Merge pull request #1318 from vlj/gl

Gl: Use common code for fragment constants.
This commit is contained in:
Ivan 2015-11-30 18:13:06 +03:00
commit cdcef4c8ee
4 changed files with 30 additions and 36 deletions

View file

@ -382,13 +382,4 @@ public:
offset += 4 * sizeof(u32); offset += 4 * sizeof(u32);
} }
} }
const std::vector<size_t> &getFragmentConstantOffsetsCache(const RSXFragmentProgram *fragmentShader) const
{
typename binary2FS::const_iterator It = m_cacheFS.find(vm::base(fragmentShader->addr));
if (It != m_cacheFS.end())
return It->second.FragmentConstantOffsetCache;
LOG_ERROR(RSX, "Can't retrieve constant offset cache");
return dummyFragmentConstantCache;
}
}; };

View file

@ -28,14 +28,14 @@ std::string GLFragmentDecompilerThread::compareFunction(COMPARE f, const std::st
void GLFragmentDecompilerThread::insertHeader(std::stringstream & OS) void GLFragmentDecompilerThread::insertHeader(std::stringstream & OS)
{ {
OS << "#version 140" << std::endl; OS << "#version 420" << std::endl;
} }
void GLFragmentDecompilerThread::insertIntputs(std::stringstream & OS) void GLFragmentDecompilerThread::insertIntputs(std::stringstream & OS)
{ {
for (ParamType PT : m_parr.params[PF_PARAM_IN]) for (const ParamType& PT : m_parr.params[PF_PARAM_IN])
{ {
for (ParamItem PI : PT.items) for (const ParamItem& PI : PT.items)
OS << "in " << PT.type << " " << PI.name << ";" << std::endl; OS << "in " << PT.type << " " << PI.name << ";" << std::endl;
} }
} }
@ -59,22 +59,27 @@ void GLFragmentDecompilerThread::insertOutputs(std::stringstream & OS)
void GLFragmentDecompilerThread::insertConstants(std::stringstream & OS) void GLFragmentDecompilerThread::insertConstants(std::stringstream & OS)
{ {
for (ParamType PT : m_parr.params[PF_PARAM_UNIFORM]) for (const ParamType& PT : m_parr.params[PF_PARAM_UNIFORM])
{ {
if (PT.type != "sampler2D") if (PT.type != "sampler2D")
continue; continue;
for (ParamItem PI : PT.items) for (const ParamItem& PI : PT.items)
OS << "uniform " << PT.type << " " << PI.name << ";" << std::endl; OS << "uniform " << PT.type << " " << PI.name << ";" << std::endl;
} }
for (ParamType PT : m_parr.params[PF_PARAM_UNIFORM]) OS << "layout(std140, binding = 2) uniform FragmentConstantsBuffer" << std::endl;
OS << "{" << std::endl;
for (const ParamType& PT : m_parr.params[PF_PARAM_UNIFORM])
{ {
if (PT.type == "sampler2D") if (PT.type == "sampler2D")
continue; continue;
for (ParamItem PI : PT.items) for (const ParamItem& PI : PT.items)
OS << "uniform " << PT.type << " " << PI.name << ";" << std::endl; OS << " " << PT.type << " " << PI.name << ";" << std::endl;
} }
// A dummy value otherwise it's invalid to create an empty uniform buffer
OS << " vec4 void_value;" << std::endl;
OS << "};" << std::endl;
} }
void GLFragmentDecompilerThread::insertMainStart(std::stringstream & OS) void GLFragmentDecompilerThread::insertMainStart(std::stringstream & OS)
@ -82,9 +87,9 @@ void GLFragmentDecompilerThread::insertMainStart(std::stringstream & OS)
OS << "void main ()" << std::endl; OS << "void main ()" << std::endl;
OS << "{" << std::endl; OS << "{" << std::endl;
for (ParamType PT : m_parr.params[PF_PARAM_NONE]) for (const ParamType& PT : m_parr.params[PF_PARAM_NONE])
{ {
for (ParamItem PI : PT.items) for (const ParamItem& PI : PT.items)
{ {
OS << " " << PT.type << " " << PI.name; OS << " " << PT.type << " " << PI.name;
if (!PI.value.empty()) if (!PI.value.empty())
@ -153,7 +158,7 @@ void GLFragmentProgram::Decompile(RSXFragmentProgram& prog)
decompiler.Task(); decompiler.Task();
for (const ParamType& PT : decompiler.m_parr.params[PF_PARAM_UNIFORM]) for (const ParamType& PT : decompiler.m_parr.params[PF_PARAM_UNIFORM])
{ {
for (const ParamItem PI : PT.items) for (const ParamItem& PI : PT.items)
{ {
if (PT.type == "sampler2D") if (PT.type == "sampler2D")
continue; continue;

View file

@ -586,11 +586,11 @@ void GLGSRender::begin()
__glcheck glDepthMask(rsx::method_registers[NV4097_SET_DEPTH_MASK]); __glcheck glDepthMask(rsx::method_registers[NV4097_SET_DEPTH_MASK]);
__glcheck glStencilMask(rsx::method_registers[NV4097_SET_STENCIL_MASK]); __glcheck glStencilMask(rsx::method_registers[NV4097_SET_STENCIL_MASK]);
//int viewport_x = int(rsx::method_registers[NV4097_SET_VIEWPORT_HORIZONTAL] & 0xffff); int viewport_x = int(rsx::method_registers[NV4097_SET_VIEWPORT_HORIZONTAL] & 0xffff);
//int viewport_y = int(rsx::method_registers[NV4097_SET_VIEWPORT_VERTICAL] & 0xffff); int viewport_y = int(rsx::method_registers[NV4097_SET_VIEWPORT_VERTICAL] & 0xffff);
//int viewport_w = int(rsx::method_registers[NV4097_SET_VIEWPORT_HORIZONTAL] >> 16); int viewport_w = int(rsx::method_registers[NV4097_SET_VIEWPORT_HORIZONTAL] >> 16);
//int viewport_h = int(rsx::method_registers[NV4097_SET_VIEWPORT_VERTICAL] >> 16); int viewport_h = int(rsx::method_registers[NV4097_SET_VIEWPORT_VERTICAL] >> 16);
//glViewport(viewport_x, viewport_y, viewport_w, viewport_h); glViewport(viewport_x, viewport_y, viewport_w, viewport_h);
//scissor test is always enabled //scissor test is always enabled
glEnable(GL_SCISSOR_TEST); glEnable(GL_SCISSOR_TEST);
@ -1065,9 +1065,11 @@ void GLGSRender::oninit_thread()
m_ebo.create(); m_ebo.create();
m_scale_offset_buffer.create(16 * sizeof(float)); m_scale_offset_buffer.create(16 * sizeof(float));
m_vertex_constants_buffer.create(512 * 4 * sizeof(float)); m_vertex_constants_buffer.create(512 * 4 * sizeof(float));
m_fragment_constants_buffer.create();
glBindBufferBase(GL_UNIFORM_BUFFER, 0, m_scale_offset_buffer.id()); glBindBufferBase(GL_UNIFORM_BUFFER, 0, m_scale_offset_buffer.id());
glBindBufferBase(GL_UNIFORM_BUFFER, 1, m_vertex_constants_buffer.id()); glBindBufferBase(GL_UNIFORM_BUFFER, 1, m_vertex_constants_buffer.id());
glBindBufferBase(GL_UNIFORM_BUFFER, 2, m_fragment_constants_buffer.id());
m_vao.array_buffer = m_vbo; m_vao.array_buffer = m_vbo;
m_vao.element_array_buffer = m_ebo; m_vao.element_array_buffer = m_ebo;
@ -1275,17 +1277,12 @@ bool GLGSRender::load_program()
fill_vertex_program_constants_data(buffer); fill_vertex_program_constants_data(buffer);
glUnmapBuffer(GL_UNIFORM_BUFFER); glUnmapBuffer(GL_UNIFORM_BUFFER);
for (u32 constant_offset : m_prog_buffer.getFragmentConstantOffsetsCache(&fragment_program)) glBindBuffer(GL_UNIFORM_BUFFER, m_fragment_constants_buffer.id());
{ size_t buffer_size = m_prog_buffer.get_fragment_constants_buffer_size(&fragment_program);
auto data = vm::ps3::_ptr<u32>(fragment_program.addr + constant_offset); glBufferData(GL_UNIFORM_BUFFER, buffer_size, nullptr, GL_STATIC_DRAW);
buffer = glMapBuffer(GL_UNIFORM_BUFFER, GL_WRITE_ONLY);
u32 c0 = (data[0] >> 16 | data[0] << 16); m_prog_buffer.fill_fragment_constans_buffer(buffer, &fragment_program);
u32 c1 = (data[1] >> 16 | data[1] << 16); glUnmapBuffer(GL_UNIFORM_BUFFER);
u32 c2 = (data[2] >> 16 | data[2] << 16);
u32 c3 = (data[3] >> 16 | data[3] << 16);
m_program->uniforms["fc" + std::to_string(constant_offset)] = color4f{ (f32&)c0, (f32&)c1, (f32&)c2, (f32&)c3 };
}
return true; return true;
} }

View file

@ -77,6 +77,7 @@ private:
gl::buffer m_scale_offset_buffer; gl::buffer m_scale_offset_buffer;
gl::buffer m_vertex_constants_buffer; gl::buffer m_vertex_constants_buffer;
gl::buffer m_fragment_constants_buffer;
gl::buffer m_vbo; gl::buffer m_vbo;
gl::buffer m_ebo; gl::buffer m_ebo;