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d3d12: Print fps in windows title
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@ -1031,5 +1031,6 @@ void D3D12GSRender::Flip()
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m_constantsBufferIndex = 0;
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m_constantsBufferIndex = 0;
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m_currentScaleOffsetBufferIndex = 0;
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m_currentScaleOffsetBufferIndex = 0;
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constantsFragmentSize = 0;
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constantsFragmentSize = 0;
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m_frame->Flip(nullptr);
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}
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}
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#endif
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#endif
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