Clean vm::ps3 namespace use

This commit is contained in:
Nekotekina 2018-02-09 17:49:37 +03:00
parent 76be7d40ac
commit cce0ad0c35
176 changed files with 693 additions and 698 deletions

View file

@ -147,7 +147,7 @@ std::vector<rsx_subresource_layout> get_subresources_layout_impl(const RsxTextur
int format = texture.format() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
const u32 texaddr = rsx::get_address(texture.offset(), texture.location());
auto pixels = reinterpret_cast<const gsl::byte*>(vm::ps3::_ptr<const u8>(texaddr));
auto pixels = reinterpret_cast<const gsl::byte*>(vm::_ptr<const u8>(texaddr));
bool is_swizzled = !(texture.format() & CELL_GCM_TEXTURE_LN);
switch (format)
{
@ -209,7 +209,7 @@ void upload_texture_subresource(gsl::span<gsl::byte> dst_buffer, const rsx_subre
// Ignore when texture width > pitch
if (w > pitch)
return;
switch (format)
{
case CELL_GCM_TEXTURE_B8: