Rename CallAfter to CallFromMainThread

This commit is contained in:
Megamouse 2022-01-20 18:44:49 +01:00
parent 2d9f21a2ea
commit d172b9add6
22 changed files with 63 additions and 63 deletions

View file

@ -34,7 +34,7 @@ bool headless_application::Init()
void headless_application::InitializeConnects() const
{
qRegisterMetaType<std::function<void()>>("std::function<void()>");
connect(this, &headless_application::RequestCallAfter, this, &headless_application::HandleCallAfter);
connect(this, &headless_application::RequestCallFromMainThread, this, &headless_application::CallFromMainThread);
}
/** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */
@ -57,9 +57,9 @@ void headless_application::InitializeCallbacks()
return false;
};
callbacks.call_after = [this](std::function<void()> func)
callbacks.call_from_main_thread = [this](std::function<void()> func)
{
RequestCallAfter(std::move(func));
RequestCallFromMainThread(std::move(func));
};
callbacks.init_gs_render = []()
@ -140,7 +140,7 @@ void headless_application::InitializeCallbacks()
/**
* Using connects avoids timers being unable to be used in a non-qt thread. So, even if this looks stupid to just call func, it's succinct.
*/
void headless_application::HandleCallAfter(const std::function<void()>& func)
void headless_application::CallFromMainThread(const std::function<void()>& func)
{
func();
}