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Perform refactoring of pads to remove the ugly pad initialization.
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b01e7e3362
commit
d1cde4d0a7
8 changed files with 127 additions and 53 deletions
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@ -2,6 +2,8 @@
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#include "keyboard_pad_handler.h"
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#include <QApplication>
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keyboard_pad_config g_kbpad_config;
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void keyboard_pad_handler::Init(const u32 max_connect)
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@ -12,15 +14,15 @@ void keyboard_pad_handler::Init(const u32 max_connect)
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m_info.now_connect = std::min(m_pads.size(), (size_t)max_connect);
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}
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keyboard_pad_handler::keyboard_pad_handler(QObject* target, QObject* parent) : QObject(parent), m_target(target)
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keyboard_pad_handler::keyboard_pad_handler() : QObject()
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{
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target->installEventFilter(this);
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}
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bool keyboard_pad_handler::eventFilter(QObject* target, QEvent* ev)
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{
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// Commenting target since I don't know how to target game window yet.
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//if (target == m_target)
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// !m_target is for future proofing when gsrender isn't automatically initialized on load.
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// !m_target->isVisible() is a hack since currently a guiless application will STILL inititialize a gsrender (providing a valid target)
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if (!m_target || !m_target->isVisible()|| target == m_target)
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{
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if (ev->type() == QEvent::KeyPress)
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{
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@ -34,6 +36,23 @@ bool keyboard_pad_handler::eventFilter(QObject* target, QEvent* ev)
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return false;
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}
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/* Sets the target window for the event handler, and also installs an event filter on the target. */
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void keyboard_pad_handler::SetTargetWindow(QWindow* target)
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{
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if (target != nullptr)
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{
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m_target = target;
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target->installEventFilter(this);
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}
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else
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{
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QApplication::instance()->installEventFilter(this);
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// If this is hit, it probably means that some refactoring occurs because currently a gsframe is created in Load.
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// We still want events so filter from application instead since target is null.
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LOG_ERROR(GENERAL, "Trying to set pad handler to a null target window.");
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}
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}
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void keyboard_pad_handler::keyPressEvent(QKeyEvent* event)
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{
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if (event->isAutoRepeat())
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