cellGame, cellSysutil and TRP installer improved

* TRP Loader and sceNpTrophyRegisterContext improved.
* cellSysutil constants moved to cellSysutil.h
* cellGameBootCheck bug fixed that makes size->hddFreeSizeKB be 0.
* Added system language selector (this is *not* RPCS3's language).
cellSysutilGetSystemParamInt(0x111) will return the selected language.

NOTE: The problems caused by the last commit (pull request #104 merged)
are not yet fixed.
This commit is contained in:
Alexandro Sánchez Bach 2014-03-17 20:34:19 +01:00
parent 9786c036d5
commit cf4501fe41
8 changed files with 270 additions and 162 deletions

View file

@ -3,145 +3,7 @@
#include "Emu/SysCalls/SC_FUNC.h"
#include "Emu/Audio/sysutil_audio.h"
// Parameter IDs
enum
{
//Integers
CELL_SYSUTIL_SYSTEMPARAM_ID_LANG = 0x0111,
CELL_SYSUTIL_SYSTEMPARAM_ID_ENTER_BUTTON_ASSIGN = 0x0112,
CELL_SYSUTIL_SYSTEMPARAM_ID_DATE_FORMAT = 0x0114,
CELL_SYSUTIL_SYSTEMPARAM_ID_TIME_FORMAT = 0x0115,
CELL_SYSUTIL_SYSTEMPARAM_ID_TIMEZONE = 0x0116,
CELL_SYSUTIL_SYSTEMPARAM_ID_SUMMERTIME = 0x0117,
CELL_SYSUTIL_SYSTEMPARAM_ID_GAME_PARENTAL_LEVEL = 0x0121,
CELL_SYSUTIL_SYSTEMPARAM_ID_GAME_PARENTAL_LEVEL0_RESTRICT = 0x0123,
CELL_SYSUTIL_SYSTEMPARAM_ID_CURRENT_USER_HAS_NP_ACCOUNT = 0x0141,
CELL_SYSUTIL_SYSTEMPARAM_ID_CAMERA_PLFREQ = 0x0151,
CELL_SYSUTIL_SYSTEMPARAM_ID_PAD_RUMBLE = 0x0152,
CELL_SYSUTIL_SYSTEMPARAM_ID_KEYBOARD_TYPE = 0x0153,
CELL_SYSUTIL_SYSTEMPARAM_ID_JAPANESE_KEYBOARD_ENTRY_METHOD = 0x0154,
CELL_SYSUTIL_SYSTEMPARAM_ID_CHINESE_KEYBOARD_ENTRY_METHOD = 0x0155,
CELL_SYSUTIL_SYSTEMPARAM_ID_PAD_AUTOOFF = 0x0156,
//Strings
CELL_SYSUTIL_SYSTEMPARAM_ID_NICKNAME = 0x113,
CELL_SYSUTIL_SYSTEMPARAM_ID_CURRENT_USERNAME = 0x131,
};
enum
{
CELL_SYSUTIL_LANG_JAPANESE = 0,
CELL_SYSUTIL_LANG_ENGLISH_US = 1,
CELL_SYSUTIL_LANG_FRENCH = 2,
CELL_SYSUTIL_LANG_SPANISH = 3,
CELL_SYSUTIL_LANG_GERMAN = 4,
CELL_SYSUTIL_LANG_ITALIAN = 5,
CELL_SYSUTIL_LANG_DUTCH = 6,
CELL_SYSUTIL_LANG_PORTUGUESE_PT = 7,
CELL_SYSUTIL_LANG_RUSSIAN = 8,
CELL_SYSUTIL_LANG_KOREAN = 9,
CELL_SYSUTIL_LANG_CHINESE_T = 10,
CELL_SYSUTIL_LANG_CHINESE_S = 11,
CELL_SYSUTIL_LANG_FINNISH = 12,
CELL_SYSUTIL_LANG_SWEDISH = 13,
CELL_SYSUTIL_LANG_DANISH = 14,
CELL_SYSUTIL_LANG_NORWEGIAN = 15,
CELL_SYSUTIL_LANG_POLISH = 16,
CELL_SYSUTIL_LANG_PORTUGUESE_BR = 17,
CELL_SYSUTIL_LANG_ENGLISH_GB = 18,
};
enum
{
CELL_SYSUTIL_ENTER_BUTTON_ASSIGN_CIRCLE = 0,
CELL_SYSUTIL_ENTER_BUTTON_ASSIGN_CROSS = 1,
};
enum
{
CELL_SYSUTIL_DATE_FMT_YYYYMMDD = 0,
CELL_SYSUTIL_DATE_FMT_DDMMYYYY = 1,
CELL_SYSUTIL_DATE_FMT_MMDDYYYY = 2,
};
enum
{
CELL_SYSUTIL_TIME_FMT_CLOCK12 = 0,
CELL_SYSUTIL_TIME_FMT_CLOCK24 = 1,
};
enum
{
CELL_SYSUTIL_GAME_PARENTAL_OFF = 0,
CELL_SYSUTIL_GAME_PARENTAL_LEVEL01 = 1,
CELL_SYSUTIL_GAME_PARENTAL_LEVEL02 = 2,
CELL_SYSUTIL_GAME_PARENTAL_LEVEL03 = 3,
CELL_SYSUTIL_GAME_PARENTAL_LEVEL04 = 4,
CELL_SYSUTIL_GAME_PARENTAL_LEVEL05 = 5,
CELL_SYSUTIL_GAME_PARENTAL_LEVEL06 = 6,
CELL_SYSUTIL_GAME_PARENTAL_LEVEL07 = 7,
CELL_SYSUTIL_GAME_PARENTAL_LEVEL08 = 8,
CELL_SYSUTIL_GAME_PARENTAL_LEVEL09 = 9,
CELL_SYSUTIL_GAME_PARENTAL_LEVEL10 = 10,
CELL_SYSUTIL_GAME_PARENTAL_LEVEL11 = 11,
};
enum
{
CELL_SYSUTIL_GAME_PARENTAL_LEVEL0_RESTRICT_OFF = 0,
CELL_SYSUTIL_GAME_PARENTAL_LEVEL0_RESTRICT_ON = 1,
};
enum
{
CELL_SYSUTIL_CAMERA_PLFREQ_DISABLED = 0,
CELL_SYSUTIL_CAMERA_PLFREQ_50HZ = 1,
CELL_SYSUTIL_CAMERA_PLFREQ_60HZ = 2,
CELL_SYSUTIL_CAMERA_PLFREQ_DEVCIE_DEPEND = 4,
};
enum
{
CELL_SYSUTIL_PAD_RUMBLE_OFF = 0,
CELL_SYSUTIL_PAD_RUMBLE_ON = 1,
};
enum
{
CELL_MSGDIALOG_BUTTON_NONE = -1,
CELL_MSGDIALOG_BUTTON_INVALID = 0,
CELL_MSGDIALOG_BUTTON_OK = 1,
CELL_MSGDIALOG_BUTTON_YES = 1,
CELL_MSGDIALOG_BUTTON_NO = 2,
CELL_MSGDIALOG_BUTTON_ESCAPE = 3,
};
enum{
CELL_SYSCACHE_RET_OK_CLEARED = 0,
CELL_SYSCACHE_RET_OK_RELAYED = 1,
CELL_SYSCACHE_ID_SIZE = 32,
CELL_SYSCACHE_PATH_MAX = 1055,
CELL_SYSCACHE_ERROR_ACCESS_ERROR = 0x8002bc01,//I don't think we need this
CELL_SYSCACHE_ERROR_INTERNAL = 0x8002bc02,//not really useful, if we run out of HD space sysfs should handle that
CELL_SYSCACHE_ERROR_PARAM = 0x8002bc03,
CELL_SYSCACHE_ERROR_NOTMOUNTED = 0x8002bc04,//we don't really need to simulate the mounting, so this is probably useless
};
enum CellMsgDialogType
{
CELL_MSGDIALOG_DIALOG_TYPE_ERROR = 0x00000000,
CELL_MSGDIALOG_DIALOG_TYPE_NORMAL = 0x00000001,
CELL_MSGDIALOG_BUTTON_TYPE_NONE = 0x00000000,
CELL_MSGDIALOG_BUTTON_TYPE_YESNO = 0x00000010,
CELL_MSGDIALOG_DEFAULT_CURSOR_YES = 0x00000000,
CELL_MSGDIALOG_DEFAULT_CURSOR_NO = 0x00000100,
};
#include "cellSysutil.h"
typedef void (*CellMsgDialogCallback)(int buttonType, mem_ptr_t<void> userData);
@ -161,7 +23,7 @@ int cellSysutilGetSystemParamInt(int id, mem32_t value)
{
case CELL_SYSUTIL_SYSTEMPARAM_ID_LANG:
cellSysutil.Warning("cellSysutilGetSystemParamInt: CELL_SYSUTIL_SYSTEMPARAM_ID_LANG");
value = CELL_SYSUTIL_LANG_ENGLISH_US;
value = Ini.SysLanguage.GetValue();
break;
case CELL_SYSUTIL_SYSTEMPARAM_ID_ENTER_BUTTON_ASSIGN: