mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-03 13:31:27 +12:00
Qt: only show shortcut confirmation once
This commit is contained in:
parent
8f3eff293d
commit
ccecd1a627
3 changed files with 108 additions and 82 deletions
|
@ -1031,14 +1031,24 @@ void game_list_frame::ItemSelectionChangedSlot()
|
|||
Q_EMIT NotifyGameSelection(game);
|
||||
}
|
||||
|
||||
void game_list_frame::CreateShortcuts(const game_info& gameinfo, const std::set<gui::utils::shortcut_location>& locations)
|
||||
void game_list_frame::CreateShortcuts(const std::vector<game_info>& games, const std::set<gui::utils::shortcut_location>& locations)
|
||||
{
|
||||
if (locations.empty())
|
||||
if (games.empty())
|
||||
{
|
||||
game_list_log.error("Failed to create shortcuts for %s. No locations selected.", qstr(gameinfo->info.name).simplified());
|
||||
game_list_log.notice("Skip creating shortcuts. No games selected.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (locations.empty())
|
||||
{
|
||||
game_list_log.error("Failed to create shortcuts. No locations selected.");
|
||||
return;
|
||||
}
|
||||
|
||||
bool success = true;
|
||||
|
||||
for (const game_info& gameinfo : games)
|
||||
{
|
||||
std::string gameid_token_value;
|
||||
|
||||
const std::string dev_flash = g_cfg_vfs.get_dev_flash();
|
||||
|
@ -1086,11 +1096,10 @@ void game_list_frame::CreateShortcuts(const game_info& gameinfo, const std::set<
|
|||
if (!fs::create_path(target_icon_dir))
|
||||
{
|
||||
game_list_log.error("Failed to create shortcut path %s (%s)", qstr(gameinfo->info.name).simplified(), target_icon_dir, fs::g_tls_error);
|
||||
return;
|
||||
success = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
bool success = true;
|
||||
|
||||
for (const gui::utils::shortcut_location& location : locations)
|
||||
{
|
||||
std::string destination;
|
||||
|
@ -1120,19 +1129,22 @@ void game_list_frame::CreateShortcuts(const game_info& gameinfo, const std::set<
|
|||
success = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
if (locations.size() > 1 || !locations.contains(gui::utils::shortcut_location::rpcs3_shortcuts))
|
||||
#endif
|
||||
if (locations.size() == 1 && locations.contains(gui::utils::shortcut_location::rpcs3_shortcuts))
|
||||
{
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (success)
|
||||
{
|
||||
QMessageBox::information(this, tr("Success!"), tr("Successfully created shortcut(s)."));
|
||||
}
|
||||
else
|
||||
{
|
||||
QMessageBox::warning(this, tr("Warning!"), tr("Failed to create shortcut(s)!"));
|
||||
}
|
||||
QMessageBox::warning(this, tr("Warning!"), tr("Failed to create one or more shortcuts!"));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1378,7 +1390,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
|
|||
QAction* create_desktop_shortcut = manage_game_menu->addAction(tr("&Create Desktop Shortcut"));
|
||||
connect(create_desktop_shortcut, &QAction::triggered, this, [this, gameinfo]()
|
||||
{
|
||||
CreateShortcuts(gameinfo, {gui::utils::shortcut_location::desktop});
|
||||
CreateShortcuts({gameinfo}, {gui::utils::shortcut_location::desktop});
|
||||
});
|
||||
#ifdef _WIN32
|
||||
QAction* create_start_menu_shortcut = manage_game_menu->addAction(tr("&Create Start Menu Shortcut"));
|
||||
|
@ -1389,7 +1401,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
|
|||
#endif
|
||||
connect(create_start_menu_shortcut, &QAction::triggered, this, [this, gameinfo]()
|
||||
{
|
||||
CreateShortcuts(gameinfo, {gui::utils::shortcut_location::applications});
|
||||
CreateShortcuts({gameinfo}, {gui::utils::shortcut_location::applications});
|
||||
});
|
||||
|
||||
manage_game_menu->addSeparator();
|
||||
|
|
|
@ -59,7 +59,7 @@ public:
|
|||
|
||||
const std::vector<game_info>& GetGameInfo() const;
|
||||
|
||||
void CreateShortcuts(const game_info& gameinfo, const std::set<gui::utils::shortcut_location>& locations);
|
||||
void CreateShortcuts(const std::vector<game_info>& games, const std::set<gui::utils::shortcut_location>& locations);
|
||||
|
||||
bool IsEntryVisible(const game_info& game, bool search_fallback = false) const;
|
||||
|
||||
|
|
|
@ -2497,7 +2497,13 @@ void main_window::ShowOptionalGamePreparations(const QString& title, const QStri
|
|||
locations.insert(gui::utils::shortcut_location::applications);
|
||||
}
|
||||
|
||||
if (locations.empty() && !create_caches)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<game_info> game_data;
|
||||
std::vector<game_info> game_data_shortcuts;
|
||||
|
||||
for (const auto& [boot_path, title_id] : paths)
|
||||
{
|
||||
|
@ -2507,7 +2513,10 @@ void main_window::ShowOptionalGamePreparations(const QString& title, const QStri
|
|||
{
|
||||
if (Emu.IsPathInsideDir(boot_path, gameinfo->info.path))
|
||||
{
|
||||
m_game_list_frame->CreateShortcuts(gameinfo, locations);
|
||||
if (!locations.empty())
|
||||
{
|
||||
game_data_shortcuts.push_back(gameinfo);
|
||||
}
|
||||
|
||||
if (create_caches)
|
||||
{
|
||||
|
@ -2520,6 +2529,11 @@ void main_window::ShowOptionalGamePreparations(const QString& title, const QStri
|
|||
}
|
||||
}
|
||||
|
||||
if (!game_data_shortcuts.empty() && !locations.empty())
|
||||
{
|
||||
m_game_list_frame->CreateShortcuts(game_data_shortcuts, locations);
|
||||
}
|
||||
|
||||
if (!game_data.empty())
|
||||
{
|
||||
m_game_list_frame->BatchCreateCPUCaches(game_data);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue