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rsx: Typo fix
- This silly typo broke the flip improvements in the GT fixes PR
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2 changed files with 4 additions and 4 deletions
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@ -1636,8 +1636,8 @@ void GLGSRender::flip(int buffer)
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buffer_width = rsx::apply_resolution_scale(buffer_width, true);
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buffer_width = rsx::apply_resolution_scale(buffer_width, true);
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buffer_height = rsx::apply_resolution_scale(buffer_height, true);
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buffer_height = rsx::apply_resolution_scale(buffer_height, true);
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if (buffer_width < render_target_texture->width() ||
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if (buffer_width > render_target_texture->width() ||
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buffer_height < render_target_texture->height())
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buffer_height > render_target_texture->height())
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{
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{
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// TODO: Should emit only once to avoid flooding the log file
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// TODO: Should emit only once to avoid flooding the log file
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// TODO: Take AA scaling into account
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// TODO: Take AA scaling into account
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@ -3269,8 +3269,8 @@ void VKGSRender::flip(int buffer)
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buffer_width = rsx::apply_resolution_scale(buffer_width, true);
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buffer_width = rsx::apply_resolution_scale(buffer_width, true);
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buffer_height = rsx::apply_resolution_scale(buffer_height, true);
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buffer_height = rsx::apply_resolution_scale(buffer_height, true);
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if (buffer_width < render_target_texture->width() ||
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if (buffer_width > render_target_texture->width() ||
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buffer_height < render_target_texture->height())
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buffer_height > render_target_texture->height())
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{
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{
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// TODO: Should emit only once to avoid flooding the log file
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// TODO: Should emit only once to avoid flooding the log file
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// TODO: Take AA scaling into account
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// TODO: Take AA scaling into account
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