA_IMAGE] = CELL_GCM_CONTEXT_DMA_MEMORY_FRAME_BUFFER;