From d53d7bb598545bf74836bfa2a3af96bb88880d3e Mon Sep 17 00:00:00 2001 From: kd-11 Date: Wed, 23 Oct 2019 00:52:43 +0300 Subject: [PATCH] vk: Restore vega native use of FP16 in shaders - AMD proprietary drivers should work fine --- rpcs3/Emu/RSX/VK/VKHelpers.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/rpcs3/Emu/RSX/VK/VKHelpers.h b/rpcs3/Emu/RSX/VK/VKHelpers.h index 884c3e0a30..2fe188fd33 100644 --- a/rpcs3/Emu/RSX/VK/VKHelpers.h +++ b/rpcs3/Emu/RSX/VK/VKHelpers.h @@ -600,8 +600,8 @@ private: if (get_chip_class() == chip_class::AMD_vega) { - LOG_WARNING(RSX, "float16_t does not work correctly on VEGA hardware on all drivers. Using float32_t fallback instead."); - shader_types_support.allow_float16 = false; + // Disable fp16 if driver uses LLVM emitter. It does fine with AMD proprietary drivers though. + shader_types_support.allow_float16 = (driver_properties.driverID == VK_DRIVER_ID_AMD_PROPRIETARY_KHR); } }