Rename CallAfter to CallFromMainThread

This commit is contained in:
Megamouse 2022-01-20 18:44:49 +01:00
parent 2d9f21a2ea
commit d172b9add6
22 changed files with 63 additions and 63 deletions

View file

@ -279,7 +279,7 @@ void gs_frame::keyPressEvent(QKeyEvent *keyEvent)
void gs_frame::toggle_fullscreen()
{
Emu.CallAfter([this]()
Emu.CallFromMainThread([this]()
{
if (visibility() == FullScreen)
{
@ -352,7 +352,7 @@ void gs_frame::close()
{
gui_log.notice("Closing game window");
Emu.CallAfter([this]()
Emu.CallFromMainThread([this]()
{
if (!(+g_progr))
{
@ -377,12 +377,12 @@ bool gs_frame::shown()
void gs_frame::hide()
{
Emu.CallAfter([this]() { QWindow::hide(); });
Emu.CallFromMainThread([this]() { QWindow::hide(); });
}
void gs_frame::show()
{
Emu.CallAfter([this]()
Emu.CallFromMainThread([this]()
{
QWindow::show();
if (g_cfg.misc.start_fullscreen)
@ -498,7 +498,7 @@ void gs_frame::flip(draw_context_t, bool /*skip_frame*/)
{
m_window_title = new_title;
Emu.CallAfter([this, title = std::move(new_title)]()
Emu.CallFromMainThread([this, title = std::move(new_title)]()
{
setTitle(qstr(title));
});
@ -736,7 +736,7 @@ void gs_frame::take_screenshot(std::vector<u8> data, const u32 sshot_width, cons
}
// Play a sound
Emu.CallAfter([]()
Emu.CallFromMainThread([]()
{
if (const std::string sound_path = fs::get_config_dir() + "sounds/snd_screenshot.wav"; fs::is_file(sound_path))
{
@ -810,7 +810,7 @@ bool gs_frame::event(QEvent* ev)
int result = QMessageBox::Yes;
atomic_t<bool> called = false;
Emu.CallAfter([this, &result, &called]()
Emu.CallFromMainThread([this, &result, &called]()
{
m_gui_settings->ShowConfirmationBox(tr("Exit Game?"),
tr("Do you really want to exit the game?<br><br>Any unsaved progress will be lost!<br>"),