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https://github.com/RPCS3/rpcs3.git
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Use rsx::limits values
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parent
6f71d04aa4
commit
d27f6c8fa7
8 changed files with 29 additions and 36 deletions
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@ -15,7 +15,7 @@ bool overlaps(const std::pair<size_t, size_t> &range1, const std::pair<size_t, s
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std::vector<VertexBufferFormat> FormatVertexData(const RSXVertexData *m_vertex_data, size_t *vertex_data_size, size_t base_offset)
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{
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std::vector<VertexBufferFormat> Result;
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for (size_t i = 0; i < 32; ++i)
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for (size_t i = 0; i < rsx::limits::vertex_count; ++i)
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{
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const RSXVertexData &vertexData = m_vertex_data[i];
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if (!vertexData.IsEnabled()) continue;
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@ -394,7 +394,7 @@ void D3D12GSRender::Draw()
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// Init vertex count
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if (m_indexed_array.m_count)
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{
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for (u32 i = 0; i < m_vertex_count; ++i)
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for (u32 i = 0; i < rsx::limits::vertex_count; ++i)
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{
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if (!m_vertex_data[i].IsEnabled()) continue;
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if (!m_vertex_data[i].addr) continue;
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@ -405,7 +405,7 @@ void D3D12GSRender::Draw()
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}
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else
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{
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for (u32 i = 0; i < m_vertex_count; ++i)
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for (u32 i = 0; i < rsx::limits::vertex_count; ++i)
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{
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if (!m_vertex_data[i].IsEnabled()) continue;
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if (!m_vertex_data[i].addr) continue;
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@ -288,7 +288,7 @@ size_t D3D12GSRender::UploadTextures(ID3D12GraphicsCommandList *cmdlist)
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{
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size_t usedTexture = 0;
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for (u32 i = 0; i < m_textures_count; ++i)
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for (u32 i = 0; i < rsx::limits::textures_count; ++i)
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{
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if (!m_textures[i].enabled()) continue;
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size_t w = m_textures[i].width(), h = m_textures[i].height();
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@ -804,12 +804,12 @@ extern CellGcmContextData current_context;
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void GLGSRender::EnableVertexData(bool indexed_draw)
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{
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static u32 offset_list[m_vertex_count];
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static u32 offset_list[rsx::limits::vertex_count];
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u32 cur_offset = 0;
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const u32 data_offset = indexed_draw ? 0 : draw_array_first;
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for (u32 i = 0; i < m_vertex_count; ++i)
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for (u32 i = 0; i < rsx::limits::vertex_count; ++i)
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{
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if (0)
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{
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@ -870,7 +870,7 @@ void GLGSRender::EnableVertexData(bool indexed_draw)
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rFile dump("VertexDataArray.dump", rFile::write);
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#endif
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for (u32 i = 0; i < m_vertex_count; ++i)
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for (u32 i = 0; i < rsx::limits::vertex_count; ++i)
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{
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if (!m_vertex_data[i].IsEnabled()) continue;
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@ -1012,7 +1012,7 @@ void GLGSRender::EnableVertexData(bool indexed_draw)
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void GLGSRender::DisableVertexData()
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{
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m_vdata.clear();
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for (u32 i = 0; i < m_vertex_count; ++i)
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for (u32 i = 0; i < rsx::limits::vertex_count; ++i)
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{
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if (!m_vertex_data[i].IsEnabled()) continue;
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glDisableVertexAttribArray(i);
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@ -1910,7 +1910,7 @@ void GLGSRender::Draw()
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LOG_WARNING(RSX, "m_indexed_array.m_count && draw_array_count");
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}
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for (u32 i = 0; i < m_textures_count; ++i)
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for (u32 i = 0; i < rsx::limits::textures_count; ++i)
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{
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if (!m_textures[i].enabled()) continue;
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@ -1924,11 +1924,11 @@ void GLGSRender::Draw()
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checkForGlError(fmt::format("m_gl_textures[%d].Init", i));
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}
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for (u32 i = 0; i < m_textures_count; ++i)
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for (u32 i = 0; i < rsx::limits::vertex_textures_count; ++i)
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{
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if (!m_vertex_textures[i].enabled()) continue;
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glActiveTexture(GL_TEXTURE0 + m_textures_count + i);
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glActiveTexture(GL_TEXTURE0 + rsx::limits::textures_count + i);
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checkForGlError("glActiveTexture");
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m_gl_vertex_textures[i].Create();
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m_gl_vertex_textures[i].Bind();
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@ -125,8 +125,8 @@ private:
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GLFragmentProgram m_fragment_prog;
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GLVertexProgram m_vertex_prog;
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GLTexture m_gl_textures[m_textures_count];
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GLTexture m_gl_vertex_textures[m_textures_count];
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GLTexture m_gl_textures[rsx::limits::textures_count];
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GLTexture m_gl_vertex_textures[rsx::limits::vertex_textures_count];
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GLvao m_vao;
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GLvbo m_vbo;
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@ -112,32 +112,25 @@ struct RSXTransformConstant
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class RSXThread : protected named_thread_t
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{
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public:
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static const uint m_textures_count = 16;
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static const uint m_vertex_count = 32;
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static const uint m_fragment_count = 32;
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static const uint m_tiles_count = 15;
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static const uint m_zculls_count = 8;
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protected:
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std::stack<u32> m_call_stack;
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CellGcmControl* m_ctrl;
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Timer m_timer_sync;
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public:
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GcmTileInfo tiles[m_tiles_count];
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GcmZcullInfo zculls[m_zculls_count];
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rsx::texture m_textures[m_textures_count];
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rsx::vertex_texture m_vertex_textures[m_textures_count];
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RSXVertexData m_vertex_data[m_vertex_count];
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GcmTileInfo tiles[rsx::limits::tiles_count];
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GcmZcullInfo zculls[rsx::limits::zculls_count];
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rsx::texture m_textures[rsx::limits::textures_count];
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rsx::vertex_texture m_vertex_textures[rsx::limits::vertex_textures_count];
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RSXVertexData m_vertex_data[rsx::limits::vertex_count];
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RSXIndexArrayData m_indexed_array;
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std::vector<RSXTransformConstant> m_fragment_constants;
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std::vector<RSXTransformConstant> m_transform_constants;
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u32 m_shader_ctrl, m_cur_fragment_prog_num;
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RSXFragmentProgram m_fragment_progs[m_fragment_count];
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RSXFragmentProgram m_fragment_progs[rsx::limits::fragment_count];
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RSXFragmentProgram* m_cur_fragment_prog;
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RSXVertexProgram m_vertex_progs[m_vertex_count];
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RSXVertexProgram m_vertex_progs[rsx::limits::vertex_count];
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RSXVertexProgram* m_cur_vertex_prog;
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public:
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@ -650,7 +643,7 @@ protected:
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m_clear_surface_mask = 0;
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m_begin_end = 0;
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for (uint i = 0; i < m_textures_count; ++i)
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for (uint i = 0; i < rsx::limits::textures_count; ++i)
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{
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m_textures[i].init(i);
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}
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@ -729,7 +722,7 @@ protected:
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void LoadVertexData(u32 first, u32 count)
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{
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for (u32 i = 0; i < m_vertex_count; ++i)
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for (u32 i = 0; i < rsx::limits::vertex_count; ++i)
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{
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if (!m_vertex_data[i].IsEnabled()) continue;
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@ -251,7 +251,7 @@ s32 cellGcmBindTile(u8 index)
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{
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cellGcmSys.Warning("cellGcmBindTile(index=%d)", index);
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if (index >= RSXThread::m_tiles_count)
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if (index >= rsx::limits::tiles_count)
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{
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cellGcmSys.Error("cellGcmBindTile: CELL_GCM_ERROR_INVALID_VALUE");
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return CELL_GCM_ERROR_INVALID_VALUE;
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@ -267,7 +267,7 @@ s32 cellGcmBindZcull(u8 index)
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{
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cellGcmSys.Warning("cellGcmBindZcull(index=%d)", index);
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if (index >= RSXThread::m_zculls_count)
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if (index >= rsx::limits::zculls_count)
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{
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cellGcmSys.Error("cellGcmBindZcull: CELL_GCM_ERROR_INVALID_VALUE");
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return CELL_GCM_ERROR_INVALID_VALUE;
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@ -551,7 +551,7 @@ s32 cellGcmSetTileInfo(u8 index, u8 location, u32 offset, u32 size, u32 pitch, u
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cellGcmSys.Warning("cellGcmSetTileInfo(index=%d, location=%d, offset=%d, size=%d, pitch=%d, comp=%d, base=%d, bank=%d)",
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index, location, offset, size, pitch, comp, base, bank);
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if (index >= RSXThread::m_tiles_count || base >= 800 || bank >= 4)
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if (index >= rsx::limits::tiles_count || base >= 800 || bank >= 4)
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{
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cellGcmSys.Error("cellGcmSetTileInfo: CELL_GCM_ERROR_INVALID_VALUE");
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return CELL_GCM_ERROR_INVALID_VALUE;
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@ -625,7 +625,7 @@ s32 cellGcmSetZcull(u8 index, u32 offset, u32 width, u32 height, u32 cullStart,
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cellGcmSys.Todo("cellGcmSetZcull(index=%d, offset=0x%x, width=%d, height=%d, cullStart=0x%x, zFormat=0x%x, aaFormat=0x%x, zCullDir=0x%x, zCullFormat=0x%x, sFunc=0x%x, sRef=0x%x, sMask=0x%x)",
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index, offset, width, height, cullStart, zFormat, aaFormat, zCullDir, zCullFormat, sFunc, sRef, sMask);
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if (index >= RSXThread::m_zculls_count)
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if (index >= rsx::limits::zculls_count)
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{
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cellGcmSys.Error("cellGcmSetZcull: CELL_GCM_ERROR_INVALID_VALUE");
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return CELL_GCM_ERROR_INVALID_VALUE;
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@ -652,7 +652,7 @@ s32 cellGcmUnbindTile(u8 index)
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{
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cellGcmSys.Warning("cellGcmUnbindTile(index=%d)", index);
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if (index >= RSXThread::m_tiles_count)
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if (index >= rsx::limits::tiles_count)
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{
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cellGcmSys.Error("cellGcmUnbindTile: CELL_GCM_ERROR_INVALID_VALUE");
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return CELL_GCM_ERROR_INVALID_VALUE;
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@ -1142,7 +1142,7 @@ s32 cellGcmSetTile(u8 index, u8 location, u32 offset, u32 size, u32 pitch, u8 co
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index, location, offset, size, pitch, comp, base, bank);
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// Copied form cellGcmSetTileInfo
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if (index >= RSXThread::m_tiles_count || base >= 800 || bank >= 4)
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if (index >= rsx::limits::tiles_count || base >= 800 || bank >= 4)
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{
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cellGcmSys.Error("cellGcmSetTile: CELL_GCM_ERROR_INVALID_VALUE");
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return CELL_GCM_ERROR_INVALID_VALUE;
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@ -551,7 +551,7 @@ void RSXDebugger::GetTexture()
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const GSRender& render = Emu.GetGSManager().GetRender();
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m_list_texture->DeleteAllItems();
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for(uint i=0; i<RSXThread::m_textures_count; ++i)
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for(uint i=0; i<rsx::limits::textures_count; ++i)
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{
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if(render.m_textures[i].enabled())
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{
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