Clean vm::ps3 namespace use

This commit is contained in:
Nekotekina 2018-02-09 17:49:37 +03:00
parent 76be7d40ac
commit cce0ad0c35
176 changed files with 693 additions and 698 deletions

View file

@ -4,7 +4,7 @@
#include "sys_ppu_thread.h"
#include "Emu/Cell/lv2/sys_event.h"
namespace vm { using namespace ps3; }
logs::channel sys_mmapper("sys_mmapper");
@ -23,7 +23,7 @@ error_code sys_mmapper_allocate_address(u64 size, u64 flags, u64 alignment, vm::
}
// This is a workaround for psl1ght, which gives us an alignment of 0, which is technically invalid, but apparently is allowed on actual ps3
// https://github.com/ps3dev/PSL1GHT/blob/534e58950732c54dc6a553910b653c99ba6e9edc/ppu/librt/sbrk.c#L71
// https://github.com/ps3dev/PSL1GHT/blob/534e58950732c54dc6a553910b653c99ba6e9edc/ppu/librt/sbrk.c#L71
if (!alignment)
{
alignment = 0x10000000;
@ -60,7 +60,7 @@ error_code sys_mmapper_allocate_fixed_address()
{
return CELL_EEXIST;
}
return CELL_OK;
}
@ -124,7 +124,7 @@ error_code sys_mmapper_allocate_shared_memory_from_container(u64 unk, u32 size,
{
return CELL_EALIGN;
}
break;
}
@ -350,7 +350,7 @@ error_code sys_mmapper_unmap_shared_memory(u32 addr, vm::ptr<u32> mem_id)
*mem_id = id;
return true;
}
return false;
});