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Remove legacy GENERAL log channel
Add some more log channels instead.
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parent
efafda2650
commit
d9a0619ddd
26 changed files with 269 additions and 221 deletions
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@ -35,6 +35,8 @@
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#include <QGuiApplication>
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#include <QScreen>
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LOG_CHANNEL(gui_log);
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namespace
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{
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constexpr auto qstr = QString::fromStdString;
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@ -363,7 +365,7 @@ bool trophy_manager_dialog::LoadTrophyFolderToDB(const std::string& trop_name)
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if (!success || !config)
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{
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LOG_ERROR(GENERAL, "Failed to load trophy database for %s", trop_name);
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gui_log.error("Failed to load trophy database for %s", trop_name);
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return false;
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}
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@ -371,7 +373,7 @@ bool trophy_manager_dialog::LoadTrophyFolderToDB(const std::string& trop_name)
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if (trophy_count == 0)
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{
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LOG_ERROR(GENERAL, "Warning game %s in trophy folder %s usr file reports zero trophies. Cannot load in trophy manager.", game_trophy_data->game_name, game_trophy_data->path);
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gui_log.error("Warning game %s in trophy folder %s usr file reports zero trophies. Cannot load in trophy manager.", game_trophy_data->game_name, game_trophy_data->path);
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return false;
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}
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@ -392,7 +394,7 @@ bool trophy_manager_dialog::LoadTrophyFolderToDB(const std::string& trop_name)
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const QString path = qstr(game_trophy_data->path) + "TROP" + padding + QString::number(trophy_id) + ".PNG";
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if (!trophy_icon.load(path))
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{
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LOG_ERROR(GENERAL, "Failed to load trophy icon for trophy %d %s", trophy_id, game_trophy_data->path);
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gui_log.error("Failed to load trophy icon for trophy %d %s", trophy_id, game_trophy_data->path);
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}
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game_trophy_data->trophy_images.emplace_back(std::move(trophy_icon));
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}
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@ -708,7 +710,7 @@ void trophy_manager_dialog::StartTrophyLoadThreads()
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futureWatcher.setFuture(QtConcurrent::map(indices, [this, folder_list, &progressDialog](const int& i)
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{
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const std::string dir_name = sstr(folder_list.value(i));
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LOG_TRACE(GENERAL, "Loading trophy dir: %s", dir_name);
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gui_log.trace("Loading trophy dir: %s", dir_name);
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try
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{
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LoadTrophyFolderToDB(dir_name);
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@ -717,7 +719,7 @@ void trophy_manager_dialog::StartTrophyLoadThreads()
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{
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// TODO: Add error checks & throws to LoadTrophyFolderToDB so that they can be caught here.
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// Also add a way of showing the number of corrupted/invalid folders in UI somewhere.
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LOG_ERROR(GENERAL, "Exception occurred while parsing folder %s for trophies: %s", dir_name, e.what());
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gui_log.error("Exception occurred while parsing folder %s for trophies: %s", dir_name, e.what());
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}
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}));
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@ -746,7 +748,7 @@ void trophy_manager_dialog::PopulateGameTable()
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const std::string icon_path = m_trophies_db[i]->path + "ICON0.PNG";
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if (!icon.load(qstr(icon_path)))
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{
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LOG_WARNING(GENERAL, "Could not load trophy game icon from path %s", icon_path);
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gui_log.warning("Could not load trophy game icon from path %s", icon_path);
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}
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return icon;
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};
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@ -785,7 +787,7 @@ void trophy_manager_dialog::PopulateTrophyTable()
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return;
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auto& data = m_trophies_db[m_game_combo->currentData().toInt()];
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LOG_TRACE(GENERAL, "Populating Trophy Manager UI with %s %s", data->game_name, data->path);
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gui_log.trace("Populating Trophy Manager UI with %s %s", data->game_name, data->path);
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const int all_trophies = data->trop_usr->GetTrophiesCount();
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const int unlocked_trophies = data->trop_usr->GetUnlockedTrophiesCount();
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@ -804,7 +806,7 @@ void trophy_manager_dialog::PopulateTrophyTable()
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}
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else
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{
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LOG_ERROR(GENERAL, "Root name does not match trophyconf in trophy. Name received: %s", trophy_base->GetChildren()->GetName());
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gui_log.error("Root name does not match trophyconf in trophy. Name received: %s", trophy_base->GetChildren()->GetName());
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return;
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}
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