gl: Separate vertex env from program env

This commit is contained in:
kd-11 2018-10-28 18:58:42 +03:00 committed by kd-11
parent 435afcb865
commit d6b4440ef9
2 changed files with 29 additions and 18 deletions

View file

@ -390,6 +390,9 @@ void GLGSRender::end()
return;
}
// Load program execution environment
load_program_env();
std::chrono::time_point<steady_clock> program_stop = steady_clock::now();
m_begin_time += (u32)std::chrono::duration_cast<std::chrono::microseconds>(program_stop - program_start).count();
@ -518,7 +521,7 @@ void GLGSRender::end()
continue;
}
load_program_env(upload_info);
update_vertex_env(upload_info);
if (!upload_info.index_info)
{
@ -1269,7 +1272,7 @@ bool GLGSRender::load_program()
return m_program != nullptr;
}
void GLGSRender::load_program_env(const gl::vertex_upload_info& upload_info)
void GLGSRender::load_program_env()
{
if (!m_program)
{
@ -1293,8 +1296,6 @@ void GLGSRender::load_program_env(const gl::vertex_upload_info& upload_info)
if (update_fragment_texture_env) m_texture_parameters_buffer->reserve_storage_on_heap(256);
if (update_fragment_constants) m_fragment_constants_buffer->reserve_storage_on_heap(align(fragment_constants_size, 256));
if (update_transform_constants) m_transform_constants_buffer->reserve_storage_on_heap(8192);
m_vertex_layout_buffer->reserve_storage_on_heap(128 + 16);
}
if (update_vertex_env)
@ -1313,17 +1314,6 @@ void GLGSRender::load_program_env(const gl::vertex_upload_info& upload_info)
m_vertex_env_buffer->bind_range(0, mapping.second, 160);
}
{
// Vertex layout state
auto mapping = m_vertex_layout_buffer->alloc_from_heap(128 + 16, m_uniform_buffer_offset_align);
auto buf = static_cast<s32*>(mapping.first);
*buf = upload_info.vertex_index_base;
buf += 4;
fill_vertex_layout_state(m_vertex_layout, upload_info.allocated_vertex_count, buf, upload_info.persistent_mapping_offset, upload_info.volatile_mapping_offset);
m_vertex_layout_buffer->bind_range(1, mapping.second, 128 + 16);
}
if (update_transform_constants)
{
// Vertex constants
@ -1373,14 +1363,34 @@ void GLGSRender::load_program_env(const gl::vertex_upload_info& upload_info)
if (update_fragment_texture_env) m_texture_parameters_buffer->unmap();
if (update_fragment_constants) m_fragment_constants_buffer->unmap();
if (update_transform_constants) m_transform_constants_buffer->unmap();
m_vertex_layout_buffer->unmap();
}
const u32 handled_flags = (rsx::pipeline_state::fragment_state_dirty | rsx::pipeline_state::vertex_state_dirty | rsx::pipeline_state::transform_constants_dirty | rsx::pipeline_state::fragment_constants_dirty | rsx::pipeline_state::fragment_texture_state_dirty);
m_graphics_state &= ~handled_flags;
}
void GLGSRender::update_vertex_env(const gl::vertex_upload_info& upload_info)
{
if (manually_flush_ring_buffers)
{
m_vertex_layout_buffer->reserve_storage_on_heap(128 + 16);
}
// Vertex layout state
auto mapping = m_vertex_layout_buffer->alloc_from_heap(128 + 16, m_uniform_buffer_offset_align);
auto buf = static_cast<s32*>(mapping.first);
*buf = upload_info.vertex_index_base;
buf += 4;
fill_vertex_layout_state(m_vertex_layout, upload_info.allocated_vertex_count, buf, upload_info.persistent_mapping_offset, upload_info.volatile_mapping_offset);
m_vertex_layout_buffer->bind_range(1, mapping.second, 128 + 16);
if (manually_flush_ring_buffers)
{
m_vertex_layout_buffer->unmap();
}
}
void GLGSRender::update_draw_state()
{
std::chrono::time_point<steady_clock> then = steady_clock::now();

View file

@ -364,7 +364,8 @@ private:
void init_buffers(rsx::framebuffer_creation_context context, bool skip_reading = false);
bool load_program();
void load_program_env(const gl::vertex_upload_info& upload_info);
void load_program_env();
void update_vertex_env(const gl::vertex_upload_info& upload_info);
void update_draw_state();