mirror of
https://github.com/RPCS3/rpcs3.git
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Experimental RSX Debugger & minor changes
RSX Debugger: Currently, it can preview the color buffers while the RSX Thread is running, view and modify the render flags, and act as a memory viewer in the RSX command buffers (no disasm yet). You can press F5, to update the information (buffers, memory, flags, etc.) of the frame. There are *a lot* of TODO's here that will be done in the future. Minor changes: *Added /dev_flash/ to VFS (required for cellFont in the future). *cellMsgDialogOpenErrorCode implemented using wxMessageBox. The information for each error code comes from PSDevWiki. There are lots error codes missing. *Updated sys_memory_get_page_attribute Happy new year to everyone! :-)
This commit is contained in:
parent
3858f5097e
commit
d1a27748a3
9 changed files with 592 additions and 22 deletions
385
rpcs3/Gui/RSXDebugger.cpp
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385
rpcs3/Gui/RSXDebugger.cpp
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#include "stdafx.h"
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#include "RSXDebugger.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/GS/sysutil_video.h"
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const char* s_rsx_flags [] = {
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"Alpha test",
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"Blend",
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"Cull face",
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"Depth bounds test",
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"Depth test",
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"Dither",
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"Line smooth",
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"Logic op",
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"Poly smooth",
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"Poly offset fill",
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"Poly offset line",
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"Poly offset point",
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"Stencil test",
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};
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RSXDebugger::RSXDebugger(wxWindow* parent)
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: wxFrame(parent, wxID_ANY, "RSX Debugger", wxDefaultPosition, wxSize(700, 450))
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, m_item_count(23)
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{
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exit = false;
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m_addr = 0x0;
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m_colcount = 16;
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this->SetBackgroundColour(wxColour(240,240,240)); //This fix the ugly background color under Windows
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wxBoxSizer& s_panel = *new wxBoxSizer(wxHORIZONTAL);
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//Tools
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wxBoxSizer& s_tools = *new wxBoxSizer(wxVERTICAL);
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//Controls: Memory Viewer Options
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wxStaticBoxSizer& s_controls = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Memory Viewer Options");
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wxStaticBoxSizer& s_controls_addr = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Address:");
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t_addr = new wxTextCtrl(this, wxID_ANY, "00000000", wxDefaultPosition, wxSize(60,-1));
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t_addr->SetMaxLength(8);
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s_controls_addr.Add(t_addr);
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wxStaticBoxSizer& s_controls_goto = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Go to:");
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wxButton* b_goto_get = new wxButton(this, wxID_ANY, "Get", wxDefaultPosition, wxSize(40,-1));
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wxButton* b_goto_put = new wxButton(this, wxID_ANY, "Put", wxDefaultPosition, wxSize(40,-1));
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s_controls_goto.Add(b_goto_get);
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s_controls_goto.Add(b_goto_put);
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//Controls: Breaks
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wxStaticBoxSizer& s_controls_breaks = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Break on:");
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wxButton* b_break_frame = new wxButton(this, wxID_ANY, "Frame", wxDefaultPosition, wxSize(60,-1));
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wxButton* b_break_text = new wxButton(this, wxID_ANY, "Texture", wxDefaultPosition, wxSize(60,-1));
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wxButton* b_break_draw = new wxButton(this, wxID_ANY, "Draw", wxDefaultPosition, wxSize(60,-1));
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wxButton* b_break_prim = new wxButton(this, wxID_ANY, "Primitive", wxDefaultPosition, wxSize(60,-1));
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wxButton* b_break_inst = new wxButton(this, wxID_ANY, "Command", wxDefaultPosition, wxSize(60,-1));
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s_controls_breaks.Add(b_break_frame);
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s_controls_breaks.Add(b_break_text);
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s_controls_breaks.Add(b_break_draw);
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s_controls_breaks.Add(b_break_prim);
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s_controls_breaks.Add(b_break_inst);
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// TODO: This feature is not yet implemented
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b_break_frame->Disable();
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b_break_text->Disable();
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b_break_draw->Disable();
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b_break_prim->Disable();
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b_break_inst->Disable();
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s_controls.Add(&s_controls_addr);
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s_controls.Add(&s_controls_goto);
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s_controls.Add(&s_controls_breaks);
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//Tabs
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wxNotebook* nb_rsx = new wxNotebook(this, wxID_ANY, wxDefaultPosition, wxSize(482,475));
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wxPanel* p_commands = new wxPanel(nb_rsx, wxID_ANY);
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wxPanel* p_flags = new wxPanel(nb_rsx, wxID_ANY);
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wxPanel* p_lightning = new wxPanel(nb_rsx, wxID_ANY);
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wxPanel* p_texture = new wxPanel(nb_rsx, wxID_ANY);
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wxPanel* p_settings = new wxPanel(nb_rsx, wxID_ANY);
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nb_rsx->AddPage(p_commands, wxT("RSX Commands"));
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nb_rsx->AddPage(p_flags, wxT("Flags"));
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nb_rsx->AddPage(p_lightning, wxT("Lightning"));
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nb_rsx->AddPage(p_texture, wxT("Texture"));
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nb_rsx->AddPage(p_settings, wxT("Settings"));
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//Tabs: Lists
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m_list_commands = new wxListView(p_commands, wxID_ANY, wxPoint(1,3), wxSize(470,444));
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m_list_flags = new wxListView(p_flags, wxID_ANY, wxPoint(1,3), wxSize(470,444));
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m_list_lightning = new wxListView(p_lightning, wxID_ANY, wxPoint(1,3), wxSize(470,444));
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m_list_texture = new wxListView(p_texture, wxID_ANY, wxPoint(1,3), wxSize(470,444));
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m_list_settings = new wxListView(p_settings, wxID_ANY, wxPoint(1,3), wxSize(470,444));
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//Tabs: List Style
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m_list_commands ->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
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m_list_flags ->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
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m_list_lightning->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
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m_list_texture ->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
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m_list_settings ->SetFont(wxFont(8, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
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//Tabs: List Columns
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m_list_commands->InsertColumn(0, "Address", 0, 100);
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m_list_commands->InsertColumn(1, "Value", 0, 100);
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m_list_commands->InsertColumn(2, "Command", 0, 250);
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m_list_flags->InsertColumn(0, "Name", 0, 150);
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m_list_flags->InsertColumn(1, "Value", 0, 300);
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m_list_lightning->InsertColumn(0, "Name");
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m_list_lightning->InsertColumn(1, "Value");
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m_list_texture->InsertColumn(0, "Name");
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m_list_texture->InsertColumn(1, "Value");
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m_list_settings->InsertColumn(0, "Name");
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m_list_settings->InsertColumn(1, "Value");
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for(u32 i=0; i<m_item_count; i++)
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{
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m_list_commands->InsertItem(m_list_commands->GetItemCount(), wxEmptyString);
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}
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for(u32 i=0; i < sizeof(s_rsx_flags)/sizeof(s_rsx_flags[0]); i++)
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{
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m_list_flags->InsertItem(m_list_flags->GetItemCount(), s_rsx_flags[i]);
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}
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//Tools: Tools = Memory Viewer Options + Raw Image Preview Options + Buttons
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s_tools.AddSpacer(10);
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s_tools.Add(&s_controls);
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s_tools.AddSpacer(10);
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s_tools.Add(nb_rsx);
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s_tools.AddSpacer(10);
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//Buffers
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wxBoxSizer& s_buffers1 = *new wxBoxSizer(wxVERTICAL);
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wxBoxSizer& s_buffers2 = *new wxBoxSizer(wxVERTICAL);
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wxStaticBoxSizer& s_buffers_colorA = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Color Buffer A");
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wxStaticBoxSizer& s_buffers_colorB = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Color Buffer B");
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wxStaticBoxSizer& s_buffers_colorC = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Color Buffer C");
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wxStaticBoxSizer& s_buffers_colorD = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Color Buffer D");
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wxStaticBoxSizer& s_buffers_depth = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Depth Buffer");
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wxStaticBoxSizer& s_buffers_stencil = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Stencil Buffer");
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wxStaticBoxSizer& s_buffers_text = *new wxStaticBoxSizer(wxHORIZONTAL, this, "Texture");
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//Buffers and textures
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CellVideoOutResolution res = ResolutionTable[ResolutionIdToNum(Ini.GSResolution.GetValue())];
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m_buffers_width = res.width;
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m_buffers_height = res.height;
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m_panel_width = (m_buffers_width*108)/m_buffers_height;
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m_panel_height = 108;
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m_text_width = 108;
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m_text_height = 108;
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//Panels for displaying the buffers
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p_buffer_colorA = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height));
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p_buffer_colorB = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height));
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p_buffer_colorC = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height));
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p_buffer_colorD = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height));
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p_buffer_depth = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height));
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p_buffer_stencil = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_panel_width, m_panel_height));
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p_buffer_text = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxSize(m_text_width, m_text_height));
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s_buffers_colorA.Add(p_buffer_colorA);
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s_buffers_colorB.Add(p_buffer_colorB);
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s_buffers_colorC.Add(p_buffer_colorC);
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s_buffers_colorD.Add(p_buffer_colorD);
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s_buffers_depth.Add(p_buffer_depth);
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s_buffers_stencil.Add(p_buffer_stencil);
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s_buffers_text.Add(p_buffer_text);
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//Merge and display everything
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s_buffers1.AddSpacer(10);
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s_buffers1.Add(&s_buffers_colorA);
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s_buffers1.AddSpacer(10);
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s_buffers1.Add(&s_buffers_colorC);
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s_buffers1.AddSpacer(10);
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s_buffers1.Add(&s_buffers_depth);
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s_buffers1.AddSpacer(10);
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s_buffers1.Add(&s_buffers_text);
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s_buffers1.AddSpacer(10);
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s_buffers2.AddSpacer(10);
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s_buffers2.Add(&s_buffers_colorB);
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s_buffers2.AddSpacer(10);
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s_buffers2.Add(&s_buffers_colorD);
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s_buffers2.AddSpacer(10);
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s_buffers2.Add(&s_buffers_stencil);
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s_buffers2.AddSpacer(10);
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s_panel.AddSpacer(10);
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s_panel.Add(&s_tools);
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s_panel.AddSpacer(10);
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s_panel.Add(&s_buffers1);
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s_panel.AddSpacer(10);
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s_panel.Add(&s_buffers2);
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s_panel.AddSpacer(10);
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SetSizerAndFit(&s_panel);
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//Events
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Connect(wxID_ANY, wxEVT_KEY_DOWN, wxKeyEventHandler(RSXDebugger::OnKeyDown), NULL, this);
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Connect(t_addr->GetId(), wxEVT_COMMAND_TEXT_ENTER, wxCommandEventHandler(RSXDebugger::OnChangeToolsAddr));
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Connect(b_goto_get->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(RSXDebugger::GoToGet));
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Connect(b_goto_put->GetId(), wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(RSXDebugger::GoToPut));
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m_list_commands->Connect(wxEVT_MOUSEWHEEL, wxMouseEventHandler(RSXDebugger::OnScrollMemory), NULL, this);
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m_list_flags->Connect(wxEVT_COMMAND_LIST_ITEM_ACTIVATED, wxListEventHandler(RSXDebugger::ModifyFlags), NULL, this);
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//Fill the frame
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UpdateInformation();
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};
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void RSXDebugger::OnKeyDown(wxKeyEvent& event)
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{
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switch(event.GetKeyCode())
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{
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case WXK_F5: UpdateInformation(); break;
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}
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}
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void RSXDebugger::OnChangeToolsAddr(wxCommandEvent& event)
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{
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t_addr->GetValue().ToULong((unsigned long *)&m_addr, 16);
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t_addr->SetValue(wxString::Format("%08x", m_addr));
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UpdateInformation();
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event.Skip();
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}
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void RSXDebugger::OnScrollMemory(wxMouseEvent& event)
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{
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m_addr -= (event.ControlDown() ? m_item_count : 1) * 4 * (event.GetWheelRotation() / event.GetWheelDelta());
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t_addr->SetValue(wxString::Format("%08x", m_addr));
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UpdateInformation();
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event.Skip();
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}
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void RSXDebugger::GoToGet(wxCommandEvent& event)
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{
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if (!RSXReady()) return;
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CellGcmControl* ctrl = (CellGcmControl*)&Memory[Emu.GetGSManager().GetRender().m_ctrlAddress];
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m_addr = Emu.GetGSManager().GetRender().m_ioAddress + re(ctrl->get);
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t_addr->SetValue(wxString::Format("%08x", m_addr));
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UpdateInformation();
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event.Skip();
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}
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void RSXDebugger::GoToPut(wxCommandEvent& event)
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{
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if (!RSXReady()) return;
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CellGcmControl* ctrl = (CellGcmControl*)&Memory[Emu.GetGSManager().GetRender().m_ctrlAddress];
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m_addr = Emu.GetGSManager().GetRender().m_ioAddress + re(ctrl->put);
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t_addr->SetValue(wxString::Format("%08x", m_addr));
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UpdateInformation();
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event.Skip();
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}
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void RSXDebugger::UpdateInformation()
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{
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ShowMemory();
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ShowBuffers();
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ShowFlags();
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this->SetFocus();
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}
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void RSXDebugger::ShowMemory()
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{
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for(u32 i=0; i<m_item_count; i++)
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{
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u32 addr = m_addr + 4*i;
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m_list_commands->SetItem(i, 0, wxString::Format("%08x", addr));
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if (Memory.IsGoodAddr(addr))
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{
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u32 cmd = Memory.Read32(addr);
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m_list_commands->SetItem(i, 1, wxString::Format("%08x", cmd));
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}
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else
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{
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m_list_commands->SetItem(i, 1, "????????");
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}
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}
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}
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void RSXDebugger::ShowBuffers()
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{
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// TODO: This is a *very* ugly way of checking if m_render was initialized. It throws an error while debugging with VS
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const GSRender& render = Emu.GetGSManager().GetRender();
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if (!&render)
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return;
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// TODO: Currently it only supports color buffers
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for (u32 bufferId=0; bufferId < render.m_gcm_buffers_count; bufferId++)
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{
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gcmBuffer* buffers = (gcmBuffer*)Memory.GetMemFromAddr(render.m_gcm_buffers_addr);
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u32 RSXbuffer_addr = render.m_local_mem_addr + re(buffers[bufferId].offset);
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unsigned char* RSXbuffer = (unsigned char*)Memory.VirtualToRealAddr(RSXbuffer_addr);
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u32 width = re(buffers[bufferId].width);
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u32 height = re(buffers[bufferId].height);
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unsigned char* buffer = (unsigned char*)malloc(width * height * 3);
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//ABGR to RGB and flip vertically
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for (u32 y=0; y<height; y++){
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for (u32 i=0, j=0; j<width*4; i+=3, j+=4)
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{
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buffer[i+0 + y*width*3] = RSXbuffer[j+3 + (height-y-1)*width*4];
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buffer[i+1 + y*width*3] = RSXbuffer[j+2 + (height-y-1)*width*4];
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buffer[i+2 + y*width*3] = RSXbuffer[j+1 + (height-y-1)*width*4];
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}
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}
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// TODO: Is there any better way to clasify the color buffers? How can we include the depth and stencil buffers?
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wxPanel* pnl;
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switch(bufferId)
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{
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case 0: pnl = p_buffer_colorA; break;
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case 1: pnl = p_buffer_colorB; break;
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case 2: pnl = p_buffer_colorC; break;
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default: pnl = p_buffer_colorD; break;
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}
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wxImage img(m_buffers_width, m_buffers_height, buffer);
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wxClientDC dc_canvas(pnl);
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dc_canvas.DrawBitmap(img.Scale(m_panel_width, m_panel_height), 0, 0, false);
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}
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}
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void RSXDebugger::ShowFlags()
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{
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if (!RSXReady())
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{
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for (u32 i=0; i<m_list_flags->GetItemCount(); i++)
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{
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m_list_flags->SetItem(i, 1, "N/A");
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}
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return;
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}
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const GSRender& render = Emu.GetGSManager().GetRender();
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int i=0;
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m_list_flags->SetItem(i++, 1, render.m_set_alpha_test ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_blend ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_cull_face_enable ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_depth_bounds_test ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_depth_test_enable ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_dither ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_line_smooth ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_logic_op ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_poly_smooth ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_poly_offset_fill ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_poly_offset_line ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_poly_offset_point ? "Enabled" : "Disabled");
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m_list_flags->SetItem(i++, 1, render.m_set_stencil_test ? "Enabled" : "Disabled");
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}
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void RSXDebugger::ModifyFlags(wxListEvent& event)
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{
|
||||
if (!RSXReady()) return;
|
||||
GSRender& render = Emu.GetGSManager().GetRender();
|
||||
switch(event.m_itemIndex)
|
||||
{
|
||||
case 0: render.m_set_alpha_test ^= true; break;
|
||||
case 1: render.m_set_blend ^= true; break;
|
||||
case 2: render.m_set_cull_face_enable ^= true; break;
|
||||
case 3: render.m_set_depth_bounds_test ^= true; break;
|
||||
case 4: render.m_depth_test_enable ^= true; break;
|
||||
case 5: render.m_set_dither ^= true; break;
|
||||
case 6: render.m_set_line_smooth ^= true; break;
|
||||
case 7: render.m_set_logic_op ^= true; break;
|
||||
case 8: render.m_set_poly_smooth ^= true; break;
|
||||
case 9: render.m_set_poly_offset_fill ^= true; break;
|
||||
case 10: render.m_set_poly_offset_line ^= true; break;
|
||||
case 11: render.m_set_poly_offset_point ^= true; break;
|
||||
case 12: render.m_set_stencil_test ^= true; break;
|
||||
}
|
||||
UpdateInformation();
|
||||
}
|
||||
|
||||
bool RSXDebugger::RSXReady()
|
||||
{
|
||||
// TODO: This is a *very* ugly way of checking if m_render was initialized. It throws an error while debugging in VS
|
||||
const GSRender& render = Emu.GetGSManager().GetRender();
|
||||
if (!&render)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue