rsx: Pass vertex attributes streamed via register write in PS3-correct format

- TODO: Optimize this, we can avoid the double bswap in FIFO and then in attribute push
  Not very important since nobody is doing register push in high-performance path.
This commit is contained in:
kd-11 2021-06-13 23:34:01 +03:00 committed by kd-11
parent 6f874be41b
commit d3ff67ffb5
3 changed files with 10 additions and 29 deletions

View file

@ -263,16 +263,8 @@ namespace rsx
const auto vtype = vertex_data_type_from_element_type<type>::type;
ensure(vtype != rsx::vertex_base_type::cmp);
switch (vtype)
{
case rsx::vertex_base_type::ub:
case rsx::vertex_base_type::ub256:
// Get BE data
arg = std::bit_cast<u32, be_t<u32>>(arg);
break;
default:
break;
}
// Get BE data
arg = std::bit_cast<u32, be_t<u32>>(arg);
if (rsx->in_begin_end)
{
@ -398,6 +390,7 @@ namespace rsx
void draw_inline_array(thread* /*rsx*/, u32 /*reg*/, u32 arg)
{
arg = std::bit_cast<u32, be_t<u32>>(arg);
rsx::method_registers.current_draw_clause.command = rsx::draw_command::inlined_array;
rsx::method_registers.current_draw_clause.inline_vertex_array.push_back(arg);
}