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Rename CallAfter to CallFromMainThread
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2d9f21a2ea
commit
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22 changed files with 63 additions and 63 deletions
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@ -884,7 +884,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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ppu_precompile(dir_queue, nullptr);
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// Exit "process"
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CallAfter([]
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CallFromMainThread([]
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{
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Emu.Kill(false);
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});
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@ -1457,7 +1457,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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{
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Kill(false);
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CallAfter([this]()
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CallFromMainThread([this]()
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{
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GetCallbacks().on_missing_fw();
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});
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@ -1696,7 +1696,7 @@ void Emulator::GracefulShutdown(bool allow_autoexit, bool async_op)
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}
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// An inevitable attempt to terminate the *current* emulation course will be issued after 5s
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CallAfter([allow_autoexit, this]()
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CallFromMainThread([allow_autoexit, this]()
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{
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Kill(allow_autoexit);
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}, info);
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