gl: Refactor image and command-context handling

- Move texture object code out of the monolithic header
- All texture binds go through the shared state
- Transient texture binds use a dedicated temp image slot shared with native UI
This commit is contained in:
kd-11 2022-06-03 23:31:05 +03:00 committed by kd-11
parent 0e5514003a
commit d577cebd89
12 changed files with 1256 additions and 1202 deletions

View file

@ -14,18 +14,6 @@ namespace gl
capabilities g_driver_caps;
const fbo screen{};
static thread_local bool s_tls_primary_context_thread = false;
void set_primary_context_thread(bool value)
{
s_tls_primary_context_thread = value;
}
bool is_primary_context_thread()
{
return s_tls_primary_context_thread;
}
void flush_command_queue(fence& fence_obj)
{
fence_obj.check_signaled();