mirror of
https://github.com/RPCS3/rpcs3.git
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CI: build windows clang
This commit is contained in:
parent
9634e58f0a
commit
d0812ee5a8
20 changed files with 341 additions and 106 deletions
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@ -1,8 +1,6 @@
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#!/bin/sh -ex
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if [ -z "$CIRRUS_CI" ]; then
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cd rpcs3 || exit 1
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fi
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cd rpcs3 || exit 1
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shellcheck .ci/*.sh
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@ -52,10 +50,6 @@ ninja; build_status=$?;
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cd ..
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# If it compiled succesfully let's deploy.
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# Azure and Cirrus publish PRs as artifacts only.
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{ [ "$CI_HAS_ARTIFACTS" = "true" ];
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} && SHOULD_DEPLOY="true" || SHOULD_DEPLOY="false"
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if [ "$build_status" -eq 0 ] && [ "$SHOULD_DEPLOY" = "true" ]; then
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if [ "$build_status" -eq 0 ]; then
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.ci/deploy-linux.sh "aarch64"
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fi
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@ -1,8 +1,6 @@
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#!/bin/sh -ex
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if [ -z "$CIRRUS_CI" ]; then
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cd rpcs3 || exit 1
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fi
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cd rpcs3 || exit 1
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shellcheck .ci/*.sh
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@ -63,10 +61,6 @@ ninja; build_status=$?;
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cd ..
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# If it compiled succesfully let's deploy.
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# Azure and Cirrus publish PRs as artifacts only.
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{ [ "$CI_HAS_ARTIFACTS" = "true" ];
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} && SHOULD_DEPLOY="true" || SHOULD_DEPLOY="false"
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if [ "$build_status" -eq 0 ] && [ "$SHOULD_DEPLOY" = "true" ]; then
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if [ "$build_status" -eq 0 ]; then
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.ci/deploy-linux.sh "x86_64"
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fi
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@ -115,9 +115,7 @@ export MACOSX_DEPLOYMENT_TARGET=14.0
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cd ..
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{ [ "$CI_HAS_ARTIFACTS" = "true" ];
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} && SHOULD_DEPLOY="true" || SHOULD_DEPLOY="false"
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if [ "$build_status" -eq 0 ] && [ "$SHOULD_DEPLOY" = "true" ]; then
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# If it compiled succesfully let's deploy.
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if [ "$build_status" -eq 0 ]; then
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.ci/deploy-mac-arm64.sh
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fi
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@ -118,9 +118,7 @@ export MACOSX_DEPLOYMENT_TARGET=14.0
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cd ..
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{ [ "$CI_HAS_ARTIFACTS" = "true" ];
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} && SHOULD_DEPLOY="true" || SHOULD_DEPLOY="false"
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if [ "$build_status" -eq 0 ] && [ "$SHOULD_DEPLOY" = "true" ]; then
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# If it compiled succesfully let's deploy.
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if [ "$build_status" -eq 0 ]; then
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.ci/deploy-mac.sh
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fi
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59
.ci/build-windows-clang.sh
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59
.ci/build-windows-clang.sh
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@ -0,0 +1,59 @@
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#!/bin/sh -ex
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git config --global --add safe.directory '*'
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# Pull all the submodules except some
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# Note: Tried to use git submodule status, but it takes over 20 seconds
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# shellcheck disable=SC2046
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git submodule -q update --init $(awk '/path/ && !/llvm/ && !/opencv/ && !/ffmpeg/ && !/curl/ && !/FAudio/ { print $3 }' .gitmodules)
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mkdir build && cd build || exit 1
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export CC="clang"
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export CXX="clang++"
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export LINKER=lld
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export LINKER_FLAG="-fuse-ld=${LINKER}"
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if [ -n "$LLVMVER" ]; then
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export AR="llvm-ar-$LLVMVER"
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export RANLIB="llvm-ranlib-$LLVMVER"
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else
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export AR="llvm-ar"
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export RANLIB="llvm-ranlib"
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fi
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cmake .. \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DUSE_NATIVE_INSTRUCTIONS=OFF \
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-DUSE_PRECOMPILED_HEADERS=OFF \
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-DCMAKE_C_FLAGS="$CFLAGS" \
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-DCMAKE_CXX_FLAGS="$CFLAGS" \
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-DCMAKE_EXE_LINKER_FLAGS="${LINKER_FLAG}" \
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-DCMAKE_MODULE_LINKER_FLAGS="${LINKER_FLAG}" \
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-DCMAKE_SHARED_LINKER_FLAGS="${LINKER_FLAG}" \
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-DCMAKE_AR="$AR" \
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-DCMAKE_RANLIB="$RANLIB" \
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-DUSE_SYSTEM_CURL=ON \
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-DUSE_FAUDIO=OFF \
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-DUSE_SDL=ON \
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-DUSE_SYSTEM_SDL=OFF \
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-DUSE_SYSTEM_FFMPEG=ON \
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-DUSE_SYSTEM_OPENCV=ON \
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-DUSE_SYSTEM_OPENAL=OFF \
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-DUSE_DISCORD_RPC=ON \
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-DOpenGL_GL_PREFERENCE=LEGACY \
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-DWITH_LLVM=ON \
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-DLLVM_DIR=/clang64/lib/cmake/llvm \
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-DSTATIC_LINK_LLVM=ON \
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-DBUILD_RPCS3_TESTS=OFF \
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-DRUN_RPCS3_TESTS=OFF \
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-G Ninja
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ninja; build_status=$?;
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cd ..
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# If it compiled succesfully let's deploy.
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if [ "$build_status" -eq 0 ]; then
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.ci/deploy-windows-clang.sh "x86_64"
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fi
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38
.ci/deploy-windows-clang.sh
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38
.ci/deploy-windows-clang.sh
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#!/bin/sh -ex
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# source ci-vars.env
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# shellcheck disable=SC1091
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. .ci/ci-vars.env
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cd build || exit 1
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CPU_ARCH="${1:-x86_64}"
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echo "Deploying rpcs3 windows clang $CPU_ARCH"
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# BUILD_blablabla is CI specific, so we wrap it for portability
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ARTIFACT_DIR=$(cygpath -u "$BUILD_ARTIFACTSTAGINGDIRECTORY")
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MSYS2_CLANG_BIN=$(cygpath -w /clang64/bin)
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MSYS2_USR_BIN=$(cygpath -w /usr/bin)
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echo "Installing dependencies of: ./bin/rpcs3.exe (MSYS2 dir is '$MSYS2_CLANG_BIN', usr dir is '$MSYS2_USR_BIN')"
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cmake -DMSYS2_CLANG_BIN="$MSYS2_CLANG_BIN" -DMSYS2_USR_BIN="$MSYS2_USR_BIN" -Dexe=./bin/rpcs3.exe -P ../buildfiles/cmake/CopyRuntimeDependencies.cmake
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# Prepare compatibility and SDL database for packaging
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mkdir ./bin/config
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mkdir ./bin/config/input_configs
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curl -fsSL 'https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt' 1> ./bin/config/input_configs/gamecontrollerdb.txt
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curl -fsSL 'https://rpcs3.net/compatibility?api=v1&export' | iconv -t UTF-8 1> ./bin/GuiConfigs/compat_database.dat
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# Package artifacts
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7z a -m0=LZMA2 -mx9 "$BUILD" ./bin/*
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# Generate sha256 hashes
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# Write to file for GitHub releases
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sha256sum "$BUILD" | awk '{ print $1 }' | tee "$BUILD.sha256"
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echo "$(cat "$BUILD.sha256");$(stat -c %s "$BUILD")B" > GitHubReleaseMessage.txt
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# Move files to publishing directory
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mkdir -p "$ARTIFACT_DIR"
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cp -- "$BUILD" "$ARTIFACT_DIR"
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cp -- "$BUILD.sha256" "$ARTIFACT_DIR"
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@ -3,7 +3,7 @@
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# First let's print some info about our caches
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"$(cygpath -u "$CCACHE_BIN_DIR")"/ccache.exe --show-stats -v
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# BUILD_blablabla is Azure specific, so we wrap it for portability
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# BUILD_blablabla is CI specific, so we wrap it for portability
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ARTIFACT_DIR="$BUILD_ARTIFACTSTAGINGDIRECTORY"
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# Remove unecessary files
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# Variables set by Azure Pipelines
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CI_HAS_ARTIFACTS
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# Variables set by CI
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BUILD_REASON
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BUILD_SOURCEVERSION
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BUILD_ARTIFACTSTAGINGDIRECTORY
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39
.ci/setup-windows-ci-vars.sh
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39
.ci/setup-windows-ci-vars.sh
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#!/bin/sh -ex
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CPU_ARCH="${1:-win64}"
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COMPILER="${2:-msvc}"
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# These are CI specific, so we wrap them for portability
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REPO_NAME="$BUILD_REPOSITORY_NAME"
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REPO_BRANCH="$BUILD_SOURCEBRANCHNAME"
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PR_NUMBER="$BUILD_PR_NUMBER"
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# Gather explicit version number and number of commits
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COMM_TAG=$(awk '/version{.*}/ { printf("%d.%d.%d", $5, $6, $7) }' ./rpcs3/rpcs3_version.cpp)
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COMM_COUNT=$(git rev-list --count HEAD)
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COMM_HASH=$(git rev-parse --short=8 HEAD)
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# Format the above into filenames
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if [ -n "$PR_NUMBER" ]; then
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AVVER="${COMM_TAG}-${COMM_HASH}"
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BUILD_RAW="rpcs3-v${AVVER}_${CPU_ARCH}_${COMPILER}"
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BUILD="${BUILD_RAW}.7z"
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else
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AVVER="${COMM_TAG}-${COMM_COUNT}"
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BUILD_RAW="rpcs3-v${AVVER}-${COMM_HASH}_${CPU_ARCH}_${COMPILER}"
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BUILD="${BUILD_RAW}.7z"
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fi
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# BRANCH is used for experimental build warnings for pr builds, used in main_window.cpp.
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# BUILD is the name of the release artifact
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# BUILD_RAW is just filename
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# AVVER is used for GitHub releases, it is the version number.
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BRANCH="${REPO_NAME}/${REPO_BRANCH}"
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# SC2129
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{
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echo "BRANCH=$BRANCH"
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echo "BUILD=$BUILD"
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echo "BUILD_RAW=$BUILD_RAW"
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echo "AVVER=$AVVER"
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} >> .ci/ci-vars.env
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#!/bin/sh -ex
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# These are Azure specific, so we wrap them for portability
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REPO_NAME="$BUILD_REPOSITORY_NAME"
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REPO_BRANCH="$BUILD_SOURCEBRANCHNAME"
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PR_NUMBER="$BUILD_PR_NUMBER"
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# Resource/dependency URLs
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# Qt mirrors can be volatile and slow, so we list 2
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#QT_HOST="http://mirrors.ocf.berkeley.edu/qt/"
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$VULKAN_SDK_URL\
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$CCACHE_URL"
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# Azure pipelines doesn't make a cache dir if it doesn't exist, so we do it manually
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# CI doesn't make a cache dir if it doesn't exist, so we do it manually
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[ -d "$DEPS_CACHE_DIR" ] || mkdir "$DEPS_CACHE_DIR"
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# Pull all the submodules except llvm, since it is built separately and we just download that build
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CCACHE_SH_DIR=$(cygpath -u "$CCACHE_BIN_DIR")
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mv "$CCACHE_SH_DIR"/ccache-*/* "$CCACHE_SH_DIR"
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cp "$CCACHE_SH_DIR"/ccache.exe "$CCACHE_SH_DIR"/cl.exe
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# Gather explicit version number and number of commits
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COMM_TAG=$(awk '/version{.*}/ { printf("%d.%d.%d", $5, $6, $7) }' ./rpcs3/rpcs3_version.cpp)
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COMM_COUNT=$(git rev-list --count HEAD)
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COMM_HASH=$(git rev-parse --short=8 HEAD)
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# Format the above into filenames
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if [ -n "$PR_NUMBER" ]; then
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AVVER="${COMM_TAG}-${COMM_HASH}"
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BUILD_RAW="rpcs3-v${AVVER}_win64"
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BUILD="${BUILD_RAW}.7z"
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else
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AVVER="${COMM_TAG}-${COMM_COUNT}"
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BUILD_RAW="rpcs3-v${AVVER}-${COMM_HASH}_win64"
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BUILD="${BUILD_RAW}.7z"
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fi
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# BRANCH is used for experimental build warnings for pr builds, used in main_window.cpp.
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# BUILD is the name of the release artifact
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# BUILD_RAW is just filename
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# AVVER is used for GitHub releases, it is the version number.
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BRANCH="${REPO_NAME}/${REPO_BRANCH}"
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# SC2129
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{
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echo "BRANCH=$BRANCH"
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echo "BUILD=$BUILD"
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echo "BUILD_RAW=$BUILD_RAW"
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echo "AVVER=$AVVER"
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} >> .ci/ci-vars.env
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