rsx: Use explicit fma for MAD emulation

This commit is contained in:
kd-11 2019-06-15 16:16:22 +03:00 committed by kd-11
parent 6be7c58fa4
commit c9501b60ab
2 changed files with 2 additions and 2 deletions

View file

@ -568,7 +568,7 @@ std::string VertexProgramDecompiler::Decompile()
case RSX_VEC_OPCODE_MOV: SetDSTVec("$0"); break;
case RSX_VEC_OPCODE_MUL: SetDSTVec("($0 * $1)"); break;
case RSX_VEC_OPCODE_ADD: SetDSTVec("($0 + $2)"); break;
case RSX_VEC_OPCODE_MAD: SetDSTVec("($0 * $1 + $2)"); break;
case RSX_VEC_OPCODE_MAD: SetDSTVec("fma($0, $1, $2)"); break;
case RSX_VEC_OPCODE_DP3: SetDSTVec(getFunction(FUNCTION::FUNCTION_DP3)); break;
case RSX_VEC_OPCODE_DPH: SetDSTVec(getFunction(FUNCTION::FUNCTION_DPH)); break;
case RSX_VEC_OPCODE_DP4: SetDSTVec(getFunction(FUNCTION::FUNCTION_DP4)); break;