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Perform refactoring of pads to remove the ugly pad initialization.
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parent
b01e7e3362
commit
d1cde4d0a7
8 changed files with 127 additions and 53 deletions
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@ -1,5 +1,7 @@
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#include "basic_mouse_handler.h"
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#include <QApplication>
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void basic_mouse_handler::Init(const u32 max_connect)
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{
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m_mice.emplace_back(Mouse());
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@ -13,15 +15,31 @@ void basic_mouse_handler::Init(const u32 max_connect)
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m_info.product_id[0] = 0x1234;
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}
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basic_mouse_handler::basic_mouse_handler(QObject* target, QObject* parent) : QObject(parent), m_target(target)
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basic_mouse_handler::basic_mouse_handler() : QObject()
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{}
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/* Sets the target window for the event handler, and also installs an event filter on the target. */
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void basic_mouse_handler::SetTargetWindow(QWindow* target)
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{
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target->installEventFilter(this);
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if (target != nullptr)
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{
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m_target = target;
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target->installEventFilter(this);
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}
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else
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{
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// If this is hit, it probably means that some refactoring occurs because currently a gsframe is created in Load.
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// We still want events so filter from application instead since target is null.
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QApplication::instance()->installEventFilter(this);
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LOG_ERROR(GENERAL, "Trying to set mouse handler to a null target window.");
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}
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}
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bool basic_mouse_handler::eventFilter(QObject* obj, QEvent* ev)
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bool basic_mouse_handler::eventFilter(QObject* target, QEvent* ev)
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{
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// Commenting target since I don't know how to target game window yet.
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//if (m_target == obj)
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// !m_target is for future proofing when gsrender isn't automatically initialized on load to ensure events still occur
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// !m_target->isVisible() is a hack since currently a guiless application will STILL inititialize a gsrender (providing a valid target)
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if (!m_target || !m_target->isVisible() || target == m_target)
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{
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switch (ev->type())
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{
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